Requires: Devious Devices - Integration Special Edition Compatible : No
This mod adds a system for the spouse to make the player their chaste pet. This currently means locking the player in a chastity belt for some period with occasional releases. However, once started and accepted, that save is locked in. There are some variations on the relase events and chastity periods, including possibilty to progressing to permanent chastity. Your spouse will approach you in any player owned house for starting the quest or releases.
Also some scenes will happend during the actual chastity, depending on your spouses mood and time of the day among other things.
There are some "difficulty" settings in the MCM that you can't change after actually starting with the main content, so I suggest to check that first.
In theory everything should work with male or female spouse, but I've only tested with a female one, there are a few places like item descriptions that only refer to female spouses though.
For those who don't accept being a pet, there are some dialogue options for easily initiating sex with your spouse.
How to start
Marry the NPC you want, and they should come talk to you within a day when in a player owned house.
Conflicts
Since the mod is focused on long-term chastity, it'll conflict with other mods doing the same thing, or just any mod if they equip the player with chastity belts.
So do you want your followers like your Devious Devices? Do you want a Slavery system that lets you play the game but also humiliate you and tie you up? This is hopefully the first of many player slavery mods/encounters I hope to make.
How it works and Content so far. Mod won't start until you get the idle line "Nice to meet you huni...." or "if you hire someone with debt"
Follower Debt system -> Debt Enslavement Then your follow will NOT leave you until she is payed off (need to pay 100 after "nice to meet you...") Then every X hours your follower will say "... my fair share" this will update your debt based off your MCM setting Then if you break X amount of debt you follower will enslave you and want you to follow certain rules. If you break the rules they will punish you, take gold,add debt make it harder to get free.
On top of this your follower can remove other Devious Devices from you.
When Free - Any normal gag, blindfold, arm bondage but if you have a none normal device they won't touch any in fear of being cursed
When Enslaved - They only remove devices that stop you following the rules and to make them money Warning tho - if you end up in something More Devious your enslavement rules change(get worse) and they will only untie your hands if they can (don't get stuck in a heavy yoke) Once you get out of the more devious device once your follower notices they'll bump you back to being a normal slave.
Follower playing games with you.
While being played with debt will not increase. Once you hit half the enslavement debt, your follower will take advantage of you under certain conditions. (there is only 1 atm but the content is fun ^^)
Spoiler
wear a blind fold in a dungeon (other devices may black triggering of Game)
Known Issues
Other follower mods/SD (MCM menu has pause and a dialogue toggle (Full mode and Lite) that should fix most issues tho)
Plans for future
Smut it up More compatibility with other mods. Some games (like 3) for the 500-1000 Debt area when you are wearing something your follower can take advantage of these will last 10 mins or so of play time. Other reasons/ways for you to lose your Gold and Gain debt so you accidentally fall in to slavery Small buff to follower strength MAYBE. Separate system for married followers, since them asking for money is silly. More mods(more Slavery encounters) and a system where stuff in one mod effects the other like if you get forced to be humiliated a lot or made to obey you may get a bad end in a mod like in this one never being able to not be a slave.
Permission
Follows same a all Devious Cursed Loot stuff. - You can NOT post this mod or any of its parts (including any derived works) outsides of LL without my explicit permission. - You can NOT incorporate any of my code in any for-profit project (donations are fine as long as they are strictly voluntary) - You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it. - You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. All above rules still apply!
Legacy clause: If i disappear for like a month(last seen on profile) or so feel free to take over till if get back.
My word on stuff : You must follow these rules I agree with them heavily this mod would NOT EXIST if people made they mods closed source/behide a paywall (i'm OK with donations as long as it's not for early access cause that's a paywall too), Outside that as long as you follow these please copy/modify/change my code as much as you want without the need to ask me.
Finally the thanks... whew
The whole DD/Sexlab/All mod in the requirements. Ichabod for - Player Slave Encounters V0.694. this mod was one of the first player slave mods I ever played honestly loved it. Kimy for Cursed loot - that mod has so many ideas and I've literally spent days playing Skyrim because of it. Not only that her code is really easy to read and learn from I'm sure this mod wouldn't be here if I didn't have that Resource. JimmyJimJim for sexist guards that it's unhelpfulfollower dialogue planted the seed for this idea
The Unthanked - I'm sure they are people I should thank more but honestly I am thankful for everyone cause without the modders/community/website Skyrim would be too safe more my character .
Lastly sorry if I done something I shouldn't.
If my mod or how I made something that say the resource owners do not want please message me asap and I'll remove this mod this is my first real mod so please understand, I really didn't intend to offend you.
Please give feedback bad or good it's my first mod so no idea how good/bad the way I made it is.
0.84v First enslavement event (if you are enslaved for longer than event timer it will start outside a dungeon) MCM - Displays debt Dialogue - To Display debt Fixed a bug were reset would glitch follower reading. Currently most stable version is 0.82 but is now missing content so use at your own risk .
Spoiler
0.831v (0.82 is more stable and has same content 0.831 has multifollower support)
Fixed a bug where follower would not say "hi huni..." There is an event timer added on Follower game (so it can't happen twice quickly) it's configurable in MCM
This Versions is totally Untested so above fixes may not work.
0.83 It should work with multi follower. Also while doing this it allowed me to handle if your follower gets killed or dismissed from other sources.
0.82v Pay off error fixed.
0.81v missed one condition (there are prolly more)
0.8V Build some scripts for me to call while making mod. It doesn't need DCL to got the no town collar event (There is a way this can CTD I think it's rare but I'll fix it at some point) Added first game your follower plays with you at half debt.
0.78v SendModEvent("DFEnslave") will enslave player at 1 of 5 random followers. I might of fixed some bugs. 0.777v Hireling can be hired with debt <3
Follower dialogue control, when you ow your follower money this mod will take over follower dialogue (when you talk to them) totally this allows me to take more control away from the player and it allows custom follower to work with this mod. (there is some warning dialogue that will fire only once. There are time I think this may back quest or custom follower dialogue so the old system still exist and is togglable via MCM.
Moved debug add 1000 debt to MCM Also added Regive items if for some reason you lose your DD (mitt/collar/gloves), if you lose your armbinder though you follower will give you a new one anyway ^^. Rescritped how a few things work ^^ Debug option removed from dialogue (now in MCM)
0.69V (was gonna be 0.70v but how can u miss 0.69) Bug swatting edition I think everything works now I fixed issues with paying debt while enslave Removal of devices in some places Something that reset your debt (no being free for free lol) Load of stuff.
0.622V Fixed a piece of dialogue in new slavery level
0.62V Zad_blocking items are dealt with and will now make it worse for you . Fixed some variables (I rushed this update without real testing cause 0.61 is broke *fingers crossed*)
0.61V MCM added you can control Debt per day Debt intrest per day Enslavement debt Price to be freed Hours between your follower bills you. A way to pause the mod A way to reset the mod Fixed an issue with collar removal when enslaved
0.51 While enslaved follower will remove armbinders for you (so you can wear what your ment to ) Follower offering to remove your collar when you didn't have one Fix with a device that was missing Keywords
0.5V The mod. Debt system. Follower controlled - Player slavery system. Device removal alpha.
