File Name: please delete - UnethicalDeeds 1.0b2 BETA - German Translation
File Submitter: xSvorge
File Submitted: 09 Mar 2017
File Category: Combat Sex
Requires: SexOutSpecial Edition Compatible : No
wrong game
File Name: please delete - UnethicalDeeds 1.0b2 BETA - German Translation
File Submitter: xSvorge
File Submitted: 09 Mar 2017
File Category: Combat Sex
Requires: SexOutwrong game
File Name: please delete - SexoutCommonResources 4.1 - GERMAN
File Submitter: xSvorge
File Submitted: 09 Mar 2017
File Category: Framework & Resources
Requires: SexOutwrong game
File Name: Being a Guard WIP Alpha 0.94 (Female Version) (2017-01-02)
File Submitter: Jenova23
File Submitted: 16 Jan 2017
File Category: Quests
Requires: Sexlab, Dragonborn, Heartfires, Dawnguard, FNIS, XP32 Maximum Skeleton Extended, HDT Physics Extensions, Sexlab Aroused.Note: Do not Rush this mod or you might break the quests. Wait for the dialogue and all the prompts to finish.
This is basically a female version of ffabris Being a Guard quest, with a less silly story involving... blackmail, mystery, slavery, humiliation, stalkers and rape.
Brief Story Explanation
Start the quest by speaking to any guard in Whiterun (within the city).
Mods required - Unofficial Skyrim Legendary Edition Patch, SexLab, SexLab Aroused Redux, Dragonborn, Dawnguard, Heartfire, FNIS, XP32 Maximum Skeleton Extended, HDT Physics Extensions
"Before the Storm" must be completed, or use a mod that removes the quest, such as Skyrim Unbound. You must be a thane of Whiterun, and you also need to have enough male guards available. Up to 4 are needed, depending.
Problems by Priority
Future Features
Installation
Update (From 0.93 to 0.94)
Quest Help & Questions
Q: Why do the body meshes look so fat?
A: Because the mod isn't finished. I'm going to fix that after I receive help fixing the bugs.
Q: Why won't the captain or the Whiterun guards talk to me??
A: Because you're not wearing your Whiterun Recruit Uniform.
Q: Why can't I start the mod.
A: Make sure to enable the mod only after you become thane of Whiterun.
Q: Why are the bodies so ugly.
A: Because it's made for my body system mod, which I haven't released. If you don't like the body shapes you can simply use bodyslide to change it. I'll provide the links down bellow.
Q: I"m stuck at riverwood after Gata leaves The Sleeping Giant Inn.
A: Wait until the next obective shows up.
Q: Nothing happens after I recieve my first letter from the courier.
A: Keep going through any load door and wait until the next courier shows up. There are two letters he needs to give you.
Q: Why doesn't anything happen after Vilkakr asks me to wait.
A: Wait some more, it's set on a timer.
Q: Why doesn't anything happen after I kill Gata.
A: Wait some more, it's set on a timer.
Q: Why is the controller a bucket.
A: Because I haven't found a mesh for it yet.
Q: Nothing happens during the start of The Big Cheese.
A: Wait for the courier to arrive.
Bodyslide
Possible Conflicts
Anything that drastically alters the interiors of the Whiterun guard barracks or jail, Riverwood Sleeping Giant Inn, the river edge between Riverwood and Half-Moon Mill, near North Shriekwind Bastion.
Incompatible
Credits
NOTE: Any and all help is greatly appreciated. I uploaded this mod simply so I can get help completing it.
File Name: SL Kidnapped (with Rescue quests & 150+ scenarios)
File Submitter: vinfamy
File Submitted: 25 Feb 2017
File Category: Misc Sex
Requires: SexLab FrameworkNow with rescue quests, 150+ scenarios, spectator behavior, more MCM options, better performance, and optional SLEN integration.
When wandering outside after dark (time adjustable in MCM), the player may get ambushed and kidnapped by different groups of human and creature enemies. What follows is a night of endless fucking …
“I used to be an adventurer like you, then I took an arrow in the knee”
Skyrim is a dangerous place after all. Wandering around Skyrim used to be dull, now it is full of surprises!
Bestiality is disabled by default - turn it on in MCM menu.
Chances of kidnap can now be adjusted for wilderness, cities and towns in MCM. This is further deducted by 0.5*Sneak and 0.5*Poison Resistance. To prevent this mod breaking things, none of the events will trigger if the player is in combat, swimming, in a dialogue, in a scripted scene or has his/her chest piece exposed (in 3.0, this requirement can be turned off in the MCM). Note that setting everything to 200% doesn't mean that you'll get ambushed the second you step out of the door - the mod only checks every half an hour Skyrim time, so if that exact moment the check runs, you're busy in combat/ dialogue/ swimming/ in a scene, it won't trigger and will try again in half an hour's game time.
Failed Ambushes:
There is a chance set in MCM of a failed ambush where random enemies show themselves for a fight. With Defeat installed, you can get fucked if you lose this battle (or alternatively bang those kidnapping wannabes!).
Fellow Victim and Rescuer:
Rescue Quests (New in 3.0):
Ask any innkeeper around Skyrim about recent kidnappings and receive a quest to rescue a random attractive female NPC from kidnappers. Typical 'rescue the damsel-in-distress' scenario except you 'may' arrive to see the princess getting gang-banged. She will 'thank' you for saving her life and will now have the highest disposition with you, for some NPCs, this means they will become follower/marriage candidates. With SexLab Eager NPCs installed, she's now your lover and you can have her whenever you want after the quest.
