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Apropos Edit

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File Name: Apropos Edit

File Submitter: Vauria

File Submitted: 24 Jun 2016

File Category: Other

Requires: Apropos, Java SE Runtime Environment 8 (u77 or later)


A Database editor for gooser's Apropos mod, powered by Java Swing and Google's JSON parser, GSON. Apropos relies on a folder structured database of JSON formatted text files, with one file for each stage of an animation. This usually means you need a minimum of four files open to browse or edit the lines for an animation or position, and it can be very easy to make mistakes that leave unparseable JSON.

 

As such, the aim when creating this editor was to provide a single application that makes browsing and editing an Apropos Database easier, faster, and more approachable.

Requirements:
Apropos. This editor isn't good for much else.
Java SE Runtime Environment 8. Can be ported to Java 7 on request, but I do make use of some of 8's features. Not to mention that you should always use the latest release

Current Features:
1.0

  • Select any database folder on your computer.
  • Browse through the list of automatically fetched Actor Combinations.
  • Display an entire position's file's, divided and indented by stage and perspective.
  • Edit any opened line simply by double clicking and typing away.
  • Add new lines, and duplicate or remove existing lines with the right click menu.
  • Wipe entire sections or stages if you wish to start over.
  • Write button to commit all your changes in perfect JSON to be immediately available in game.
  • Simulate Apropos on a set of files by replacing {TAGS} with randomly chosen synonyms and highlight one line from each section to form a set that could have been chosen in game.
  • Open scenes in new windows to make it easier to look for inspiration for new files.
  • Lines in new windows are fully editable, so if you spot a mistake while working on a file in the main window, you can edit and commit the changes from the external window.
  • Copy an existing position's lines to a new position provided by name, automatically renaming the files to match the new position name and loading the new files into the main window.
  • Unify Formatting across the entire database to match the format outputted by the editor, fixing any mixed tabs and spaces or redundant newlines. Will report any JSON Errors in the databases files.
  • Quick descriptions for each button are given with tooltips by hovering over the (?) symbol.
  • Program will remember it's position and size onscreen when closed, as well as any database locations you've added and the actor names chosen for simulation to be re-loaded when you next open it.
  • If a chosen folder has a listing in the UniqueAnimations list, the Unique position will be auto-selected.
  • Window is fully resizable, so make it as big or small as you want.
  • Minimising the main window will minimise every open sub window, and re-maximising any window will bring every window back up.
1.1
  • Copy an existing position's lines and add them to the matching sections in another existing position
  • Hotkeys for navigating the application faster, visible by hovering over each button
  • Add new Stages or remove existing ones
  • Copy lines, perspectives and stages around in the open position
  • Positions combo-box will only contain available positions
  • Rape checkbox will auto-select based on available files
Installation and Quickstart Guide:
  • Download the .zip attached here or just the .jar from the Latest Release on GitHub.
  • Extract the .zip, discarding the sources if you don't care about them.
  • Place the .jar in the /Apropos/ directory, so in the same folder /db/ folder is in.
  • Launch the jar by double clicking, or with command line "java -jar Apropos_Edit-1.0.1.jar".
  • Select "<other>" from the combo-box to the right of "Apropos \db\ Location"
  • Select the db folder that should be right in front of you, otherwise navigate to the database you want to open.
  • Select a folder from the combo-box below Animation Options, a position from the box below that, and whether or not you want the Rape files.
  • Load!
  • Right click on lines for options like Clear, Remove or Duplicate, Double Click to edit, escape/click somewhere else to cancel, enter to save the new line.
  • Click the write button to save your changes!
Hotkeys
  • CTRL + W - Close Window
  • CTRL + O - Open Selected Animation
  • CTRL + SHIFT + O - Open Selected Animation in New Window
  • CTRL + S - Save (Previously Write) your changes
  • CTRL + N - Copy Selected Animation to new position
  • CTRL + SHIFT + N - Copy Selected Animation and append it to an Existing Animation
  • CTRL + R - Simulate (Run) the lines, opening the names dialog
  • CTRL + SHIFT + R - Simulate (Run) the lines, skipping the names dialog
  • ALT + F - Select the Folder combo-box
  • ALT + P - Select the Positions combo-box
  • ALT + R - Select the Rape checkbox
Planned Features:
Best way to keep up with planned features is to check the Open Enhancements on the Issue Tracker, where you can also suggest new features and be automatically notified when those features are worked on or completed.