For anyone using ScoLB and this occurs, this is a simple fix for textures. There are two solutions 1.)Set Texture Quality to Very High or 2.)Download this to run on any Texture Quality. I saved it in Paint.net as Fast but low quality, so expect the textures as low quality.
Requires: Devious Devices - Integration Special Edition Compatible : No
This mod adds a system for the spouse to make the player their chaste pet. This currently means locking the player in a chastity belt for some period with occasional releases. However, once started and accepted, that save is locked in. There are some variations on the relase events and chastity periods, including possibilty to progressing to permanent chastity. Your spouse will approach you in any player owned house for starting the quest or releases.
Also some scenes will happend during the actual chastity, depending on your spouses mood and time of the day among other things.
There are some "difficulty" settings in the MCM that you can't change after actually starting with the main content, so I suggest to check that first.
In theory everything should work with male or female spouse, but I've only tested with a female one, there are a few places like item descriptions that only refer to female spouses though.
For those who don't accept being a pet, there are some dialogue options for easily initiating sex with your spouse.
How to start
Marry the NPC you want, and they should come talk to you within a day when in a player owned house.
Conflicts
Since the mod is focused on long-term chastity, it'll conflict with other mods doing the same thing, or just any mod if they equip the player with chastity belts.
Requires: Devious Devices - Integration Special Edition Compatible : No
This mod adds a system for the spouse to make the player their chaste pet. This currently means locking the player in a chastity belt for some period with occasional releases. However, once started and accepted, that save is locked in. There are some variations on the relase events and chastity periods, including possibilty to progressing to permanent chastity. Your spouse will approach you in any player owned house for starting the quest or releases.
Also some scenes will happend during the actual chastity, depending on your spouses mood and time of the day among other things.
There are some "difficulty" settings in the MCM that you can't change after actually starting with the main content, so I suggest to check that first.
In theory everything should work with male or female spouse, but I've only tested with a female one, there are a few places like item descriptions that only refer to female spouses though.
For those who don't accept being a pet, there are some dialogue options for easily initiating sex with your spouse.
How to start
Marry the NPC you want, and they should come talk to you within a day when in a player owned house.
Conflicts
Since the mod is focused on long-term chastity, it'll conflict with other mods doing the same thing, or just any mod if they equip the player with chastity belts.
So do you want your followers like your Devious Devices? Do you want a Slavery system that lets you play the game but also humiliate you and tie you up? This is hopefully the first of many player slavery mods/encounters I hope to make.
How it works and Content so far. Mod won't start until you get the idle line "Nice to meet you huni...." or "if you hire someone with debt"
Follower Debt system -> Debt Enslavement Then your follow will NOT leave you until she is payed off (need to pay 100 after "nice to meet you...") Then every X hours your follower will say "... my fair share" this will update your debt based off your MCM setting Then if you break X amount of debt you follower will enslave you and want you to follow certain rules. If you break the rules they will punish you, take gold,add debt make it harder to get free.
On top of this your follower can remove other Devious Devices from you.
When Free - Any normal gag, blindfold, arm bondage but if you have a none normal device they won't touch any in fear of being cursed
When Enslaved - They only remove devices that stop you following the rules and to make them money Warning tho - if you end up in something More Devious your enslavement rules change(get worse) and they will only untie your hands if they can (don't get stuck in a heavy yoke) Once you get out of the more devious device once your follower notices they'll bump you back to being a normal slave.
Follower playing games with you.
While being played with debt will not increase. Once you hit half the enslavement debt, your follower will take advantage of you under certain conditions. (there is only 1 atm but the content is fun ^^)
Spoiler
wear a blind fold in a dungeon (other devices may black triggering of Game)
Known Issues
Other follower mods/SD (MCM menu has pause and a dialogue toggle (Full mode and Lite) that should fix most issues tho)
Plans for future
Smut it up More compatibility with other mods. Some games (like 3) for the 500-1000 Debt area when you are wearing something your follower can take advantage of these will last 10 mins or so of play time. Other reasons/ways for you to lose your Gold and Gain debt so you accidentally fall in to slavery Small buff to follower strength MAYBE. Separate system for married followers, since them asking for money is silly. More mods(more Slavery encounters) and a system where stuff in one mod effects the other like if you get forced to be humiliated a lot or made to obey you may get a bad end in a mod like in this one never being able to not be a slave.
Permission
Follows same a all Devious Cursed Loot stuff. - You can NOT post this mod or any of its parts (including any derived works) outsides of LL without my explicit permission. - You can NOT incorporate any of my code in any for-profit project (donations are fine as long as they are strictly voluntary) - You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it. - You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. All above rules still apply!
Legacy clause: If i disappear for like a month(last seen on profile) or so feel free to take over till if get back.
My word on stuff : You must follow these rules I agree with them heavily this mod would NOT EXIST if people made they mods closed source/behide a paywall (i'm OK with donations as long as it's not for early access cause that's a paywall too), Outside that as long as you follow these please copy/modify/change my code as much as you want without the need to ask me.
Finally the thanks... whew
The whole DD/Sexlab/All mod in the requirements. Ichabod for - Player Slave Encounters V0.694. this mod was one of the first player slave mods I ever played honestly loved it. Kimy for Cursed loot - that mod has so many ideas and I've literally spent days playing Skyrim because of it. Not only that her code is really easy to read and learn from I'm sure this mod wouldn't be here if I didn't have that Resource. JimmyJimJim for sexist guards that it's unhelpfulfollower dialogue planted the seed for this idea xj47 for adding sendmodevent and Rape tattoos Feedback/Guinea pigs - Corsayr, steelmagpie, atreyatan, El_Duderino, Sarge Misfit
The Unthanked - I'm sure they are people I should thank more but honestly I am thankful for everyone cause without the modders/community/website Skyrim would be too safe more my character .
Lastly sorry if I done something I shouldn't.
If my mod or how I made something that say the resource owners do not want please message me asap and I'll remove this mod this is my first real mod so please understand, I really didn't intend to offend you.
Please give feedback bad or good it's my first mod so no idea how good/bad the way I made it is.
0.842v Bug fixes everywhere
Basically, at some point I added something that is game breaking between 0.82-0.841 You will need to clean your save (Unload mod --> Load game --> Save -=-> exit ---> Load mod ---> reload ---> Save ---> Load) Or start a new game. Btw inns cost 100 even if your inn keeper tells you otherwise (on new games this will appear correctly) Changed ballet boots --> slave ring boots
Spoiler
0.841v
Nothing much added but if you have rapetattoos installed when enslaved you'll have a random number of tattoos add (configurable in MCM default is off)
0.84v First enslavement event (if you are enslaved for longer than event timer it will start outside a dungeon) MCM - Displays debt Dialogue - To Display debt Fixed a bug were reset would glitch follower reading. Currently most stable version is 0.82 but is now missing content so use at your own risk .
0.831v (0.82 is more stable and has same content 0.831 has multifollower support)
Fixed a bug where follower would not say "hi huni..." There is an event timer added on Follower game (so it can't happen twice quickly) it's configurable in MCM
This Versions is totally Untested so above fixes may not work.
