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SL Kidnapped (Optional Devious add-on + More Customizable and Stable)

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File Name: SL Kidnapped (Optional Devious add-on + More Customizable and Stable)

File Submitter: vinfamy

File Submitted: 25 Feb 2017

File Category: Misc Sex

Requires: SexLab Framework
Special Edition Compatible : No


Kidnappers' gender, race and type + rescue quests customizable. Script lags reduced significantly. With rescue quests, 150+ scenarios, spectator behavior, more MCM options, better performance, and optional SLEN integration.

 

Click on "Follow this file" above to keep updated with the latest releases.

 

Optional Add-ons: (these are not required at all. The only file you need to download is SL_Kidnapped__x_x.zip and the only thing you need for the main mod to run is SexLab Framework)

  • Male and Female add-ons: Due to popular demand, I have uploaded two addons to turn most of the kidnappers into male or female respectively. You need SLK 3.1 for the addons to work. Only enable one add-on at a time (they are the opposite of each other).
  • Deviously Kidnapped add-on: allow the kidnappers to equip a random devious device on the player before each round. Requires Devious Devices Integration and all its dependencies.
Kidnapped needs YOU: To contribute to the development of SL Kidnapped, comment with:
  • Dialogue lines: you might have noticed that that during various parts of the mod, the NPCs involved will make some comments. This essentially fetches one random line each time from four different categories, which I can add as many lines to as I want. So put down any dialogue lines you can think of here
  • Any suggestions, comments and bug reports.
Your help is greatly appreciated. You've all been great so far. Keep them coming! :)

 

When wandering outside after dark (time adjustable in MCM), the player may get ambushed and kidnapped by different groups of human and creature enemies. What follows is a night of endless fucking …

“I used to be an adventurer like you, then I took an arrow in the knee”

 

Skyrim is a dangerous place after all. Wandering around Skyrim used to be dull, now it is full of surprises!

 

Bestiality is disabled by default - turn it on in MCM menu.

 

Chances of kidnap can now be adjusted for wilderness, cities and towns in MCM. This is further deducted by 0.5*Sneak and 0.5*Poison Resistance. To prevent this mod breaking things, none of the events will trigger if the player is in combat, swimming, in a dialogue, in a scripted scene, or a horse or has his/her chest piece exposed (in 3.x, this requirement can be turned off in the MCM). Note that setting everything to 200% doesn't mean that you'll get ambushed the second you step out of the door - the mod only checks every half an hour Skyrim time, so if that exact moment the check runs, you're busy in combat/ dialogue/ swimming/ in a scene, it won't trigger and will try again in half an hour's game time.

 

Failed Ambushes:
There is a chance set in MCM of a failed ambush where random enemies show themselves for a fight. With Defeat installed, you can get fucked if you lose this battle (or alternatively bang those kidnapping wannabes!).

 

Fellow Victim and Rescuer:

  • By default, the mod will pick a random attractive female NPC to be your 'inmate' for the night. Rescuer is disabled by default.
  • To change this, point at a NPC with your crosshair (so that the "Talk" option shows up), then go to MCM menu and you can set this NPC to be either your fellow victim or your rescuer (perhaps your follower as victim and your spouse as rescuer)
  • Rescuer may show up (not always) during the night and fight your kidnappers. If the rescuer loses, he/she gets stripped and forced to watch i.e cuckold.
Escape and Retrieve Your Items:
You'll get two quests at the start of each abduction to escape and retrieve your stolen inventory.
  • You can decide to fight back, perhaps by using magic or finding a weapon lying around somewhere (press Jump to exit bleedout mode). If you manage to kill the ringleader (the one with your inventory), there will be an escape event that fires if you manage to stay alive for another 40 seconds or so. This will transport you back to where you were before the kidnap for convenience's sake.
  • You can decide to escape by following the marker, finding your way out. Be aware that you'll get fucked by every enemy that you pass on your way out though! Once you escape to the wilderness, the escape quest will be completed but the retrieve quest will still be there, tracking your kidnapper. So you can get yourself ready and come back for revenge, slaughter your kidnappers (or maybe reverse-bang them with Defeat) and take back what's yours.
  • Or you can hope for your gallant hero to show up and save you!
Pass out, Dumped or Slavery:
If you don't take action/ your rescuer fails, you'll pass out after a certain number of scenes. The maximum number of rounds you can take depends on your Stamina times a multiplier set in the MCM. Once you pass out, two things could happen, the chances of which can be adjusted in the MCM:
  • You're dumped naked back to where you were before (for convenience really!). You still have the quest for revenge and retrieving your items - 100% chance by default as Simple Slavery is not a requirement
  • You're sold into a slavery auction (requires Simple Slavery) which allows this mod to integrate into any of Simple Slavery's supported slavery mods
Injury:
It's no longer so easy to escape! Your health, magicka, stamina and speed will be damaged temporarily when you first wake up from the kidnap.