These quests are suitable for straight male and any other characters alike.
Cheat/Lazy/Debug options: options to force-trigger a scene (still have to walk for a few more seconds though), return all your inventory and debug
My To Do List:
Performance Optimization: (good practice for SexLab mods in general, not just for Kidnapped)
To reduce/ eliminate CTDs, untick Race/Gender Adjustments, Disable Teleport and Seed NPC stats in SexLab's MCM page 2 and untick Debug in SexLab's MCM last page.
Also use Crash Fixes
With these settings unticked, I have tested Kidnapped 3.0 for over 30 hours without a single CTD.
Requirement:
SexLab Framework– yup, that's all you must have, enable Creature Animations in SexLab's MCM and then Bestiality Enabled in Kidnapped's MCM if you want to use Bestiality scenarios
Optional Integration (not required at all):
Simple Slavery - which in turns opens the door for a large number of slavery mods. Set the chance for slavery after the night in MCM (Default 0% as this is not a hard requirement).
SexLab Defeat - Turn off Witness Intervention. For scenes if you lose to failed ambush attackers and vice versa, for revenge sex to kidnappers, for failed fighting-back attempts, and for failed rescue attempts.
SexLab Eager NPCs - allow the NPCs you rescue from the quests to become your lovers, meaning they'll be down to fuck anytime.
Shameless plug for my other mods :
SexLab Pleasure: adds 80 sexual interactions to vanilla NPCs all around Skyrim;
SexLab Privacy: adds an option for NPC and/or the player to find beds automatically whenever they have sex;
The Book of Sex: sexualises the Book of Love Mara quest with many plot twists.
Credits: Thanks everyone for their amazing suggestions and comments so far. As you might notice, a lot of content in 2.0 comes directly from the discussion session of this mod
Kidnapped needs YOU: To contribute to the development of SexLab Kidnapped, comment with:
Troubleshooting:
Most of your potential problems will have something to do with the "Scan Frequency", adjustable in MCM menu. Generally, increase for more stability and less script lags and decrease for more fluent sequence of sex scenes. The default of 20 seconds should work for most systems, but if you have problems, try increasing this to see what works for your system.
Any problems, especially if things are not triggering as they should before or during the kidnap, try using the Debug option in the MCM if this fixes it. If not, turn on "Debug Notification" in MCM, which is now much more detailed than 2.0, and report to me what show up before things get stuck. I'll try my best to help you.
A little video of the mod in action (Version 2.1):
http://www.naughtymachinima.com/video/23195/skyrim-sexlab-kidnapped-2-1
File Name: Sexlab Interactive Arousal 1.031 Spanish
File Submitter: Gothuska
File Submitted: 10 Mar 2017
File Category: Sex Effects
Special Edition Compatible : NoDescripción:
Este mod intenta servir como un framework que toma los objetos del juego y los ata en el framexork de Sexlab Aroused. En otras palabras, cuando tu personaje lee un libro erótico, se excita. Cuando se pone un Amuleto de Dibella, se excita.
Estan incluidos algunos archivos para manejar los elementos del juego y de las DLCs en la descarga principal, pero es bastante fácil incorporar el contenido de otros mods al framework. He redondeado algunos buenos candidatos y he hecho extensiones para ellos, pero cualquier autor de mod debe sentirse libre de usar este framework en su propio trabajo (ya sea adjuntar esto como un maestro o simplemente usar la lógica directamente).
Este mod no es más que una puente entre el contenido y el framework de SL Aroused. Para todos los archivos que admiten otros mods, todo el crédito va al autor de ese mod por su contenido. Todos los archivos que admiten contenido de otros mods requieren que primero instale ese mod y cargue el archivo principal después de él, a menos que se indique lo contrario.
Nuevas características:
Pociones - Zumo de hueso y Zumo de hueso fortificado incluido en Core (debe adquirir vía consola en juego)
Hechizos - Curación sexual (auto y objetivo) incluido en Core (debe adquirir vía consola en juego)
Alcohol y skooma
Muchos efectos pueden ser activados por PNJs. La manera más fácil de ver esto es cuando equipan la ropa (después de una escena de Sexlab, por ejemplo). Ve a la cama con una chica de taberna y verás que se pone un poco excitada mientras se vuelve a poner su ropa de taberna.
Esta es una traducción y necessitas del los originales de Sexlab Interactive Arousal 1.031 by BurnyD
Disfruta
File Name: SexLabAroused_V28b_Spanish
File Submitter: Gothuska
File Submitted: 12 Mar 2017
File Category: Framework & Resources
Special Edition Compatible : NoSexlab Aroused Redux 28b Spanish
¿Qué es lo que hace?
Excitación sexual para todos los residentes de Skyrim, basada en la cantidad de tiempo
transcurrido desde el sexo y la exposición a el tiempo.
Caracteristicas
Deseo del amante:
El jugador tendrá dificultades para concentrarse si se excita.
Apoyo a SOS:
Afecta el estado de los penes masculinos como respuesta a la excitación.