 

Foremost, the greyed out buttons on the side panel:

  • (T) Fix Comma Errors - Will scan for JSON Validation errors in your database and automatically attempt to fix them by manually reading and rewriting the file.
  • (T) List Broken Synonyms - Will scan the database for any lines that have {TAGS} that don't have any entries in Synonyms.txt or other synonym files, displaying the lines so you can fix the tags manually. Will find any typos in tags or tags from files that may have come from other databases without the synonyms entries to match.
  • (T) Suggest Synonyms - Will scan the database for any words that also exist under a Synonym tag, so you can add new tags to the Synonyms file and then retroactively replace words the tag produces in existing lines.
Planned for the next release (1.2): Progress [ ]
  • Undecided as of yet.
Future Plans
  • (T) Support for Editing the various Synonyms files
  • (T) Making simulation pick a single arousal and wear and tear level for the entire simulation, optionally configured.
  • (T) Support for Themes, to copy animations and synonyms between, adjust weighting, simulate with a given theme, etc.
  • (T) Support for Keyboard only navigation, so between lines, between animations and between databases.
  • (T) Wordwrap on the description lines and their attached editors.
  • (T) Load recently displayed lines from the Apropos logs for quick editing.
  • (T) Regex powered entire database search, like grep but won't require you to navigate to each file, find the line, edit it correctly, etc. Would display every matching line for every animation in the entire database.
  • (T) Will only happen if I can find any existing libraries that support the process, but potentially, maybe, actually displaying the animation (or at least a few frames from it) while you work on lines for it. Ideally at least looking like Leito's Animation Previews. I don't have much hope for this one, but can't deny it would be sweet. If anyone has any ideas, even a non-java workflow, I'd love to hear it. Potential alternative would just be very dedicated screenshotting, I guess.
Known Issues (GitHub Tracker):
  • There are no loading bars. Every action that could take a while will provide visual confirmation upon completion, but don't spam "Unify Formatting" when the completed dialog doesn't pop up within a few seconds. It's writing 800+ files, give it a bit. Spamming it won't break anything, but it will produce a scary list of exceptions.
  • (T) Editing a simulated label does not update the simulated text
  • (T) Writes use Unix Line Endings instead of Windows CRLF. You will not be able to open the files in Notepad.exe after writing or unifying formatting, but any text editor worth using will handle it fine. Also of note, written lines will have the opening brace on the same line as the key, instead of on a newline as it is written in the current database downloads. If you aren't a fan of the One True Brace Style, I'm afraid I don't have an easy way to fix this. Could be done if it really bothers people, but it would add a fair bit of computation to every write.
  • A NullPointerException seems to get thrown the first time the application is opened, and only the first time. If it ever happens more than once, please report the issue with the displayed Stack Trace
Reporting Issues or Suggesting Features:
If you find an issue that isn't listed above or have an idea for a feature that isn't currently planned, please tell me about it either in the Support Topic or on the Issue Tracker.
If the issue involved an exception, please include the StackTrace and any steps required to reproduce the error. If the program didn't display the stacktrace, open command line, CD to the .jar's location, and execute it with "java -jar Apropos_Edit-1.0.1.jar >> output.txt". Perform any steps you need to get to the error, then edit the application, and find the output.txt file that will be in the same directory as the .jar. Attach that to any post or issue you make.


Source:
The entire project is open source, and the included source zip is an importable Eclipse Project. Source files, commit log and release history is available on GitHub. If you're interested in contributing, feel free to fork and send a pull request.

Credits:
gooser for his work on the Apropos mod which is this program's sole reason for existing.
Google and the 41 Contributors who made gson.
James McMinn for his EditableJLabel that provided the base implementation for the editable fields I use for every line.


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Lotta Cum Sound (replacer for regular sexlab orgasim sound)

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File Name: Lotta Cum Sound (replacer for regular sexlab orgasim sound)

File Submitter: Treguld

File Submitted: 28 Jun 2016

File Category: Framework & Resources

Requires: skyrim, SexLab


I was inspired by Lifty's cum sound mod. I love changing sound files from time to time. When I saw Lifty's "SexLab massive cum sound replacer 1.0", I knew I had to try it. He did a great job. Then I wondered if I could give it a go. I altered SexLab's original sounds with the free sound program "Audacity". Like Lifty's it sorta sounds like the "buckets of cum" sound. Though I do not think its brutal. I do hope you like this rendition. I'm still using Lifty's till I'm ready for a change again, then I'll use mine. ^_^

 

Should install just fine with a mod organizer. Else just drop the unzipped file into the "Data" folder and should go to the proper destination.


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SLAL Animations by Sailing Rebel [SRB] (2016-06-29)

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File Name: SLAL Animations by Sailing Rebel [SRB] (2016-06-29)

File Submitter: Sailing Rebel

File Submitted: 29 Jun 2016

File Category: Framework & Resources

Requires: SexLab, SLAL and all their dependencies


These are a few animations I've put together using Blender. Right now it's just three horse animation intended to liven up the non-consensual options for Aroused Creatures. I am by no means an experienced animator and the workflow for this is tortuous so I'm not sure when or if I'll be doing any more.

 

Installation
Install with the mod manager of choice (see Known Issues below). Run Generate FNIS for Users. Once in-game go to the SLAL MCM select SRB Creatures, enable the animation and select Register Animations.