 

Rescue Quests :
Ask any innkeeper around Skyrim about recent kidnappings and receive a quest to rescue a random attractive female NPC from kidnappers. Typical 'rescue the damsel-in-distress' scenario except you 'may' arrive to see the princess getting gang-banged. You have the option to use an overpowered Invisibility spell (for voyeurism purpose) or not. You will need to talk to the damsel after clearing the enemies to complete the quest. She will 'thank' you for saving her life and will now have the highest disposition with you, for some NPCs, this means they will become follower/marriage candidates. With SexLab Eager NPCs installed, she's now your lover and you can have her whenever you want after the quest.

 

These quests are suitable for straight male and any other characters alike.

 

Cheat/Lazy/Debug options: options to force-trigger a scene (still have to walk for a few more seconds though), return all your inventory and debug

 

Installation:
With Mod Organizer, or manually: extract zip file content into Skyrim/Data folder
The mod is fine to install mid play-through. Don't update from earlier versions. Use a save where previous versions of Kidnapped has not been installed on before.
In order for the innkeeper dialogues for the rescue quests to show up, you need at least one save-load cycle. Load a save, wait for SL Kidnapped's MCM menu to initialize, save and then load that save.

 

 

Performance Optimization: (good practice for SexLab mods in general, not just for Kidnapped)
To reduce/ eliminate CTDs, untick Race/Gender Adjustments, Disable Teleport and Seed NPC stats in SexLab's MCM page 2 and untick Debug in SexLab's MCM last page.
Also use Crash Fixes
With these settings unticked, I have tested Kidnapped 3.0 for over 30 hours without a single CTD.

 

Requirement:
SexLab Framework– yup, that's all you must have, enable Creature Animations in SexLab's MCM and then Bestiality Enabled in Kidnapped's MCM if you want to use Bestiality scenarios

 

Optional Integration (not required at all):
Simple Slavery - which in turns opens the door for a large number of slavery mods. Set the chance for slavery after the night in MCM (Default 0% as this is not a hard requirement).
SexLab Defeat - Turn off Witness Intervention. For scenes if you lose to failed ambush attackers and vice versa, for revenge sex to kidnappers, for failed fighting-back attempts, and for failed rescue attempts.
SexLab Eager NPCs - allow the NPCs you rescue from the quests to become your lovers, meaning they'll be down to fuck anytime.

 

Shameless plug for my other mods :P:
SexLab Pleasure: adds 80 sexual interactions to vanilla NPCs all around Skyrim;
SexLab Privacy: adds an option for NPC and/or the player to find beds automatically whenever they have sex;
The Book of Sex: sexualises the Book of Love Mara quest with many plot twists.

 

Credits: Thanks everyone for their amazing suggestions and comments so far. As you might notice, a lot of content comes directly from the discussion session of this mod :)

 

Troubleshooting:
Most of your potential problems will have something to do with the "Scan Frequency", adjustable in MCM menu. Generally, increase for more stability and less script lags and decrease for more fluent sequence of sex scenes. The default of 20 seconds should work for most systems, but if you have problems, try increasing this to see what works for your system.

 

Any problems, especially if things are not triggering as they should before or during the kidnap, try using the Debug option in the MCM if this fixes it. If not, turn on "Debug Notification" in MCM, which is now much more detailed than 2.0, and report to me what show up before things get stuck. I'll try my best to help you.

 

A little video of the mod in action (Version 2.1):
http://www.naughtymachinima.com/video/23195/skyrim-sexlab-kidnapped-2-1


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