Necessita el mod original: Sexlab Aroused Redux 28b by fishburger67
Disfruta
File Name: TLIquest (w.i.p)
File Submitter: heroko
File Submitted: 13 Mar 2017
File Category: WIP / Beta
Special Edition Compatible : No
This is just a start mod. I hope it will hopefully let people help me with ideas.
This mod adds a new island.
It starts when you get a letter and ends dropped on the island that no one really knows. Nobody knows where the island is or why everyone just randomly happening to land there.
In the story, you get dropped on the island, with no idea of what is going on, and you will team up with a dremora called Lizzy. Lizzy is a follower that I made, and you are having troubles whit nightmares (that is what I am going to work on tomorrow since that quest broke Earlyer.)
Hopefully you all will enjoy this mod, and help me with ideas and stuff so I can make it great.
The only plan I have at the moment is that I am going to add a pirate island just for fun but I am looking for some really cool pirate armor I can use for that and maybe some better ships.
It only has the female story at the moment, but at some point, I will add a different twist for male characters.
As soon as you start you there should be a courier coming to you.
This is my very first month into making mods so, please, go easy on me.
http://www.nexusmods.com/skyrim/mods/82492/? is the previous version
it needs:
and probably fuz-ro-da since I am not doing voices.
and I use stuff from
apachii for allowing me to use his hair http://www.nexusmods.com/skyrim/mods/10168/?
HeroedeLeyenda for http://www.nexusmods.com/skyrim/mods/73512/?
and I tried to get SOS to work on my custom dremora race but gave up but i think i left the files there
and I got help whit the scripting from ashal, cpu and delzaron they are the best
Click here to download this file
File Name: SL Kidnapped (Optional Devious add-on + More Customizable and Stable)
File Submitter: vinfamy
File Submitted: 25 Feb 2017
File Category: Misc Sex
Requires: SexLab FrameworkKidnappers' gender, race and type + rescue quests customizable. Script lags reduced significantly. With rescue quests, 150+ scenarios, spectator behavior, more MCM options, better performance, and optional SLEN integration.
Click on "Follow this file" above to keep updated with the latest releases.
Optional Add-ons: (these are not required at all. The only file you need to download is SL_Kidnapped__x_x.zip and the only thing you need for the main mod to run is SexLab Framework)
When wandering outside after dark (time adjustable in MCM), the player may get ambushed and kidnapped by different groups of human and creature enemies. What follows is a night of endless fucking …
“I used to be an adventurer like you, then I took an arrow in the knee”
Skyrim is a dangerous place after all. Wandering around Skyrim used to be dull, now it is full of surprises!
Bestiality is disabled by default - turn it on in MCM menu.
Chances of kidnap can now be adjusted for wilderness, cities and towns in MCM. This is further deducted by 0.5*Sneak and 0.5*Poison Resistance. To prevent this mod breaking things, none of the events will trigger if the player is in combat, swimming, in a dialogue, in a scripted scene, or a horse or has his/her chest piece exposed (in 3.x, this requirement can be turned off in the MCM). Note that setting everything to 200% doesn't mean that you'll get ambushed the second you step out of the door - the mod only checks every half an hour Skyrim time, so if that exact moment the check runs, you're busy in combat/ dialogue/ swimming/ in a scene, it won't trigger and will try again in half an hour's game time.
Failed Ambushes:
There is a chance set in MCM of a failed ambush where random enemies show themselves for a fight. With Defeat installed, you can get fucked if you lose this battle (or alternatively bang those kidnapping wannabes!).
Fellow Victim and Rescuer:
Rescue Quests :
Ask any innkeeper around Skyrim about recent kidnappings and receive a quest to rescue a random attractive female NPC from kidnappers. Typical 'rescue the damsel-in-distress' scenario except you 'may' arrive to see the princess getting gang-banged. You have the option to use an overpowered Invisibility spell (for voyeurism purpose) or not. You will need to talk to the damsel after clearing the enemies to complete the quest. She will 'thank' you for saving her life and will now have the highest disposition with you, for some NPCs, this means they will become follower/marriage candidates. With SexLab Eager NPCs installed, she's now your lover and you can have her whenever you want after the quest.
These quests are suitable for straight male and any other characters alike.
Cheat/Lazy/Debug options: options to force-trigger a scene (still have to walk for a few more seconds though), return all your inventory and debug
Installation:
With Mod Organizer, or manually: extract zip file content into Skyrim/Data folder
The mod is fine to install mid play-through. Don't update from earlier versions. Use a save where previous versions of Kidnapped has not been installed on before.
In order for the innkeeper dialogues for the rescue quests to show up, you need at least one save-load cycle. Load a save, wait for SL Kidnapped's MCM menu to initialize, save and then load that save.
Performance Optimization: (good practice for SexLab mods in general, not just for Kidnapped)
To reduce/ eliminate CTDs, untick Race/Gender Adjustments, Disable Teleport and Seed NPC stats in SexLab's MCM page 2 and untick Debug in SexLab's MCM last page.
Also use Crash Fixes
With these settings unticked, I have tested Kidnapped 3.0 for over 30 hours without a single CTD.
Requirement:
SexLab Framework– yup, that's all you must have, enable Creature Animations in SexLab's MCM and then Bestiality Enabled in Kidnapped's MCM if you want to use Bestiality scenarios
Optional Integration (not required at all):
Simple Slavery - which in turns opens the door for a large number of slavery mods. Set the chance for slavery after the night in MCM (Default 0% as this is not a hard requirement).
