File Name: Wet Function Redux
File Submitter: nop0x90
File Submitted: 07 Mar 2016
File Category: Sex Effects
Requires: Sweaty Wet Skin Auto Adjustment, PapyrusUtil 3.2+This is an enhancement for Sweaty Wet Skin Auto Adjustment.
It replace the logic (scripts) applying the sweaty textures and theirs strengths.
Requirements
- Sweaty Wet Skin Auto Adjustment
- PapyrusUtil 3.2+
- ... their dependencies
Quickstart
- Install everything
- Make sure Wet Function Redux overwrites Sweaty Wet Skin Auto Adjustment
- Start game and go into MCM menu of Wet Function Redux
- Select Targets
- Click Apply for Player: playername on the right side
- Go back into the game (close all menus)
- Go back into the Targets menu
- Select the player as target (if not already)
- Screw around with the values
- Go back into the game and wait for them to update (2 seconds by default)
Additional Features
- A lot of sources for wetness, each with its own rate of wetness generation
- stamina & magica usage (as before but with sperate rates)
- sprinting
- running
- sneaking
- galloping
- working (mining, chopping wood, any blacksmith work)
- weather influence
- pleasant
- cloudy
- rainy
- snow
- interiors/other
- SexLab (if installed)
- base rate during scenes
- increasing rate with each stage
- orgasm modifiers
- victim modifiers
- SexLab Aroused (if installed)
- incresing rate with arousal
- threshold above which the textures with wet pussy effect may be used
- Zad/Devious Devices (if installed)
- rate from vibration, incresing with strength
- orgasm caused by device
- edged by device
- SexLab Skooma Whore (if installed)
- Physical addiction
- Mental addcition
- Magical addcition
- Overall addiction stage
- Effect can be applied to any number of NPCs
- view current values and modify wetness
- can force a constant wetness and specular-/glossiness-strength
- Export/Import all settings
Changes compared to original
- Player is not affected by default - must be added as any other NPC
- The weather set the drying rate - if any (e.g. rain)
- The curve which translates wetness to specular/glossiness strength has changed (see plot in screenshots):
- below the dry point the minimal effect and no textures are applied
- when coming from a dry state, any visual effect is delayed until the start point is exceeded
- this will increase faster than normal until the soaked point is reached
- wetness is capped at cap point, at which the maximum strength of the effect is reached
- the effect strength will now change linear between max to min when the wetness changes from cap point to dry point
- it will stay on this straight even when rising again
- when the wetness falls below the dry point, it can use the delay mechanism again
- Texture swapping is enabled by default