 

Creature Animations

  • Horse Rape (Doggy) - 5 Stages - Aggressive
  • Horse Rape (Missionary) - 5 Stages - Aggressive
  • Horse Cowgirl - 7 Stages - Consensual
Known Issues
  • An apparent bug in later versions of NMM may prevent proper installation. Renaming the mod file to remove spaces from the name is reported to work around this.
  • The Horse Rape (Missionary) animation may glitch if played on an uneven surface. This is most likely caused by the in-game IK system. I'm not sure how to fix this.
  • Some stages have the "crushed fingers" problem which I've not been able to correct with the usual method.
  • The animations have been created using UUNP and the nude meshes from the current MNC, all at scale 1.0. Using other meshes and/or not using Even Actor's Height in the SexLab options may result in clipping.
  • These animations are not intended to be in any way "realistic."
License
CC BY-SA 4.0


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Sexual Perks - FUPerks, Last Update 8/7-16

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File Name: Sexual Perks - FUPerks, Last Update 8/7-16

File Submitter: SausageFish

File Submitted: 08 Jul 2016

File Category: WIP / Beta

Requires: Skyrim, Sexlab, Devious Devices Assets, Sexlab Sexual Fame


NOTE: THIS IS PRE-ALPHA. Do not download, the current file is outdated and does nothing anyway.

 

REQUIRES:
Latest Skyrim
Latest Sexlab
Devious Devices Assets
Sexlab Sexual Fame

 

Important:
Hello, I'm a first-time contributor.
I'm a complete novice when it comes to modding Skyrim(as In making mods instead of just using them), and I have very little knowledge or experience.

 

What is this?
This is a perk overhaul that aims to replace the vanilla perks with more sexually themed ones.

 

-OVERHAUL IN PROGRESS-


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All Nude Play

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File Name: All Nude Play

File Submitter: CPU

File Submitted: 09 Jul 2016

File Category: Misc Sex

Requires: SexLab Framework; SkyUI; Nioverride (or RaceMenu)


 

All Nude Play V2.1
Description
All Nude Play is a small mod for Skyrim that gives to the player a magic ring.
The ring will give different powers to the player to:

  • Strip the people around
  • Make the NPCs to do sex
  • Resize the breasts of the female NPCs
  • Resize the butt of the female NPCs
  • Make the NPCs come close to the player

 

Wearing the ring gives to the player also one spell to resize the breasts or the butt of the target (These spells can be disabled in the MCM.)
The resize of breasts can be done through:

  • Altering the Weight of the NPC (compatibility option, works with Vanilla skeleton)
  • Updating NiNodes of the skeleton for the NPC (requires a good skeleton, like: )
  • Doing both at the same time (superskinny with enourmous brests? Almost flat fatty girls?)

 

The resize butt can be done only through NiNodes:
Do not expect evident changes in the butt size, I cannot change the actual skeleton you are using.
If your skeleton is good to have big butts you can see the difference. If you are use Dimonic UNP forget to see any valuable resize of the butt.
Important note
Do not use this mod if you use any mod that alter children.
It is forbidden to use this mod in such cases.
It is forbidden to extend/reverse engineer/enhance this mod to enable children.
Dependencies

  • SexLab Framework V1.59 and its requirements
  • SkyUI for the MCM and its requirements
  • A NiNode plugin for SKSE or RaceMenu (that provides a NiNode plugin)
  • Highly recommended but not mandatory: XP32 Maximum Skeleton -XPMS by xp32 (http://www.nexusmods.com/skyrim/mods/26800/?)

 

If you want to enable creatures you need to download an appropriate mod.
Install/Uninstall
To install it use a mod manager, or unzip and place the contents in the Skyrim data folder.
To uninstall take off the ring, wait a couple of minutes, stop the game and remove the mod.
If you are upgrading from V2.0 then the upgrade is easy, if you are upgrading from a previous version please uninstall completely and then install the new version.
Known bugs
Depending on the body you are using the spell to enlarge/reduce the tits may generate a glitch on the target neck.
ChangeLog for version 2.1

  • Added the effect to resize butts. Works only on NiNodes, so install the NiNode plugin or Racemenu
  • Added a sex type filtering to filter the sex animation by tags (SexLab 1.59 generic tags are included)
  • Enhanced the involvement of player and follower. Now the can always participate in the actions
  • Some minor bug fixes and updates in the MCM
  • Fixed the involvement in sex activities by mannequins.

 

ChangeLogs for previous versions

Spoiler


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Cum Shot Brothel

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File Name: Cum Shot Brothel

File Submitter: CPU

File Submitted: 10 Jul 2016

File Category: Misc Sex

Requires: SexLab; Zaz Animation Pack; RaceMenu


 

 

Cum Shot Brothel - Version 0.7.1 beta

You run across the whole Skyrim, and probably the shore of Morrowind, you looted all the caves and strongholds, you leveled up beyond human limits. And you have a huge amount of gold and you don't know where to spend it.
The answer is: go to the Cum Shot Brothel, where you can have a very good time and your gold will be transformed in an extreme satisfying experience.
Go south of Riften, exit from the south gate, and follow the path, when you will see the Cum Shot Brothel sign just follow it.
A card is required to participate. Ask Eugene to buy one.

Warning: this mod contains nudity, sex, sex with creatures, huge amount of sperm, voyeurism, rapes, prostitution, devious devices, parties with drinking, pissing, inappropriate paintings, squirting, and many other things that will make you blind. Use with cautions.
Warning: All sex here is consensual. Can be rude, nasty, bad, whatever. But it is consensual. It is a brothel though..