SexLab Defeat - Turn off Witness Intervention. For scenes if you lose to failed ambush attackers and vice versa, for revenge sex to kidnappers, for failed fighting-back attempts, and for failed rescue attempts.
SexLab Eager NPCs - allow the NPCs you rescue from the quests to become your lovers, meaning they'll be down to fuck anytime.
Shameless plug for my other mods :
SexLab Pleasure: adds 80 sexual interactions to vanilla NPCs all around Skyrim;
SexLab Privacy: adds an option for NPC and/or the player to find beds automatically whenever they have sex;
The Book of Sex: sexualises the Book of Love Mara quest with many plot twists.
Credits: Thanks everyone for their amazing suggestions and comments so far. As you might notice, a lot of content comes directly from the discussion session of this mod
Troubleshooting:
Most of your potential problems will have something to do with the "Scan Frequency", adjustable in MCM menu. Generally, increase for more stability and less script lags and decrease for more fluent sequence of sex scenes. The default of 20 seconds should work for most systems, but if you have problems, try increasing this to see what works for your system.
Any problems, especially if things are not triggering as they should before or during the kidnap, try using the Debug option in the MCM if this fixes it. If not, turn on "Debug Notification" in MCM, which is now much more detailed than 2.0, and report to me what show up before things get stuck. I'll try my best to help you.
A little video of the mod in action (Version 2.1):
http://www.naughtymachinima.com/video/23195/skyrim-sexlab-kidnapped-2-1
File Name: SL Kidnapped (Optional Devious add-on + More Customizable and Stable) Spanish
File Submitter: Gothuska
File Submitted: 25 Feb 2017
File Category: Misc Sex
Requires: DDi, DDa, SL Kidnapped and others basic modsSL Secuestrada (con misiones de rescate, 150+ escenarios y Add-Ons) 3.1
Al vagar afuera después de oscurecer, la PJ puede ser emboscada y secuestrada por bandidos y criaturas. Esperar afuera en estos momentos es una manera segura de que esto suceda. Lo que sigue es una noche de jodienda interminable ...
Ahora con más de 150 escenarios de abducción, compañero de víctima, diálogos, finales diferentes, menú MCM, misiones de rescate, las emboscadas pueden fallar y la integración opcional con mods de esclavitud.
Traducción de SLKidnapped_Full 3.1 para el idioma Español
Esta es una traducción y necessitas del mod original SL Kidnapped (Optional Devious add-on + More Customizable and Stable) 3.1 by vinfamy
Disfruta
File Name: SexLab Drunk
File Submitter: vinfamy
File Submitted: 25 Mar 2017
File Category: Misc Sex
Requires: SexLab FrameworkDrink to make friends and get laid. Drink too quickly and get wild or get taken advantage of.
Suitable for characters of all gender orientations. Dominant or submissive.
Click "Follow this file" above to keep up-to-date with the latest releases.
To begin the fun, just use any alcoholic item. Or choose the “Have a drink on me” dialogue with a drink in your inventory. As long as alcohol is in your system, NPCs will also approach you to share a drink with them. Any location would work, both the best are taverns (obviously!), Jorrvaskr, guardhouses, etc
I'll add a MCM menu with togglable options in the next version. For now, if you can't stand the drunk blur effects, use the console command rimodcf to disable it.
Socialise
Chatting with NPCs over a drink has a chance (depending on your Speech skill) to improve your relationship, which in turns allows you to take certain items from the NPC’s home, receive gifts and advance towards the Thane’s quests. You can even drink your way to a potential follower’s allegiance/ a potential spouse’s heart.
Pick Up Girls/ Boys
You can be cheeky and ask for sex while sharing a drink with a NPC. Chance of success depends on your existing relationship, the NPC’s morality and how drunk he/ she is.
Get Drunk
Drinking too much in quick succession, either from your inventory or through a NPC’s invitation, will result in you getting drunk. The alcohol’s value will determine its strength. Your vision will blur; your movement will be affected, and:
Requirement
SexLab Framework – that’s it! This will remain the only hard dependency.
Installation
With Mod Organizer or extract content into Data folder. No MCM menu in version 1.0 yet so don’t worry if you can’t find one – the mod is most probably installed correctly.
Possible Future Content
File Name: SL_Drunk__1_0 _Spanish
File Submitter: Gothuska
File Submitted: 26 Mar 2017
File Category: Misc Sex
Special Edition Compatible : NoSL_Drunk__1_0 _Spanish
Necesstias el original SexLab Drunk 1.0 de vinfamy
File Name: SexLab Privacy Immersive version added Spanish
File Submitter: Gothuska
File Submitted: 27 Mar 2017
File Category: Dialog Sex
Special Edition Compatible : No
SexLab Privacy Immersive version added en Español
Imagine a Carlotta chupando Brenuin en el puesto de verduras en medio del mercado de Carrera Blanca justo en la frente de su hija -
Realmente no es real, ¿verdad?
Esta modificación de SexLab resuelve ese problema y immersia su experiencia sexual en Skyrim, asegurándose de que el Jugador y e los NPJs inteligentemente encuentren un lugar privado escondido de la vista para hacer sexo en lugar de hacerlo allí mismo.