0.83 It should work with multi follower. Also while doing this it allowed me to handle if your follower gets killed or dismissed from other sources.
0.82v Pay off error fixed.
0.81v missed one condition (there are prolly more)
0.8V Build some scripts for me to call while making mod. It doesn't need DCL to got the no town collar event (There is a way this can CTD I think it's rare but I'll fix it at some point) Added first game your follower plays with you at half debt.
0.78v SendModEvent("DFEnslave") will enslave player at 1 of 5 random followers. I might of fixed some bugs. 0.777v Hireling can be hired with debt <3
Follower dialogue control, when you ow your follower money this mod will take over follower dialogue (when you talk to them) totally this allows me to take more control away from the player and it allows custom follower to work with this mod. (there is some warning dialogue that will fire only once. There are time I think this may back quest or custom follower dialogue so the old system still exist and is togglable via MCM.
Moved debug add 1000 debt to MCM Also added Regive items if for some reason you lose your DD (mitt/collar/gloves), if you lose your armbinder though you follower will give you a new one anyway ^^. Rescritped how a few things work ^^ Debug option removed from dialogue (now in MCM)
0.69V (was gonna be 0.70v but how can u miss 0.69) Bug swatting edition I think everything works now I fixed issues with paying debt while enslave Removal of devices in some places Something that reset your debt (no being free for free lol) Load of stuff.
0.622V Fixed a piece of dialogue in new slavery level
0.62V Zad_blocking items are dealt with and will now make it worse for you . Fixed some variables (I rushed this update without real testing cause 0.61 is broke *fingers crossed*)
0.61V MCM added you can control Debt per day Debt intrest per day Enslavement debt Price to be freed Hours between your follower bills you. A way to pause the mod A way to reset the mod Fixed an issue with collar removal when enslaved
0.51 While enslaved follower will remove armbinders for you (so you can wear what your ment to ) Follower offering to remove your collar when you didn't have one Fix with a device that was missing Keywords
0.5V The mod. Debt system. Follower controlled - Player slavery system. Device removal alpha.
0.841v
Nothing much added but if you have rapetattoos installed when enslaved you'll have a random number of tattoos add (configurable in MCM default is off)
0.84v First enslavement event (if you are enslaved for longer than event timer it will start outside a dungeon) MCM - Displays debt Dialogue - To Display debt Fixed a bug were reset would glitch follower reading. Currently most stable version is 0.82 but is now missing content so use at your own risk .
Requires: Skyrim with ALL DLCs Special Edition Compatible : No
Dear Users and Modders!
Here you get a fine house directy near Whiterun: Empty, custom made and ready for any "strange purposes". Use how you like and change how you like...please keep the custom changed meshes and the sign on loverlab. Thank you!!!!
The big advance for this mod is, that the mesh of the building is formed without any unwanted stuff, that comes normally, if you like to place the vanilla house-meshes to different locations. Also I tried to spread out the "1-floor" heigth-limit of the standard-homes, to get a more rich, alternative and variable architecture around my/our gameplay. The original house is the "wrhousemeadery01" with it´s 1st floor. The "run" is not build up for now, you need to do it by yourself, same for the whole interieur. No navmesh inside.
Outside navmesh is ready and an official way points also to the house.
Balcony is fully access-able and can be used best for sleeping, sitting and chilling around with your beloved follower.
Dependencies:
You need all DLC add ons (Dragonborn, Dawnguard and Hearthfire) for Skyrim.
The "A new Whiterun" -mod is not disturbing or "clipping" this mod...no corrections needed !! (concerning to the trees of the outside area)
Enjoy:-)
p.s. if you are creating some nice interieur you could share here for some ideas for the community:-))
p.s. u can also put the house mesh to another area or use it inside your personal "LOVERSLAB - MOD", if wanted (of course), use how you like
Requires: Devious Devices - Integration Special Edition Compatible : No
This mod adds a system for the spouse to make the player their chaste pet. This currently means locking the player in a chastity belt for some period with occasional releases. However, once started and accepted, that save is locked in. There are some variations on the relase events and chastity periods, including possibilty to progressing to permanent chastity. Your spouse will approach you in any player owned house for starting the quest or releases.
Also some scenes will happend during the actual chastity, depending on your spouses mood and time of the day among other things.
There are some "difficulty" settings in the MCM that you can't change after actually starting with the main content, so I suggest to check that first.
In theory everything should work with male or female spouse, but I've only tested with a female one, there are a few places like item descriptions that only refer to female spouses though.
For those who don't accept being a pet, there are some dialogue options for easily initiating sex with your spouse.
How to start
Marry the NPC you want, and they should come talk to you within a day when in a player owned house.
Conflicts
Since the mod is focused on long-term chastity, it'll conflict with other mods doing the same thing, or just any mod if they equip the player with chastity belts.
So do you want your followers like your Devious Devices? Do you want a Slavery system that lets you play the game but also humiliate you and tie you up? This is hopefully the first of many player slavery mods/encounters I hope to make.
How it works and Content so far. Mod won't start until you get the idle line "Nice to meet you huni...." or "if you hire someone with debt"
Follower Debt system -> Debt Enslavement Then your follow will NOT leave you until she is payed off (need to pay 100 after "nice to meet you...") Then every X hours your follower will say "... my fair share" this will update your debt based off your MCM setting Then if you break X amount of debt you follower will enslave you and want you to follow certain rules. If you break the rules they will punish you, take gold,add debt make it harder to get free.
On top of this your follower can remove other Devious Devices from you.
When Free - Any normal gag, blindfold, arm bondage but if you have a none normal device they won't touch any in fear of being cursed
When Enslaved - They only remove devices that stop you following the rules and to make them money Warning tho - if you end up in something More Devious your enslavement rules change(get worse) and they will only untie your hands if they can (don't get stuck in a heavy yoke) Once you get out of the more devious device once your follower notices they'll bump you back to being a normal slave.
Follower playing games with you.
While being played with debt will not increase. Once you hit half the enslavement debt, your follower will take advantage of you under certain conditions. (there is only 1 atm but the content is fun ^^)
Spoiler
wear a blind fold in a dungeon (other devices may black triggering of Game)
Want to make a deal ^^
So when your debt is mounting and you need a break, your follower will offer you a deal to reduce it but you'll need to buy out of the deal before you can get the follower to leave.
Known Issues
Other follower mods/SD (MCM menu has pause and a dialogue toggle (Full mode and Lite) that should fix most issues tho)
Plans for future
Smut it up More compatibility with other mods. Some games (like 3) for the 500-1000 Debt area when you are wearing something your follower can take advantage of these will last 10 mins or so of play time. Other reasons/ways for you to lose your Gold and Gain debt so you accidentally fall in to slavery Small buff to follower strength MAYBE. Separate system for married followers, since them asking for money is silly. More mods(more Slavery encounters) and a system where stuff in one mod effects the other like if you get forced to be humiliated a lot or made to obey you may get a bad end in a mod like in this one never being able to not be a slave.