Long Description

Spoiler


Install / Uninstall

Note: This version of the mod is dedicated to a friend of mine that is passed away. See you in Sovengarde, germanicus.
Warning: The mod is over 100Mb. You can download it as single file from the mirror, or you can download the two parts of the mod from LoversLab and join them with HJSplitbefore installing it!


Spoiler


How to add my favorite music?

Spoiler



Thanks, Credits, and Acknowledgements

Spoiler



What's new

Spoiler





Known bugs

Spoiler



Future plans
Re-write the mod from scratch. But not soon.

Just a small reminder: I do this for fun in my free time. And my free time is limited. This mod consumed more than 500 hours (spent during holidays and week-ends), just be patient.

Comments and Feedback are welcome!
Just post your ideas, problems, envisioned enhancements.

Enjoy
CPU

 

 

 

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Scent of Sex

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File Name: Scent of Sex

File Submitter: CPU

File Submitted: 10 Jul 2016

File Category: Misc Sex

Requires: SexLab 1.62



Description of Scent of Sex (SSX) - Version 1.2a

 

This mod spices up the life in Skyrim, by adding a way to have controlled sex scenes.
Scent of Sex is the replacement of my old mod Oral Only.

 

Scent of Sex allows you to define a set of "Sex Rules" to define what type of sex will be done, and under which conditions.
The rules can be fully defined by the user, and they can enable an enormous variety of different sex situations.

 

Warning, this mod requires to define the sex rules, and this task is not really easy. Read the documentation in the support topic, or at least follow the step-by-step instructions posted in the support topic.
The mod can be used in three ways: Easy, Normal, and Expert. Easy will reduce the options of the MCM menu, while Expert will allow you to define some really complex rules.
The level of the Options Complexity can be defined in the main MCM page.

 

In case you think the mod is too complex, just set the option "Complexity Level" to "Easy" in the main page of the MCM.

 

Ask in the support topic if you need help in defining a specific rule, or check the examples provided in the documentation.

 

This mod requires SkyUI version 5.1 and SexLab version 1.6 HF2 or newer (It works just fine with SexLab version 1.61b.)

 

The full documentation to configure the mod and create the Sex Rules is available in the first post of the support thread.
The second post of the support thread has a step-by-step guide to create some rules, including an explanation of the steps and some screenshots.
The third post contains some extra info, like the frequently asked questions, how to translate the mod, and the full format of the JSON configuration file.

 

If you have problems in starting the mod or the MCM, check if SKSE is able to allocate memory. Usually re-installing SKSE 1.7.3 fixes many problems.

 

A reduced - light - version of the mod (no aggressiveness, no rapes, no creatures) is available also on Nexus.

 

Warning: if you had version V1.2 then you are good to direct upgrade. If you had any previous version then you need a clean save! Config and Rules from version 1.0 are NOT compatible.

 

If you don't know how to do it follow the instructions in the spoiler

 

Spoiler

 

Credits:

Spoiler

 

Current known problems

 

Many. Jut wait for version 1.3.

 

What is new

 

Spoiler

 

Enjoy this mod.
CPU


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Notepad++ config for Papyrus

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File Name: Notepad++ config for Papyrus

File Submitter: CPU

File Submitted: 10 Jul 2016

File Category: Other

Requires: Notepad++


Hello, I use Notepad++ to do all the coding for Papyrus.

 

Some useful syntax highlighter of function discovery are available here and there.
But I never found something that had a couple of options (mandatory for me):

  • Ability to collapse Functions and Events without getting crazy about nested items
  • Provide a valid auto-complete
  • Compile directly in NP++ with the actual console visible inside Noptepad++

 

The files in attachment are an user defined language for Notepad++ (Papyrus_Skyrim) and a function discovery configurator (based on the work of Schnellzugs: http://schnellzugs.blogspot.com/2013/11/papyrus-function-list-in-notepad.html)

 

To use it, be aware that you cannot just replace the files. Or you will lose any other custom language you added to Notepad++.

 

Installation instructions:

  • Be sure you are using the latest version of Notepad++ (6.9.2)
  • You need to restart Noptepad++ to see the changes.

 

Papyrus Language, and syntax highlighting

  • Open the menu "Language", and then "Define your language...", on the window that pops-up, click on "Import...", and get the file PapyrusLanguage.xml

 

Papyrus Function List

  • Edit both the file %APPDATA%\Notepad++\functionList.xml, and the provided file functionList (to merge).xml.
  • Inside functionList.xml, you will find a tag called <associationMap>, put inside a tag defined as: <association userDefinedLangName="Papyrus" id="papyrus_function"/> (it is inside functionList (to merge).xml as reference)
  • Inside functionList.xml, you will find a tag called <parsers>, put inside the whole content of the <parsers> tag of the file functionList (to merge).xml. The content should be at the same levels of the other tags.