Necesitas el original SexLab Privacy Immersive version added de vinfamy
Disfruta
Click here to download this file
File Name: The Book of Sex 211216 Spanish
File Submitter: Gothuska
File Submitted: 27 Mar 2017
File Category: Quests
Requires: SexLab, Fuz Ro D-oh, The Book of Sex 211216The Book of Sex 211216 Spanish
Recuerda de la búsqueda "El Libro del Amor", donde usted necesita viajar a un montón de lugares por todo el mapa y no hacer nada, si no hablar con los PNJs?
Este mod expande esta búsqueda agregando más de 1,5 horas de contenido sexual, amistoso y puede ser disfrutado tanto por PJ femenina y masculino por igual.
No sólo agrega escenas de sexo, sino también muchos giros de la trama y un poco de humor que te mantendrá entretenida(o).
Necesitas el original The Book of Sex 211216 de vinfamy
Disfruta
File Name: SL Drunk (MCM + NPC asks for sex)
File Submitter: vinfamy
File Submitted: 25 Mar 2017
File Category: Misc Sex
Requires: SexLab FrameworkMCM options to disable drunk visual effect, stumbling animation, change timeout between approaches and set forced chance. NPC will now approach asking for sex directly.
Drink to make friends and get laid. Drink too quickly and get wild or get taken advantage of.
Suitable for characters of all gender orientations. Dominant or submissive.
Click "Follow this file" above to keep up-to-date with the latest releases.
To begin the fun, just use any alcoholic item. Or choose the “Have a drink on me” dialogue with a drink in your inventory. As long as alcohol is in your system, NPCs will also approach you to share a drink with them. Any location would work, both the best are taverns (obviously!), Jorrvaskr, guardhouses, etc
Socialise
Chatting with NPCs over a drink has a chance (depending on your Speech skill) to improve your relationship, which in turns allows you to take certain items from the NPC’s home, receive gifts and advance towards the Thane’s quests. You can even drink your way to a potential follower’s allegiance/ a potential spouse’s heart.
Pick Up Girls/ Boys Or Be Picked Up
You can be cheeky and ask for sex while sharing a drink with a NPC. Chance of success depends on your existing relationship, the NPC’s morality and how drunk he/ she is.
NPCs will now also approach you asking for sex directly
Get Drunk
Drinking too much in quick succession, either from your inventory or through a NPC’s invitation, will result in you getting drunk. The alcohol’s value will determine its strength. Your vision will blur; your movement will be affected, and:
Requirement
SexLab Framework – that’s it! This will remain the only hard dependency.
Installation
With Mod Organizer or extract content into Data folder.
I recommend NOT upgrading from version to version, but if you do, then at least use Save Cleaner .
Possible Future Content
File Name: SL Drunk (MCM + NPC asks for sex) 1.1 _Spanish
File Submitter: Gothuska
File Submitted: 26 Mar 2017
File Category: Misc Sex
Special Edition Compatible : NoSL Drunk (MCM + NPC asks for sex) 1.1 _Spanish
Invitando o siendo invitada a beber con alguien y ... puede ser que ...
Opciones de MCM para desactivar el efecto visual borracho, la animación tropezar, cambiar el tiempo de espera
entre los enfoques y establecer la posibilidad forzada. Los PNJs ahora se acercarán pidiendo sexo directamente.
Necesstias el original SL Drunk (MCM + NPC asks for sex) 1.1 de vinfamy
Disfruta
File Name: Puppet Master 1.7 Spanish
File Submitter: Gothuska
File Submitted: 31 Mar 2017
File Category: Misc Sex
Special Edition Compatible : NoAquí tienes una lista completa de todo lo que puedes hacer.
Puedes hacer que un humano controlado haga las siguientes cosas a través del diálogo:
Te siguen - te seguirán hasta que les pidas que se detengan.
Esperen - esperarán en su ubicación actual.
Comando - usted puede darles los comandos apenas como usted los da a su edecán.
Sin embargo, se negarán a atacar a sus propios amigos.
Inventario - puede dar o tomar elementos de su inventario.
Agresión - dígales cuándo atacar, incluso puede ordenar que se vuelvan locos y ataquen a todos.
Confianza - dígales cómo deben reaccionar en combate.
Congelar - esto hará que no hagan absolutamente nada y no reaccionan a nada, incluso si los golpea.
Ir a faro - esto hará que vayan a una ubicación específica que puedes establecer.
Rutina normal - esto hará que regresen a su rutina diaria, lo que estarían haciendo si no les hubieran pedido seguir.
Sexo - usted puede ordenar que tengan sexo con usted, se masturben, hagan sexo en trío con usted o tengan sexo
con alguien más o hagan un trío con otras personas.
Orinar - orinarán.
Defecar - defecarán.
Desnudar o vestir - quitaran todo el equipo o volveran a ponerlo.
Servitud - poderás atarlos de varias maneras.
Quitar traje por defecto - usted tiene control total sobre lo que llevan.
Liberar - esto liberará el objetivo de su control.
Puede hacer que un animal haga lo siguiente una vez que está bajo su control:
Seguirte - el animal empieza a seguirte. Esto sucede automáticamente al comenzar a controlar a un animal.
Espera - el animal esperará en su ubicación actual.
Comando - usted puede dar comandos como usted los da a su edecán.