Permission
Follows same a all Devious Cursed Loot stuff. - You can NOT post this mod or any of its parts (including any derived works) outsides of LL without my explicit permission. - You can NOT incorporate any of my code in any for-profit project (donations are fine as long as they are strictly voluntary) - You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it. - You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. All above rules still apply!
Legacy clause: If i disappear for like a month(last seen on profile) or so feel free to take over till if get back.
My word on stuff : You must follow these rules I agree with them heavily this mod would NOT EXIST if people made they mods closed source/behide a paywall (i'm OK with donations as long as it's not for early access cause that's a paywall too), Outside that as long as you follow these please copy/modify/change my code as much as you want without the need to ask me.
Finally the thanks... whew
The whole DD/Sexlab/All mod in the requirements. Ichabod for - Player Slave Encounters V0.694. this mod was one of the first player slave mods I ever played honestly loved it. Kimy for Cursed loot - that mod has so many ideas and I've literally spent days playing Skyrim because of it. Not only that her code is really easy to read and learn from I'm sure this mod wouldn't be here if I didn't have that Resource. JimmyJimJim for sexist guards that it's unhelpfulfollower dialogue planted the seed for this idea xj47 for adding sendmodevent and Rape tattoos Feedback/Guinea pigs - Corsayr, steelmagpie, atreyatan, El_Duderino, Sarge Misfit
The Unthanked - I'm sure they are people I should thank more but honestly I am thankful for everyone cause without the modders/community/website Skyrim would be too safe more my character .
Lastly sorry if I done something I shouldn't.
If my mod or how I made something that say the resource owners do not want please message me asap and I'll remove this mod this is my first real mod so please understand, I really didn't intend to offend you.
Please give feedback bad or good it's my first mod so no idea how good/bad the way I made it is.
0.88v
100% you'll need to clean your save Deal system has been added ^^. Stats Willpower and Resistance have been added and do effect some things (nothing too bad .... yet /evilgrin) There is a fix for dialogue not loading on first load
Some MCM stuff is 100% broken now like Reset and Pause (will fix soon when I look through bugs) Multifollower stuff might be fixed or more broken cause I've changed how the mod detects the follower, I will look at this again soon either way cause I have a good idea how to make sure it works.
Spoiler
0.842v Bug fixes everywhere
Basically, at some point I added something that is game breaking between 0.82-0.841 You will need to clean your save (Unload mod --> Load game --> Save -=-> exit ---> Load mod ---> reload ---> Save ---> Load) Or start a new game. Btw inns cost 100 even if your inn keeper tells you otherwise (on new games this will appear correctly) Changed ballet boots --> slave ring boots
0.841v
Nothing much added but if you have rapetattoos installed when enslaved you'll have a random number of tattoos add (configurable in MCM default is off)
0.84v First enslavement event (if you are enslaved for longer than event timer it will start outside a dungeon) MCM - Displays debt Dialogue - To Display debt Fixed a bug were reset would glitch follower reading. Currently most stable version is 0.82 but is now missing content so use at your own risk .
0.831v (0.82 is more stable and has same content 0.831 has multifollower support)
Fixed a bug where follower would not say "hi huni..." There is an event timer added on Follower game (so it can't happen twice quickly) it's configurable in MCM
This Versions is totally Untested so above fixes may not work.
0.83 It should work with multi follower. Also while doing this it allowed me to handle if your follower gets killed or dismissed from other sources.
0.82v Pay off error fixed.
0.81v missed one condition (there are prolly more)
0.8V Build some scripts for me to call while making mod. It doesn't need DCL to got the no town collar event (There is a way this can CTD I think it's rare but I'll fix it at some point) Added first game your follower plays with you at half debt.
0.78v SendModEvent("DFEnslave") will enslave player at 1 of 5 random followers. I might of fixed some bugs. 0.777v Hireling can be hired with debt <3
Follower dialogue control, when you ow your follower money this mod will take over follower dialogue (when you talk to them) totally this allows me to take more control away from the player and it allows custom follower to work with this mod. (there is some warning dialogue that will fire only once. There are time I think this may back quest or custom follower dialogue so the old system still exist and is togglable via MCM.
Moved debug add 1000 debt to MCM Also added Regive items if for some reason you lose your DD (mitt/collar/gloves), if you lose your armbinder though you follower will give you a new one anyway ^^. Rescritped how a few things work ^^ Debug option removed from dialogue (now in MCM)
0.69V (was gonna be 0.70v but how can u miss 0.69) Bug swatting edition I think everything works now I fixed issues with paying debt while enslave Removal of devices in some places Something that reset your debt (no being free for free lol) Load of stuff.
0.622V Fixed a piece of dialogue in new slavery level
0.62V Zad_blocking items are dealt with and will now make it worse for you . Fixed some variables (I rushed this update without real testing cause 0.61 is broke *fingers crossed*)
0.61V MCM added you can control Debt per day Debt intrest per day Enslavement debt Price to be freed Hours between your follower bills you. A way to pause the mod A way to reset the mod Fixed an issue with collar removal when enslaved
0.51 While enslaved follower will remove armbinders for you (so you can wear what your ment to ) Follower offering to remove your collar when you didn't have one Fix with a device that was missing Keywords
0.5V The mod. Debt system. Follower controlled - Player slavery system. Device removal alpha.
0.841v
Nothing much added but if you have rapetattoos installed when enslaved you'll have a random number of tattoos add (configurable in MCM default is off)
0.84v First enslavement event (if you are enslaved for longer than event timer it will start outside a dungeon) MCM - Displays debt Dialogue - To Display debt Fixed a bug were reset would glitch follower reading. Currently most stable version is 0.82 but is now missing content so use at your own risk .
Requires: SexLab, ZaZ Animation Pack, SexLabAroused Redux, ApachiiHair.esm, ApachiiHairFemales.esm Special Edition Compatible : No
Lore friendly, intelligent, and sexy . . . what more could you want!
Sexy Bandit Captives (mod to Sex Slaves for Vanilla Bandit Camps) - Beta release 0.9
Overview: I've been working for several months on an update mod to the original excellent concept started in the Sex Slaves for Vanilla Bandit Camps mod by pchs. The functionality intended, however, did not execute in game and many people were frustrated by it. Additionally, I liked using the freed captives for TDF's Aggressive Prostitution mod, but it bothered me that they showed up un-named in that dialogue as well as in SLA Monitor Widget.
What we now have here (finally) can absolutely be just a simple "rescue the girls" campaign, if that's how the user wants to play it. Or a slave collection / harem builder . . . or a TDF prostitution source . . . or a potential follower source . . . or anything in between/combination thereof. I took a slightly different direction for immersion and dialogue, hence the name change to Sexy Bandit Captives. One of the central ideas changed is that the captives are being saved for sale as pleasure slaves rather than just being used by the bandits, and their restraints are enchanted so are much less bulky as well as much more difficult to remove.
Disclaimer: This is a beta release. It's not done, but the bones of the mod are there and functional; it is quite playable at this point. Gameplay aspects are not fully developed, so releasing captives from restraints is automatically successful for now. Subjugation of captives, however, is not automatic and requires both SpeechCraft skill and PC level for success through all stages.