 

Compile Papyrus (also by editing files inside Mod Organizer folders) with full Console support

"C:\Program Files (x86)\Steam\steamapps\common\skyrim\Papyrus Compiler\NPPScriptCompile.bat" "$(FILE_NAME)" "$(CURRENT_DIRECTORY)"
  • You may have to fix the path and the name of the script. Warning because the double quotes (") are really important.
  • Click on "Save as...", and provide a name like "Compile Papyrus"
  • Select "Plugins" -> "NppExec..." -> "Advanced Options..."
  • Check the item in the top-left called "Place to the Macros submenu"
  • On the bottom-left you have a drop-down called "Associated script", select your "Compile Papirus" script.
  • Provide a name for it if you like (I use the same name: "Compile Papyrus")
  • And click on Add/Modify (Notepad++ will warn you that it has to be restarted. Just close it and start it again)
  • Open "Macro" -> "Modify Shortcut/Delete Macro..."
  • In the window select "plugin commands" tab
  • Search for the command you just added, select it, and click on Modify to add a keyboard shortcut (I use Alt+S, so I can save and then compile quickly.)

 

If you edit and compile just in Skyrim\Data\ or Fallout4\Data\ folders, then you are ready to go.
If you use Mod Organizer to keep and edit your mods, then you may want to add the dependencies of your mod too: Edit NPPScriptCompile - Extended.bat, and just put the extra references you need. Be aware that you need as first name of the directory the name of the folder that contains the mod in Mod Organizer\mods\ directory.

 

To activate the auto-complete just go in Notepad++ and open Settings->Preferences..
There is an autocomplete tab, just activate it.

 

In this version if you type FIXME, it will appear like: FIXME. With a yellow background.
You can collapse Functions, Events, States, if/elseIf/else/endIf statements.
You can also add a comment like like: ; ((- Some meaningful name
And close it with: ; -))
This will create a "spoiler" inside your code, useful to group and collapse whole sections of your code.

 

This version works (except the code compilation that requires a slightly different file, not difficult to create) also for Fallout4 Papyrus.

 

Enjoy.
CPU


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Slime girl Model

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File Name: Slime girl Model

File Submitter: Sofian

File Submitted: 15 Jul 2016

File Category: WIP / Beta


OK so i haev this mesh and texture but i dont know how to make a working skeletion for it if any one could turn it into a usable race you have my blessing just be sure to upload ti once its working please so we all can use it


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The Forbidden Island

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File Name: The Forbidden Island

File Submitter: DJRedRad

File Submitted: 17 Jul 2016

File Category: Quests

Requires: Every DLC


 

As soon as I upload the mod today, I will post the link here. I will also try my best to use a compressor to try and see if I can just upload it on the site, link will be available today.

 

Download it on Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=726685989

 

Download it from my website

 

Authors Note
This is the BETA version of the Forbidden Island I had no intention to release this mod, I was going to bunk it, as I'm starting the Forbidden Island all over again from scratch, but I guess something is better then nothing


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Scent of Sex 1.2a

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Description of Scent of Sex (SSX) - Version 1.2a

 
 
This mod spices up the life in Skyrim, by adding a way to have controlled sex scenes.
Scent of Sex is the replacement of my old mod Oral Only.

 
Scent of Sex allows you to define a set of "Sex Rules" to define what type of sex will be done, and under which conditions.
The rules can be fully defined by the user, and they can enable an enormous variety of different sex situations.

 
Warning, this mod requires to define the sex rules, and this task is not really easy. Read the documentation in the support topic, or at least follow the step-by-step instructions posted in the support topic.
The mod can be used in three ways: Easy, Normal, and Expert. Easy will reduce the options of the MCM menu, while Expert will allow you to define some really complex rules.
The level of the Options Complexity can be defined in the main MCM page.

 
In case you think the mod is too complex, just set the option "Complexity Level" to "Easy" in the main page of the MCM.
 
Ask in the support topic if you need help in defining a specific rule, or check the examples provided in the documentation.
 
This mod requires SkyUI version 5.1 and SexLab version 1.6 HF2 or newer (It works just fine with SexLab version 1.61b.)
 
The full documentation to configure the mod and create the Sex Rules is available in the first post of the support thread.
The second post of the support thread has a step-by-step guide to create some rules, including an explanation of the steps and some screenshots.
The third post contains some extra info, like the frequently asked questions, how to translate the mod, and the full format of the JSON configuration file.

 
If you have problems in starting the mod or the MCM, check if SKSE is able to allocate memory. Usually re-installing SKSE 1.7.3 fixes many problems.
 
A reduced - light - version of the mod (no aggressiveness, no rapes, no creatures) is available also on Nexus.
 
Warning: if you had version V1.2 then you are good to direct upgrade. If you had any previous version then you need a clean save! Config and Rules from version 1.0 are NOT compatible.
If you don't know how to do it follow the instructions in the spoiler

Spoiler

 

Development GIT Branch (Version 1.3): GitLab URL

 
Credits:

Spoiler

 

 

Current known problems
 Many. Jut wait for version 1.3.
 

What is new

Spoiler

 
Enjoy this mod.
CPU

 
 
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Being a Guard

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File Name: Being a Guard

File Submitter: ffabris

File Submitted: 25 Jul 2016

File Category: Quests

Requires: See description


This is a silly, cheesy, non-immersive, sex-filled little romp for gay men. It totally breaks immersion! If that doesn't sound like your cup of tea, don't download it. I won't make it more serious; there are abundant other mods like that.