Agresión: dígales cuándo atacar.
Confianza - dígales cómo deben reaccionar en combate.
Ir a la baliza - van a la baliza que usted puede establecer.
Sexo - pídales que tengan relaciones sexuales con usted o con alguien más.
Libere - libere al animal de su control.
Habilidades añadidas a tu personaje:
Marioneta - objetivo se convertirá en su aliado (Marioneta). Se pueden controlar hasta 5 blancos al mism
tiempo. Si ya tiene 5, entonces uno de ellos será reemplazado.
Marionetas: todo me siguen - haga que todos los objetivos controlados empiecen a seguirle dondequiera que estén.
Marionetas: todo esperen - hacer que todos los objetivos controlados esperen en su ubicación actual.
Marionetas: todos van a la baliza - haga que todos los blancos controlados vayan a la localización de la baliza.
Marionetas: todos atados - ata todos los objetivos controlados con la última postura que seleccionó en el menú de acción.
Marionetas: todos convocados - teleporta todos las marionetas a usted.
Marionetas: todos desaten - desata a todos los que han atado.
Marionetas: coloque un faro en su lugar actual. Si algún objetivo controlado está esperando en un faro anterior,
viajará a esta nueva ubicación.
Marionetas: mostrar poder - si alguna opción de diálogo le pide apuntar a alguien, esta es la habilidad que usa para hacerlo.
Marionetas: mostrar (auto) - igual que la anterior, pero establecida como objetivo.
Marionetas: lista - muestra una lista de todos las marionetas actualmente controladas.
Marionetas: restablecer todo - elimina el control sobre todas las marionetas bajo su control y las devolve a sus rutinas originales.
También puede vincular una tecla en el menú MCM para abrir un pequeño cuadro de mensaje preguntando qué desea hacer,
desde el que puede seleccionar: Orinar, defecar o masturbarse. Puedes hacer todo esto tanto como quieras y donde quieras.
Lo sé y la necrofilia no tiene nada que ver con la marioneta pero no me apetece hacer un mod separado. :PAG
Usted puede activar un cadáver humano mientras este en posión furtiva y con las armas enfundadas para iniciar la necrofilia.
Esto se puede desactivar desde el menú MCM (si el cuadro de diálogo le molesta).
Esta es una traduccíon y necesitas del original Puppet Master 1.7 de h38fh2mf
Disfruta
File Name: SexLab Arousal Enhancement
File Submitter: m.skynet
File Submitted: 31 Mar 2017
File Category: Sex Effects
Requires: SexLab, SexLab ArousalSexLab Arousal Enhancement
Have you ever wondered why after a kiss or a blowjob your character doesn't become more horny? Well, because there was no mod that made it so...
The idea is to have a mod that would increase player character arousal based on what SexLab animation the character has participated.
To be more exact : at the end of each stage of SexLab animation, the mod will look at the animation tags and increase arousal accordingly. Currently, the following tags are taken into account:
In short, the decision process on how to increase arousal has a bit involved logic, so in order to see the big picture you can take a look at the mod's source code in it's GitHub repository. The code is relatively short and should be self-explanatory I think.
So, what mods to I require for this to work?
Not too much:
Future TODO
Currently implemented logic is only part of what I would like to do here. I plan to expand the logic to include more animation tags. Also, I am planning to tie this into Devious Attributes (I am rewriting Devious Attributes - moving into SKSE as much functionality as possible. If curious, you can see the progress here )
This mod is somewhat play-tested by me, and should not have any issues - it is simple and lightweight. But take into account that it might suffer from works on my machine syndrome (since the mod is very simple and except arousal increase is without side-effects, I'd be a bit surprised to hear about issues, but who knows...)
Aaaand... any criticism, thoughts or suggestions are welcome.
File Name: SL Peeping Tom
File Submitter: user_no_3453
File Submitted: 01 Apr 2017
File Category: Other
Requires: SexLab FrameworkEach time a sex animation is started through SexLab the mod will point you there with a quest marker, so you don't miss anything . It does not matter what mod started the scene.
All credit for the idea goes to Bad Dog and his Sex Finder mod. This is just a different take on the same concept, written from scratch.
Status: stable
Features:
File Name: The animal mansion Traduccion Español
File Submitter: luix92
File Submitted: 06 Apr 2017
File Category: Other
Requires: The Animal Mansion V 0.6e http://www.loverslab.com/files/file/1106-the-animal-mansion/Es una traduccion del google la cual posee muchos errores gramaticales y cambia algunas palabras dejando fuera de contexto el dialogo, pero para las personas que como yo que no tiene la menor idea de ingles les podra ser util ya que es una historia muy caliente y enterarse de toda la historia la verdad le da un añadido a la quest.
copien el contenido a la carpeta data y listo espero que les sirva.
File Name: Zaz Animation Pack
File Submitter: t.ara
File Submitted: 10 Apr 2017
File Category: Framework & Resources
Requires: [Fnis 5.02 +] [SexLab V.1.5+]The description for this mod is a long time ago and well known and if somebody here is new, please visit the page of Zaz and Xaz.
First of all:-))
This Pack is released within the sympathie of the main Distributors ZAZ and XAZ.
I was really glad, when I got a message of ZaZ to step forward with this pack and
create a release.