Note 1: The captive's outfits are currently built with UNPB meshes, but it works reasonably well with CBBE bodies as well I'm told. Full CBBE patch on the drawing board.
Note 2: There are only 7 captive release "destinations" currently, but at least 35 more planned.
Note 3: There may be a glitch where one of the dialogue options do not show to ask a captive about her restraints. On a pre-beta testers setup, this was the known result of a script not firing for an unknown reason the second time it is invoked when talking to new captives. Here is the workaround if that happens:
Spoiler
Open console / Type "Help pchsBanditSlaves" / It should find the faction xx00E6B7 for you with xx being your load order With your captive selected while in the console, type "GetFactionRank xx00E6B7" substituting your xx Is her rank still 0? If it is, type SetFactionRank xx00E6B7 10" and see if that changes your dialogue options.
Note 4: Tattoos will not show up in-game unless you have "The Coenaculi UNP" folder as well as the associated "thecoenaculi.json" file in your Skyrim\Data\textures\actors\character\SlaveTats folder.
Detailed Description: Over 80 non-respawning (for now) captives peppered throughout Skyrim forts and dungeons per the original. Includes functionality with the More Bandit Camps mod.
All captives edited for makeup and Apachii hair -- though planning to release a version with no hair mod hard requirements. (The bandits only take the really attractive ones, apparently, and prefer to keep them that way in most cases.)
All captives made unique with no respawn.
All released captives become potential followers / marriageable if treated accordingly. I wanted to convert it from being just an aesthetic mod into an interaction mod that retained the essence of the aesthetic appeal.
All captives given race appropriate unique names from the JaxonzNameGenerator mod files.
Added a handful of Dunmer, Altmer, and Bosmer captives. (Sorry, not into Orismer -- head canon says they fought to the death rather than be captured.) I use the BeautifulElves mod and that softens up the angry brow ridge of the vanilla headshape quite a lot.
Remove duplication where instances of the same captive were in two separate sites by filling in using the additional races.
Branching (unvoiced for now) lore friendly dialogue tree with quite a lot of random branches and others that reflect how the captive NPC may have been treated by the PC.
Expanded captive outfits to include some minimalist/skimpy items and bindings adapted from the non-Devious Devices sets.
Semi-random lore friendly greetings conditional on NPC state and prior treatment.
Customized dialogue branch comments to be tailored to the type of character taken captive. i.e., a captured merchant's dialogue would differ from a captured noble, sailor, blacksmith, hunter, etc. Fleshed out a few more background stories - currently at 27 (3 possible dialogues for each) with plans for at least 9 more. (That makes 81 possible greetings at 3-7 lines each from each captive)
Modified dilogue branches for easier use / included option for "I don't care how you got here" to bypass immersion story if that's not your thing.
Subjugation and restraint unlock dependencies on character skills.
Released captives (optionally in each case) autonomously search the area for better clothing and/or weapons after release before executing a "travel to" package. Effectively, they loot the area, but check back with the PC so they're not taking anything important. (Lots of fun to observe, since they comment on nearly every item found, or on the hygiene of the previous owner. ) Or, you can just give them whatever you want . . . or nothing at all, but they may not like you very much later.
Released captives now successfully travel to tailored random destinations on release, but are persistent and you can track them down later, assuming they 1) survived and, 2) told you the truth where they were going.
Some captives may be former bandits or female bandit leaders who experienced a mutiny. Who knows what these types may do when released when they're armed again?
Plans to tie in the enchantment on restraints/bindings to affect SexLabArousal. i.e., The restraints fuel desire.
"Handoff" to TDF Prostitution works correctly while keeping that mod as non-required. (i.e., The prostitution option is not available until after the captive travels to their destination and the PC finds them there)
Released captives stop at local vendor to trade outfits! You may not see the transaction, but you might see a former captive go into a shop and come out wearing something else.
And, yes, lots of dialogue driven sexlab animations. True to the spirit of the original mod, there are two main routes a PC can take with a captive -- one of subjugation or one of release. It's up to you (within the limits of PC Speechcraft, Lockpicking, Smithing, and Level) which you pursue.
Gender specific dialogue, as well as being Futa friendly for the equipped girls. (Auto detected using SexLab & SOS)
For now, there are no pre-release SexLab animations for the PC to sneak up on the bandits having their way with a captive, but it's on the drawing board for a later release.
No current "Notice Board" or "Radiant Quests" for rescuing captives being worked . . . for now. Head canon says they're being kept in secret, and with the chaos of Skyrim's civil war and limited communication, there's nobody looking for the captives at this point.
The three files are required due to extensive texture & mesh work for both NPCs and outfits.
The (current) clothing files are built for UNPB functionality (seems to work for any UNP) right now just because that happens to be what I had loaded when I started. Adaptation to CBBE will be a follow-on project post-beta I think.
Hard Dependencies (aside from Skyrim.esm and Update.esm, obviously):
SexLab - by Ashal (This was required by the original mod; provides animation framework)
ZaZ Animation Pack - by xaz, ZaZ Chris (This was required by the original mod; provides furniture, devices, animations)
SexLabAroused Redux - by fishburger67 (Specifically designed to "minimize the papyrus impact of Aroused")
ApachiiHair.esm - by Apachii
ApachiiHairFemales.esm - by Apachii (Intend to make a version that uses Apachii Hairs & Apachii Female Hairs as well as a version without.)
. . . and the other subordinate mods required by the above.
Optional:
More Bandit Camps by skillest (This mod would run without it, but you might find some captives alone in odd places; I would probably produce a version without the MBC sites populated for those who think there are already plenty of bandit sites.)
(SOS) Schlongs of Skyrim by b3lisario (Full version needed for Futa detection and other miscellaneous functionality.)
SlaveTats by murfk (Should work without, but tattooed captives will be bare; mrufk helped me out on implementing!)
Other SexLab/SLAL/NSAP animations as the user desires.
Credits:
Spoiler
pchs - the original excellent mod concept, Sex Slaves for Vanilla Bandit Camps & Sex Slaves for More Bandit Camps Apachii - all hair meshes/textures Zaz - Animation pack Ashal - SexLab fishburger67 - SexLabAroused Redux skillest - More Bandit Camps b3lisario - (SOS) Schlongs of Skyrim murfk - SlaveTats Meshes/Textures Tiwa44 - Minidresses Todd420 - Barely Vamp robes and tavern clothes Gatti 14 - Yumiko suits MAK - Remodeled armor items Deserter X - Mitosuke - Tembtra thief boots NPR (Kurese/R18PN) - Darkstring outfit Kryliss - Leatherwear B2 / skirt Aery Soul - Huntress armor Petrovich - Leather clothes Richabri - Honshu outfit Zeph Sunstrider - Topless Prisoner Rags / Ragged Trousers wtfuun - Tribal clothes
So do you want your followers like your Devious Devices? Do you want a Slavery system that lets you play the game but also humiliate you and tie you up? This is hopefully the first of many player slavery mods/encounters I hope to make.