 

Start the quest going by speaking to any guard in Whiterun (within the city).

 

While I have done my best to try to not break the vanilla game, this might still happen. So I recommend this mod for those who have completed the vanilla game, or who (like me) have stopped playing it entirely.

 

Required
This mod requires all the ones below - along with their requirements.

"Before the Storm" must be completed, or use a mod that removes the quest, such as Skyrim Unbound. You also need to have enough male guards available. Up to 4 are needed, depending.

 

Recommended

 

Possible Conflicts
Anything that drastically alters the interiors of the Whiterun guard barracks or jail, Riverwood Sleeping Giant Inn, the river edge between Riverwood and Half-Moon Mill, near North Shriekwind Bastion.

 

Credits

Troubleshooting
Spoiler

Afterword
Spoiler


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SexLab Animation Tag Editor (SLATE)

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File Name: SexLab Animation Tag Editor (SLATE)

File Submitter: BeamerMiasma

File Submitted: 26 Jul 2016

File Category: Other

Requires: SexLab, SkyUI


SexLab Animation Tag Editor

(SLATE)

 

 

 

What is it?

 

SLATE is a tool for SexLab power users and tag fanatics. Originally it was part of my mod SLEN, but I got some requests to release it as a stand-alone tool for those who don't use SLA and therefor cannot install SLEN.

 

SLATE allows you to load a set of SexLab animations in the MCM menu, select a number or all of them, and then add or remove tags to those animations. This can be used for various things like opening up animations for different gender groups, adding missing Oral/Vaginal/Anal tags to animations, making Doggy/Doggie/DoggyStyle tags uniform, etc. The possibilities are endless.

 

For a practical usage example, check this post, but please don't post any replies regarding SLATE there, use the SLATE support thread instead.

 

Translators welcome, contact me by PM if interested.

 

A number of standard Animation Sets are defined, but if that is not enough you can switch to a custom animation set file, a simple json file in which you can define your own animation sets. The file and explaining text file can be found in the Skyrim/Data/SKSE/Plugins/SLATE/ folder. Read the "SLATE Custom Animation Sets.txt" file in that folder before you start editing anything. You can define your own animation sets in the "SLATE_Custom_AnimSets.json" file. This file contains additional helpful comments.

 

If you really know what you're doing, you can also edit the other 2 files in that folder, but this will void all warranty so don't come complaining here if you destroy things ;) In case of emergency just re-install the json files from the download.

 

Slate only contains an MCM menu. As such it is entirely unimportant where you put it in your load order and has no effect on the performance of your gameplay.

 

Requirements

  • Up to date Skyrim.
  • SexLab 1.62 and its requirements (might work with older, but untested and unsupported).
  • SkyUI 5.1 and its requirements (might work with older, but untested and unsupported).

 

Installation

  • Use a mod manager, or just unpack the archive to your Skyrim folder.

 

Upgrading

  • If you have edited your custom animation set file, make a copy of it first!
  • Overwrite the older version. You can choose not to overwrite the custom animation set file if you have edited it.
  • If you chose to overwrite everything, you can recover your custom animation set file from the copy you made.

 

Uninstalling

  • If you used a mod manager, just uninstall as usual.
  • If you did a manual installation, delete the SLATE.esp and SLATE.bsa files from the Data folder, and delete the SLATE folder from Data/SKSE/Plugins/.

 

Translations

  • Many thanks to CGi for the German translation.

 

Credits

  • SexLab
  • PapyrusUtil
  • JsonUtil
  • SkyUI
  • SKSE


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Deviously Training

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File Name: Deviously Training

File Submitter: skyrimfet

File Submitted: 31 Jul 2016

File Category: WIP / Beta

Requires: SexLab, SexLabAroused, Zaz Animation Pack, Devious Devices


hi everyone

 

With pleasure I want to present you my new, experimental mod. I'm not a native english speaker so I will write here not a lot :)

 

About this version.
It's first version. It's mean that you could only try this mod, not play with it. (your risk)

 

Few words about mod
This mod scan player for DDevices and add negative/positive buff depend of kind of restrains. All is based on leveling system, when you wear some devices longer then you got smaller debuff and when you get high level you can get small buffs.

 

What this mod include now?
-support for boots (speed/sneak)
-support for blindfold (rotate npc / detect life)
-support for corset (speed/carry weight/ speed attack)

 

Additionaly i made simple event system: from time to time your PC can scream, heavy breathing etc. ... to remind that you wear devices.

 

What's in next version?
Add few magic effects, add description in MCM
I realy want feedback and your ideas about next parts of DD's!

 

I gave mod. what I wont now for You?
Ideas, sugestions and corrections :)

 

For example, chastity belt could add [...]

 

Conflicts
I'm inspirated by mod "Devious High Heel Training" i want to spread system for more DDevices.
Actualy my mod doubles debufs from DHHT so when you will use both you can got very high speed debuff.