My most important rule for this pack was, to let the Framework, how it is and to
guarantee a fully functionallity of all exiting mods, that use this package. I also had
in mind, to Keep and hold on with the unique style of the 26 original furnitures.
I wanted the existing and used textures of skyrim to Keep the unique character of
the gameplay.
The beginning of this Story was the torture pole. I wanted that animations (5 variantes)
so much to be in the gameplay, because it´s created with so fine, legendary poses,
that you won´t forget, that pictures in your head, if you ever played skyrim and if you are
interest is in bondage.
I have been month before at the code, to understand the working mechanics of the
furniture set-up. I got angry and began to "hate" FNIS, because I was too stupid to get
animations and furnitures together.
After some weeks later I started again a fully edit with this package and set one torture-
pole into the Test-Zone: and suddenly, after 4 tries my character suddenly hang on that
post - without further script, simply like "Magic". This was the first and most difficult step.
I began to finish the 5 poles, then I started with all the stuff, what was "static" or simply
only usable by script commands. So I made them all. You have the restained Posts,
the retarined Hardware, the torture-pole Hardware, 9 !!! individual imperial wall-shackles
(the ingame wallshackle has been yet only reachable for the gamer by extra scripting),
the hogtie-poses,....and so on...
Because lot of modders and People asked for Dances, I put the Dances all here inside
as furnitures. We have the 5 sexy-Dances and 17 !! different classic-Dances, last but not
least the so much impressive "pole Dance".
As my workflow got more easy and more quick, I wanted also to integrate outdoor-
bondage. So- what is more near to tie the character to the trees?...Here you are:
We have 4 tree poses (more will come soon).
During that time, I meet nosdregamon inside his thread and I was impressed by his
work. (Btw....if you have a question about nifscope: that´s the right man, and "nossy"
has ALWAYS a solution, whatever you are asking for:-))
We particulary began to work together at one Project (furniture) or we shared the work.
It was taking and giving - I think I was taking more....than giving - lol...
I was also thinking about "waterbondage" and rotating wheels, where the character would
be captured and slightly made to drink a little more water, than needed for normal....
--and suddenly, that stuff got true. I am very proud that I could get in contact with
that guy, he´s amazing!...So we have 3 waterwheels. You can set the "wicked" -key-
word, to let the character get slowly drunken...or do it by scripting...whatever you prefer.
Another idea was the carriage with new 4 wheel-poses. After 4 tries, I got them fully
working. One sitting-pose (at the wheel) is my favorite one.
Because lot of People asked, I began to create differnt poses as "sex-maschines"...
for now, we have 4. One is originally, inside of the vertical stocks. One is a hanging-pose,
the other one is sneaking and one is in "sitting Position".
Next came beds, multi-useable beds, 4 npc, one npc leaning and a build in stockade is
rounding that Picture. Some People wanted 4-poster beds in the past, just for sexLab
animations, Problems were the upper Wood-parts with collision, that made the gameplay
"suck"...so this "simple" noble bed has no upper collision and wont Keep npc´s from
leaving the Scene.
When I was more confirm with the 3drendering Software, I wanted to create some new
crosses. And here - you get them: the budded crosses with their imposant charism, the
very simple ourdoor cross and the extra high torture cross, that will fit into any cathedral.
Next experiments came by putting the character in narrow places: Barrel and dog´s home,
and of course the (I call it) zbfEEPcoffin, that everybody of you should have seen in the
famous very old Edgar E. Poe "pit´s pendullum" movie. That "iron-maiden" specially the
last Scene in the movie was the reason to try to build the coffin for skyrim. After lot of
Troubles, we have it here, dark and light Version...you decide...
Gibbet-mania: I love the gibbets: they are deco...they WERE deco, now they are PLAY-
ABLE WITHOUT any restriction. And we have also models with doors, yes - right - with
doors. All my lifetime I loved the function of doors, so here we go...after a lot of "Troubles"
with nifscope and the fight against the 3drendering-software...we won:-) I also wanted
more and more bigger gibbets, for big rooms and for a skyrim-discotheque: With this mod
you can easily create, what you have in mind: 2 BIG Cages with 4 Dance places make the
npc´s to be dancing....yes, skyirm like to Dance as I could notice so far. there are also 2
middle-sized Cages, if you want to be with your follower alone.-))
Jails: both Need an update, one is only one ground plate insize, the other one is a farmer´s
well...that well is also in skyrim used as a jail as i later found out. The Inwall-sargophargus
could be used as a very narrow place to fix the Player for one night.
Whole new furniture list:
Zaz Cages:
Crawler-Cage
Mid-Size Cage
Small Cage
Vampire sargopharg horizonal
Vampire sargopharg vertical
(Nightmothercoffin will come)
2 Jails with glasdoor (I hope to get that stuff working - but I decided to let them inside)
1 Aquarium with 4 fish (lol)
Bird´s Cage (one in zaz style, the other one very "round")
2 huge Dance-Cages. one in cube, the other one round ..(can be also used as normal Cages without being a furniture), CAGE+FURNITURE!!!)
The EEP iron maiden or "girl´s Trap" (can be used as CAGE and as FURNITURE-how you like !!!!)