How it works and Content so far. Mod won't start until you get the idle line "Nice to meet you huni...." or "if you hire someone with debt"
Follower Debt system -> Debt Enslavement Then your follow will NOT leave you until she is payed off (need to pay 100 after "nice to meet you...") Then every X hours your follower will say "... my fair share" this will update your debt based off your MCM setting Then if you break X amount of debt you follower will enslave you and want you to follow certain rules. If you break the rules they will punish you, take gold,add debt make it harder to get free.
Your follower can remove other Devious Devices from you.
When Free - Any normal gag, blindfold, arm bondage but if you have a none normal device they won't touch any in fear of being cursed
When Enslaved - They only remove devices that stop you following the rules and to make them money Warning tho - if you end up in something More Devious your enslavement rules change(get worse) and they will only untie your hands if they can (don't get stuck in a heavy yoke) Once you get out of the more devious device once your follower notices they'll bump you back to being a normal slave.
Follower playing games with you.
While being played with debt will not increase. Once you hit half the enslavement debt, your follower will take advantage of you under certain conditions. (there is only 1 atm but the content is fun ^^)
Spoiler
wear a blind fold in a dungeon (other devices may black triggering of Game)
Devious Deals.
So when your debt is mounting and you need a break, your follower will offer you a deal to reduce it but you'll need to buy out of the deal before you can get the follower to leave. Don't worry they are all designed so they are fun.... for your follower .
Known Issues
Other follower mods/SD (MCM menu has pause and a dialogue toggle (Full mode and Lite) that should fix most issues tho)
Plans for future
1.0 Aims! 2 more games (like 3) for the 500-1000 Debt area when you are wearing something your follower can take advantage of these will last 10 mins or so of play time. 2 more Slavery systems ^^
Permission
Spoiler
Follows same a all Devious Cursed Loot stuff. - You can NOT post this mod or any of its parts (including any derived works) outsides of LL without my explicit permission. - You can NOT incorporate any of my code in any for-profit project (donations are fine as long as they are strictly voluntary) - You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it. - You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. All above rules still apply!
Legacy clause: If i disappear for like a month(last seen on profile) or so feel free to take over till if get back.
My word on stuff : You must follow these rules I agree with them heavily this mod would NOT EXIST if people made they mods closed source/behide a paywall (i'm OK with donations as long as it's not for early access cause that's a paywall too), Outside that as long as you follow these please copy/modify/change my code as much as you want without the need to ask me.
Finally the thanks... whew
Spoiler
The whole DD/Sexlab/All mod in the requirements. Ichabod for - Player Slave Encounters V0.694. this mod was one of the first player slave mods I ever played honestly loved it. Kimy for Cursed loot - that mod has so many ideas and I've literally spent days playing Skyrim because of it. Not only that her code is really easy to read and learn from I'm sure this mod wouldn't be here if I didn't have that Resource. JimmyJimJim for sexist guards that it's unhelpfulfollower dialogue planted the seed for this idea xj47 for adding sendmodevent and Rape tattoos Feedback/Guinea pigs - Corsayr, steelmagpie, atreyatan, El_Duderino, Sarge Misfit
The Unthanked - I'm sure they are people I should thank more but honestly I am thankful for everyone cause without the modders/community/website Skyrim would be too safe more my character .
Lastly sorry if I done something I shouldn't.
Spoiler
If my mod or how I made something that say the resource owners do not want please message me asap and I'll remove this mod this is my first real mod so please understand, I really didn't intend to offend you.
Please give feedback bad or good it's my first mod so no idea how good/bad the way I made it is. 0.89v - Prolly broken cause I haven't tested much Clean Save required again. MCM stuff added Displays willpower and resistance New Debug option to force add a follower (you need to talk to person and it works on everyone in the game so ONLY use this on your follower (it will not make someone your follower! ) ) it will allow you to switch who is your devious follower too but you need to disable the Custom/Quest dialogue debug. The mod "should" work with custom races too. The mod "should" only work with the selected follower and additional followers will not enforce rules ect now. Pause and Reset in MCM have been fixed so that deal system works. Resistance has a min value of 5 so you don't just go from 5-0 willpower in a few seconds Bug with willpower going to -30000 lol fixed Follower will remove hoods under the gag or blindfold dialogue. Fixed some bugs in dialogue can't remember which now but there was a few.
Spoiler
0.88v
Deal system has been added ^^. Stats Willpower and Resistance have been added and do effect some things (nothing too bad .... yet /evilgrin) There is a fix for dialogue not loading on first load
Some MCM stuff is 100% broken now like Reset and Pause (will fix soon when I look through bugs) Multifollower stuff might be fixed or more broken cause I've changed how the mod detects the follower, I will look at this again soon either way cause I have a good idea how to make sure it works.
0.842v Bug fixes everywhere
Basically, at some point I added something that is game breaking between 0.82-0.841 You will need to clean your save (Unload mod --> Load game --> Save -=-> exit ---> Load mod ---> reload ---> Save ---> Load) Or start a new game. Btw inns cost 100 even if your inn keeper tells you otherwise (on new games this will appear correctly) Changed ballet boots --> slave ring boots
0.841v
Nothing much added but if you have rapetattoos installed when enslaved you'll have a random number of tattoos add (configurable in MCM default is off)
0.84v First enslavement event (if you are enslaved for longer than event timer it will start outside a dungeon) MCM - Displays debt Dialogue - To Display debt Fixed a bug were reset would glitch follower reading. Currently most stable version is 0.82 but is now missing content so use at your own risk .
0.831v (0.82 is more stable and has same content 0.831 has multifollower support)
Fixed a bug where follower would not say "hi huni..." There is an event timer added on Follower game (so it can't happen twice quickly) it's configurable in MCM
This Versions is totally Untested so above fixes may not work.
0.83 It should work with multi follower. Also while doing this it allowed me to handle if your follower gets killed or dismissed from other sources.
0.82v Pay off error fixed.
0.81v missed one condition (there are prolly more)
0.8V Build some scripts for me to call while making mod. It doesn't need DCL to got the no town collar event (There is a way this can CTD I think it's rare but I'll fix it at some point) Added first game your follower plays with you at half debt.
0.78v SendModEvent("DFEnslave") will enslave player at 1 of 5 random followers. I might of fixed some bugs. 0.777v Hireling can be hired with debt <3
Follower dialogue control, when you ow your follower money this mod will take over follower dialogue (when you talk to them) totally this allows me to take more control away from the player and it allows custom follower to work with this mod. (there is some warning dialogue that will fire only once. There are time I think this may back quest or custom follower dialogue so the old system still exist and is togglable via MCM.
Moved debug add 1000 debt to MCM Also added Regive items if for some reason you lose your DD (mitt/collar/gloves), if you lose your armbinder though you follower will give you a new one anyway ^^. Rescritped how a few things work ^^ Debug option removed from dialogue (now in MCM)
0.69V (was gonna be 0.70v but how can u miss 0.69) Bug swatting edition I think everything works now I fixed issues with paying debt while enslave Removal of devices in some places Something that reset your debt (no being free for free lol) Load of stuff.