 

Recomendations?
All what add in game DDevices


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Devious Training

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File Name: Devious Training

File Submitter: skyrimfet

File Submitted: 31 Jul 2016

File Category: WIP / Beta

Requires: SexLab, SexLabAroused, Zaz Animation Pack, Devious Devices


Hi everyone!

 

With pleasure I want to present you my new, experimental mod. I'm not a native english speaker so I will write here not a lot :)

 

About this (WIP) version.
It's first early version. It's mean that you could only try this mod, not play with it. (your risk)

 

Updates
You don't need clear save!

 

0.2

  • -Many mods affect on speedMult and carry weight so I added condition in MCM to prevent situation when carry weight is lower than for example 50... Simple: you can limit debuff for carry weight and speedMult.
  • -Scanner works but is still not accessable in MCM.
  • -I'm trying to change name from Deviously Training to Devious Training
  • -Many small fixes

 

Next version? I think that I have finaly good base to start working harder with items :)

 

 

Few words about mod
This mod scan player for DDevices and add negative/positive buff depend of kind of restrains. All is based on leveling system, when you wear some devices longer then you got smaller debuff and when you get high level you can get small buffs.

 

What this mod include now?
-support for boots (speed/sneak)
-support for blindfold (rotate npc / detect life)
-support for corset (speed/carry weight/ speed attack)

 

Additionaly i made simple event system: from time to time your PC can scream, heavy breathing etc. ... to remind that you wear devices.

 

More information - here!!

 

I gave mod. what I wont now for You?
Ideas, sugestions and corrections :)

 

I realy want feedback and your ideas about next parts of DD's!

 

For example, chastity belt could add [...]

 

Conflicts
I'm inspirated by mod "Devious High Heel Training" i want to spread system for more DDevices.
Actualy my mod doubles debufs from DHHT so when you will use both you can got very high speed debuff.

 

Recomendations?
All what add in game DDevices


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Slut

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File Name: Slut

File Submitter: Dooge

File Submitted: 06 Aug 2016

File Category: Quests

Requires: Sexlab, Sexlab aroused, Fuz Ro D-oh


What it is

 

SLUT is a story of the Dragonborn who had to submit.

 

This is early concept work in progress. Stuff ain't perfect.

 

In specific details

 

Plan:

 

Lot of dialogue and interaction. Story version of Submissive lola?

 

Specifics in the manual included within the download.

 

How to play

 

It all starts by talking and being too nice. Pick anyone you fancy, civilian, lord, enemy (if you can speak to them), follower.


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Devious Framework

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File Name: Devious Framework

File Submitter: legume

File Submitted: 10 Aug 2016

File Category: WIP / Beta

Requires: SexLab, SexLab Aroused, Zaz Animation Pack, Devious Devices - Assets, Devious Devices - Integration, Devious Devices - Expansion


Note: This mod is still in the early stages. While I haven't seen many game crashes that warrant it to be in beta, there are a great deal of mods I have not tested it with so use with caution.

 

Mod Intro (For Users):
While this mod is designed to be a set of resource for modders to use in their own mods, it does come with a number of features users may also want to add to their game. In particular there is a companion support mod I created to test and verify the resources of the framework mod which has a number of features.
Have you installed Slave Girls by hydragorgon? Have you seen the slaves being led around Skyrim by their owners or various slavers? Have you ever wondered what it would be like to be captured like those slaves?
To test the leash feature of the framework mod the support mod gives a "mystical rope" to various slavers around Skyrim which they can use to capture you as they carry on their way. It can be quite difficult to fight with such a rope around your neck and the slavers will use this advantage to subdue you should you try to resist.
Have you seen the various BDSM furniture around Skyrim and found them to be a little too safe? The support mod can make such furniture "auto lock" for a configurable amount of time. As well, if you are sitting in such furniture nearby NPCs may just decide to lock it on you, not letting you out for a while.
Do you find it too easy to dress in Skyrim? You've just been stripped by an attacker? No problem. You just press a button and you are fully clothed again. You're wearing an arm binder? No problem. You can still dress yourself with the press of a button. This mod adds some restrictions on when you can dress, such as blocking leg wear and body armour when wearing a hobble.

 

Mod Intro (For Modders):
This mod was developed with two primary goals in mind:
1. Reduce the number of mods that check the state of the player. The user could have several mods installed which all periodically check: the vulnerability of the player and whether they are available for, sex, enslavement, etc. Rather than having each mod check all of these things individually, this mod tries to keep track of such information and make it available to other mods in an easy to use interface.
2. Encourage co-operation between other mods. I saw a thread in one of the mods the other day that two mods were conflicting. One author suggested that the other mod "check certain variables" to see if his mod was in the middle of a scene to avoid such conflicts. Under this process, for example, before beginning a scene mod X would need to check some variables to see if Deviously Helpless has a scene running, or Sanguine Debauchery (SD+), or Deviously Cursed Loot, or Captured Dreams. Mod Y would also have to make the same checks each time it wanted to start a scene. When a new mod (mod Z) is created mod X and mod Y would both need to be updated to now also check if mod Z is in a scene. Mod co-operation would be much smoother if this information were in a common place.
Warning: My mod will only effectively achieve these goals if other mod authors use my mod's API to check statuses and to update statuses as their mod does things. So far I have not received a lot of initial interest from the modding community so my mod may not provide very much benefit. On the other hand, however, the mod is pretty light-weight and can most likely be installed/uninstalled without much of an effect on the game.
The full API for modders can be found on the Git Hub page for this mod:
https://github.com/DeviousFramework/SkyrimDeviousFramework
If you need sample code for using this mod (or sample code used in this mod) that is not available from the Git Hub Wiki send me a message of what you are trying to do and I'll see what I can do.