The slaveDog´s Home (dog´s home for slaves)
Undergraound Jail with well (complete in one mesh-best for using the farmer´s jail door or the "pole Portals")
1-unit-mini-jail for extremal narrow and ugly lock away (has to be edited-suddenly collision-issures)
2 Barrel poses
3 different beds, designed for "sex"
1 Rope-tie-bed...classics!
1 Slave´s bed...(ugly and no way out)
3 Bandage-chairs with differernt poses, on is reverse-sitting
6 Bondage-Pole Poses...also "somehow..classic"
1 Upright-down hanging Pole...extremly nice in the game...but only there!
4 Chaining-poses adopted to Wood Frames...
4 new Cross Poses with different furniture
17 Standard-Dances
5 Sexy Dance
1 PoleDance
4 Fuc+maschines (one is vertical stocksV, original-ZAZ)
1 Huge Gallow with everything what is needed (1 pose)
4 Hogtie Places/Poses
9 Imperial Wall Shackles (also included the vanilla Position)
1 SexTree, 3 Bondage trees and 4 Carriage wheel-poses ( including carriage )
6 Restrained Shackle Post Pole Positions (one is known as the post pole)
6 Restraint Shackles Wall Mounted- same poses, but more flexiable)
5 torture pole poses (I love them)
5 torture wall Mount poses-same stuff for the walls
3 Waterbondage Wheels
1 Aquarium with 5 fish(es)
2 X-Cross reverse-poses (back-faced)
2 huge wheel poses, one BackFaced, other one normal
1 Dreamcatcher (tightly tied up in ropes hanging-hanging-hanging
1 CandleHornChandilier...hanging...
1 Circus-Wheel (don´t look at that too Long)
1 hot sexy Dance in ropes..
2 Hanging rope poses, face up - face down
1 Human Table (Player is furniture)
1 Imperial Chandilier...hanging there---
1 lying Barrel
1 punishment pillory...(on the ground!!)
3 sacrify tables
1 sacrify pillar (2 Versions)
1 saddle rack...backside totale (best for use like a pillory)
1 vampire supply...3 places and 4 poses...
1 Wall Mount Trophy Wife (ideal for slaves)
1 BarStool (extremal pose)
15 different gibbets with 4 different poses (originally Zaz)
for inside, outside, wallmount-shortarm-longarm, pole,
extra Long pole and for chain-haning...
3 new pillorys 2 of Metall,, one "antique style
4 Torture racks (new racks,old poses)
1 waterbondage BRIDGE to be set up over a river, created for the big water bondage wheel and road sign "waterbondage"...
4 new Wheel poses with optional carriage
1 x-cross revers, One by shackles to the wall and one is for inside of gibbet use;-))
I also integrated into this pack so called "hidden" furnitures,as furniture-position-markers.
The modded can use them, to use non furniture to get the actor in pose of the wanted position:
A)for example you have a barn with an wooden + cross, so you can position the cross scene-furniture onto the barn...
B)if you want to use free standing posts as bondage furniture, you simply can set a marker, and in game the post is
now a furniture objet. In this way, lot of real positions (like in reality) can be used for bondage poses.
C) the gamer can´t see that and may be surprised by the DOM, to go to a post or to a tree, and then surprisely to get
tied. That means, you can create scenes, that are for the gamer not possible to detect: and this prevents from----
ahh there is the pillory and now i must go there and again I got my whipping there....with this markers, the interaction
can be created much more interesting For now there are 4 or 5 of this type of furniture, with very classical poses.
They could be linked by special keywords for special demands.
:::::AS FAR AS THE THREAD HAS BROUGHT AS OUTPUT:::::
THIS VERSION IS BUILT ON THE LATEST FNIS BEHAVIOR AND SEEMS NOT TO BE DOWNWARD-COMPATIBLE
FOR A LOT OF OLDER MODS. IF THAT MODS ARE NOT UPGRADED TO THIS PACKAGE, THEY WONT WORK
WITH THIS PACK. AT THE MOMENT I CAN´T SUPPORT THE OLDER MECHANCIS AND THE MOD WILL STAY AS
IT IS HERE. THIS IS OF COURSE THE ORIGINAL ZAZ ANIMATION PACK WITH MORE FURNITURES. I WILL
TRY TO FIND OUT, IF THERE´S A WAY TO GET DOWNWARD-COMPATIBILITY. I PERSONALLY REGRET THIS
CRAZY AND CONFUSING SITUATION. IF YOUR SETUP WONT WORK AS INTENDED, YOU NEED TO USE /
KEEP USING THE ZAP. v.6.11
What we did:
We collected and powered the original Zaz Animation Pack up, with a huge bunch of new animations, poses and furnitures.
Pictures will follow.
Credits will also follow....
The mega link (txt-in-rar-file) has also a Password in it. Should be easy to download.
You should de-install the old V.6.11 by deleting the PATCH 6.11 first. After that you should de-install the V. 6.1.
Then you are ready for installing this Version V. 6.2. (it has the patch 6.11 inside/merged), so you don´t
need to install any other Version(s).
The overall gameplay is same as before, mods should works as before, old stuff is working also as before.
THE CODE / SCRIPTS were NOT CHANGED.
...I´ll return in some hours for more exactly info...I NEED A BREAK....
*Cheers!*
P.S. I don´t feel a "torch" in my Hand, it´s for now a "little candle":-))
P.S. filesize= 252MB, zipless=668MB
P.S. You can visit the test-cell by opening the console and type: coc zbfTestCell