0.622V Fixed a piece of dialogue in new slavery level
0.62V Zad_blocking items are dealt with and will now make it worse for you . Fixed some variables (I rushed this update without real testing cause 0.61 is broke *fingers crossed*)
0.61V MCM added you can control Debt per day Debt intrest per day Enslavement debt Price to be freed Hours between your follower bills you. A way to pause the mod A way to reset the mod Fixed an issue with collar removal when enslaved
0.51 While enslaved follower will remove armbinders for you (so you can wear what your ment to ) Follower offering to remove your collar when you didn't have one Fix with a device that was missing Keywords
0.5V The mod. Debt system. Follower controlled - Player slavery system. Device removal alpha.
So do you want your followers like your Devious Devices? Do you want a Slavery system that lets you play the game but also humiliate you and tie you up? This is hopefully the first of many player slavery mods/encounters I hope to make.
How it works and Content so far. Mod won't start until you get the idle line "Nice to meet you huni...." or "if you hire someone with debt"
Follower Debt system -> Debt Enslavement Then your follow will NOT leave you until she is payed off (need to pay 100 after "nice to meet you...") Then every X hours your follower will say "... my fair share" this will update your debt based off your MCM setting Then if you break X amount of debt you follower will enslave you and want you to follow certain rules. If you break the rules they will punish you, take gold,add debt make it harder to get free.
Your follower can remove other Devious Devices from you.
When Free - Any normal gag, blindfold, arm bondage but if you have a none normal device they won't touch any in fear of being cursed
When Enslaved - They only remove devices that stop you following the rules and to make them money Warning tho - if you end up in something More Devious your enslavement rules change(get worse) and they will only untie your hands if they can (don't get stuck in a heavy yoke) Once you get out of the more devious device once your follower notices they'll bump you back to being a normal slave.
Follower playing games with you.
While being played with debt will not increase. Once you hit half the enslavement debt, your follower will take advantage of you under certain conditions. (there is only 1 atm but the content is fun ^^)
Spoiler
wear a blind fold in a dungeon (other devices may black triggering of Game)
Devious Deals.
So when your debt is mounting and you need a break, your follower will offer you a deal to reduce it but you'll need to buy out of the deal before you can get the follower to leave. Don't worry they are all designed so they are fun.... for your follower .
Known Issues
Other follower mods/SD (MCM menu has pause and a dialogue toggle (Full mode and Lite) that should fix most issues tho)
Plans for future
1.0 Aims! 2 more games (like 3) for the 500-1000 Debt area when you are wearing something your follower can take advantage of these will last 10 mins or so of play time. 2 more Slavery systems ^^
Permission
Spoiler
Follows same a all Devious Cursed Loot stuff. - You can NOT post this mod or any of its parts (including any derived works) outsides of LL without my explicit permission. - You can NOT incorporate any of my code in any for-profit project (donations are fine as long as they are strictly voluntary) - You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it. - You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. All above rules still apply!
Legacy clause: If i disappear for like a month(last seen on profile) or so feel free to take over till if get back.
My word on stuff : You must follow these rules I agree with them heavily this mod would NOT EXIST if people made they mods closed source/behide a paywall (i'm OK with donations as long as it's not for early access cause that's a paywall too), Outside that as long as you follow these please copy/modify/change my code as much as you want without the need to ask me.
Finally the thanks... whew
Spoiler
The whole DD/Sexlab/All mod in the requirements. Ichabod for - Player Slave Encounters V0.694. this mod was one of the first player slave mods I ever played honestly loved it. Kimy for Cursed loot - that mod has so many ideas and I've literally spent days playing Skyrim because of it. Not only that her code is really easy to read and learn from I'm sure this mod wouldn't be here if I didn't have that Resource. JimmyJimJim for sexist guards that it's unhelpfulfollower dialogue planted the seed for this idea xj47 for adding sendmodevent and Rape tattoos Feedback/Guinea pigs - Corsayr, steelmagpie, atreyatan, El_Duderino, Sarge Misfit, valcon767
The Unthanked - I'm sure they are people I should thank more but honestly I am thankful for everyone cause without the modders/community/website Skyrim would be too safe more my character .
Lastly sorry if I done something I shouldn't.
Spoiler
If my mod or how I made something that say the resource owners do not want please message me asap and I'll remove this mod this is my first real mod so please understand, I really didn't intend to offend you.
Please give feedback bad or good it's my first mod so no idea how good/bad the way I made it is.
0.896v Fixes for CTDs on talking activators. If it still CTDs try loading this mod last in load order and also make sure you are using a clean Save. Fix for *hand on shoulder* bug Fix for stripping not working. Maybe fix for random people just following you. Some tweaks.
0.895v-Almost stable (i hope) Again clean save needed. Fixed a problem with LAL that CTD Add more MCM stuff too DebtperLevel - Adds more debt based on your level EnslavementDebtperLevel - Will increase your enslavement threshold depending on level (recalced when follower calc debt not on level up) More Debt per follower % - 100% would double the debt per day with another follower and triple if you had 3 followers.
There is a chance my mod could CTD on talking activators because it did with LAL, I got round this by making sure a lot of my dialogue isn't initialised until debt has started.
0.892v Sorry to upload a version spam so fast. Found a bug where you clear debt that could break mod so hopefully fixed it.
0.891v Will need clean save. Custom race fix for some of the content Small fix for MCM pause that would allow others to start up quests again.
0.89v - Prolly broken cause I haven't tested much Clean Save required again. MCM stuff added Displays willpower and resistance New Debug option to force add a follower (you need to talk to person and it works on everyone in the game so ONLY use this on your follower (it will not make someone your follower! ) ) it will allow you to switch who is your devious follower too but you need to disable the Custom/Quest dialogue debug. The mod "should" work with custom races too. The mod "should" only work with the selected follower and additional followers will not enforce rules ect now. Pause and Reset in MCM have been fixed so that deal system works. Resistance has a min value of 5 so you don't just go from 5-0 willpower in a few seconds Bug with willpower going to -30000 lol fixed Follower will remove hoods under the gag or blindfold dialogue. Fixed some bugs in dialogue can't remember which now but there was a few.
Spoiler
0.88v
Deal system has been added ^^. Stats Willpower and Resistance have been added and do effect some things (nothing too bad .... yet /evilgrin) There is a fix for dialogue not loading on first load
Some MCM stuff is 100% broken now like Reset and Pause (will fix soon when I look through bugs) Multifollower stuff might be fixed or more broken cause I've changed how the mod detects the follower, I will look at this again soon either way cause I have a good idea how to make sure it works.
0.842v Bug fixes everywhere
Basically, at some point I added something that is game breaking between 0.82-0.841 You will need to clean your save (Unload mod --> Load game --> Save -=-> exit ---> Load mod ---> reload ---> Save ---> Load) Or start a new game. Btw inns cost 100 even if your inn keeper tells you otherwise (on new games this will appear correctly) Changed ballet boots --> slave ring boots
0.841v
Nothing much added but if you have rapetattoos installed when enslaved you'll have a random number of tattoos add (configurable in MCM default is off)
0.84v First enslavement event (if you are enslaved for longer than event timer it will start outside a dungeon) MCM - Displays debt Dialogue - To Display debt Fixed a bug were reset would glitch follower reading. Currently most stable version is 0.82 but is now missing content so use at your own risk .
0.831v (0.82 is more stable and has same content 0.831 has multifollower support)
Fixed a bug where follower would not say "hi huni..." There is an event timer added on Follower game (so it can't happen twice quickly) it's configurable in MCM
This Versions is totally Untested so above fixes may not work.
0.83 It should work with multi follower. Also while doing this it allowed me to handle if your follower gets killed or dismissed from other sources.
0.82v Pay off error fixed.
0.81v missed one condition (there are prolly more)
0.8V Build some scripts for me to call while making mod. It doesn't need DCL to got the no town collar event (There is a way this can CTD I think it's rare but I'll fix it at some point) Added first game your follower plays with you at half debt.
0.78v SendModEvent("DFEnslave") will enslave player at 1 of 5 random followers. I might of fixed some bugs. 0.777v Hireling can be hired with debt <3
Follower dialogue control, when you ow your follower money this mod will take over follower dialogue (when you talk to them) totally this allows me to take more control away from the player and it allows custom follower to work with this mod. (there is some warning dialogue that will fire only once. There are time I think this may back quest or custom follower dialogue so the old system still exist and is togglable via MCM.
Moved debug add 1000 debt to MCM Also added Regive items if for some reason you lose your DD (mitt/collar/gloves), if you lose your armbinder though you follower will give you a new one anyway ^^. Rescritped how a few things work ^^ Debug option removed from dialogue (now in MCM)
0.69V (was gonna be 0.70v but how can u miss 0.69) Bug swatting edition I think everything works now I fixed issues with paying debt while enslave Removal of devices in some places Something that reset your debt (no being free for free lol) Load of stuff.
0.622V Fixed a piece of dialogue in new slavery level
0.62V Zad_blocking items are dealt with and will now make it worse for you . Fixed some variables (I rushed this update without real testing cause 0.61 is broke *fingers crossed*)
0.61V MCM added you can control Debt per day Debt intrest per day Enslavement debt Price to be freed Hours between your follower bills you. A way to pause the mod A way to reset the mod Fixed an issue with collar removal when enslaved
0.51 While enslaved follower will remove armbinders for you (so you can wear what your ment to ) Follower offering to remove your collar when you didn't have one Fix with a device that was missing Keywords
0.5V The mod. Debt system. Follower controlled - Player slavery system. Device removal alpha.
Requires: Sexlab Romance Special Edition Compatible : No
What this is: This is a quick patch for fixing something I always thought was a huge flaw in one of the best dialogue driven Sexlab mods around - lack of punctuation. If you are not bothered by this, just stick with the original mod. This is just a patch, it adds no new content (for now).
This patch fixes most if not all of the dialogue, but I might look into editing the content for future updates to make it more lore friendly. (There seems to be some misunderstanding about certain things from a lore perspective in some places.)
Requirements: You still need to install the original Sexlab Romance mod by Spaceman and overwrite the .esp with this patch.
Requires: Sexlab Dawnguard Komotor public Slal pack Special Edition Compatible : No
This is a little dungeon/quest mod designed to take advantage of komotor machines animations in a lore friendly way. To begin, talk to Julia, an archeologist looking for adventures, who rests in a small camp, south of Darklight tower in the Rift. In addition, finishing the quest will offer you a nice dwemer styled house and a permanent lover similar to the ones from amorous adventures. Be aware though that the outcome of the mod will depend on your speechcraft skill^^.
Very important: please add bBorderRegionsEnabled=0 in your C:\Users\username\Documents\My Games\Skyrim\Skyrim.ini file, under [general]. Otherwise the quest won't progress normally, since it will require you to go beyond the game borders.
Requirements:
Sexlab Dawnguard Komotor public Slal pack (the mod will work without it, but will lose much of its interest^^). Don't forget to register Komachine and Kom table animations.
Watch out, this mod retextures Both Komachine and Kom Table animation, so back up your files if you want to revert the changes afterward.
Requires: See Description Special Edition Compatible : No
VERISION 1.01: I ACCIDENTALLY ENDED UP WITH SOME UNNEEDED MOD DEPENDENCIES ATTACHED TO THE ORIGINAL VERSION. COMPILED THIS NEW VERSION WITH THOSE DEPENDENCIES REMOVED. MOD SHOULD WORK AS INTENDED NOW. DERP
A small patch file for Devious Devices that allows magic to still be used while the player is trapped in bondage mitten restraints. I find it makes them more interesting by turning them into more of a middle ground torment compared to the fully debilitating armbinder/yoke style devices. As opposed to being a virtually identical in punishment as the mittens are in their standard form.
I mainly created this mod for my personal version of Skyrim and don't imagine it will get much traffic. But since I took the time to create it I decided might as well release it for anyone that may want it.
This file is merely a non-invasive replacement script for one item set in those mods. Thus it is useless (and most likely will just crash your game at the title screen) without them
INSTALLATION / UNINSTALL:
After installing all the Devious Devices mods listed install this mod's files in your Skyrim directory. Then enable esturkBondageMittensMagic.esp with it listed in front of all the Devious Devices mods.
To uninstall you should be able to just disable the esp file and all bondage mittens will revert to their crueler, default form. There are only 4 files to delete if you want to remove it completely: the esp file, scripts/zadx_BondageMittensEffectScript_nerfed.pex and .pas,and scripts/source/zadx_BondageMittensEffectScript_nerfed.psc.
CREDITS:
- Everyone involved with the creation of the Devious Devices base system. - Myself for spending 10 minutes making this simple edit patch (As well as spending a ton of extra time tracking down all the external source script files needed to get devious device based scripts to compile)
This mod is a experiment that try to provide soft cow transformation. Works in background and follow milk activities and from time to time turns you slowly to real HuCow.
1. It's a WIP version and ok - i tested it and IHMO is full playable but i don't know about conflicts etc etc etc - so remember - WIP 2. It's first upload - i hope that i dont forget about any important file in .zip - let me know if one of item have missing texture or something looks definitly wrong. 3. This mod will be "updateable" - probably new version will not requied "clean save" or something. It's important for me. 4. Soul gem oven III will be probably supported but i'm waiting for feedback now.
MCM Almost empty, few important options I belive that all is clear.
Hardcore - Any item is unequpable
Effects
Mooo! - In MCM you can find section "Pain support" and "Count of milk couse pain" - You can set value (milk storage limit) that is simply milk capacity tolerance. Over this value your COW suffer. And do Mooo - from time to time to remind that it's time to milking! (love it)
Breath - From time to time how long be you a cow more - your Cow can emit additional sounds effects.
Facial Expression - Depneded of pain support and another immersive events. (points: "Mooo!" and "Breath")
Items
Horns
Ears
Hooves
Nose ring
Udders
Tail
Some items are covered with slavetats to make more smoothly look.
Note i desperately need help of 3d artist's and bodyslade experts. For example: Udders look's like peace of shit (i made it witout any knowlage about 3d works)