 

Requirements:
Version numbers listed here were tested with version 1.00 of this mod:
SexLab 1.61b
SexLab Aroused Redux 27a
Zaz Animation Pack 6.11
Devious Devices - Assets 2.9.0
Devious Devices - Integration 2.9.2
Devious Devices - Expansion 1.2.3

 

The following mods are also recommended:
Provides slavers that work with the leash game:
Slave Girls by hydragorgon 827

 

Provides "seductive" clothing and armour options:
Selene by Neo
Slave Leia Renewal
UNP Leather Clothes
UNP or UNPetite - Academy Dropout
Other UNP outfits by Nightasy

 

Adds the option of using the Devious Framework leash with SD+ (Warning: This feature still needs improvements!)
Sanguine Debauchery Enhanced 3.5

 

Installation:
Most likely you will want to install both mod files (DeviousFramework_..._.7z, and DfwSupport_..._.7z).
Don't forget to save and reload the game after the mod is installed and initialized.

 

Please use a mod manager. Only tested with Nexus Mod Manager.
Or
Unpack the 7-Zip files to your Data directory.

 

The Framework mod (DeviousFramework_1_00_160810.7z) is the main resource framework for modders. Because it may become a dependency for other mods It is intended to be as light weight as possible and only contain features to be used by other mods. From the user's perspective it won't really do anything on it's own (other than clothing blocking).
The support mod (DfwSupport_1_00_160810.7z) is where I am "playing" with the features available from the framework mod. These features tend to be a little bit heavier on the papyrus and are not required for the framework features to work. The support mod contains: 1 features I would like to see in the game, and 2 features that test, verify, and validate the framework mod.

 

Known Bugs:
1. After starting the game for the first time I've found you need to save and reload before some features will work. Not sure why.

 

2. When the player is freed from her SD+ owner this mod does not properly detect that and clear the master from the framework or release the leash. It is not recommended to turn on this feature other than for experimentation with the leash.

 

3. In some games I've found moving while the player's leash is being jerked causes the game to crash. If you find the game crashing a lot try not moving until the player is beginning to stand up.

 

4. Similar to item 3 if the game crashes during BDSM furniture scenes try not moving during the scene. (it is not like you would be able to get away anyway).

 

5. The player gets locked into alchemy tables with the autolock feature as if they were BDSM devices. Fixed in 1.01

 

6. Sometimes MCM menus do not function properly after installing. Trying to open them will cause all MCM menus to show nothing. I have seen this problem caused by the MCM initialization code failing to run all of the way through. This leaves the Devious Framework script in a broken state and makes the game more or less unusable. Reloading a game that was saved prior to installing the Devious Framework mods can sometimes resolve this issue. I have seen the issue twice. One time I needed to re-load the game once. The other time I needed to reload the game three times. Unfortunately I have no ideas how this issue can be fixed as the papyrus engine simply stops running the code in the MCM script.

 

Change Log:

Spoiler


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Paci of Fortify Speech

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File Name: Paci of Fortify Speech

File Submitter: anarky98

File Submitted: 16 Aug 2016

File Category: Other

Requires: DLSkyrim


A small mod for DLSkyrim. Adds 2 pacifiers of fortify speech to the Temple of Kynareth in Whiterun, one in each variety.

 

Yes.


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Pet Collar Comments Beta v1.0

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File Name: Pet Collar Comments Beta v1.0

File Submitter: Kendo 2

File Submitted: 20 Aug 2016

File Category: Misc Sex

Requires: Pet Collar and all of its prerequisits


Pet Collar Comments Beta v1.0

 

What does this do?
If you have the Pet Collar equipped NPCs will comment on your being collared. The comments aren’t degrading for the most part. Mainly, NPCs simply wonder out loud why you’re wearing a collar, but depending on the voice type and Factions involved they might be a little blunt, but nothing they say will be out of character for that particular voice type.

 

Disclaimer: What I have so far works but don’t get attached to it since things will likely change. It’s a beta, that means you’re play-testing, NOT playing. If you're thinking to yourself 'Another mod already does this' then that's the mod you should be playing. I'm making this FOR ME and I'm sharing it because I'm nice...sorta..not really...I'm a savage dick but I'm sharing it anyway so STFU.

 

What does the mod change or add?
It doesn’t ‘change’ anything and no vanilla quests or NPCs were altered to make this work. There are two new world interaction commenting quests with new globals. The mod does not rely on vanilla quests or scripts. You can install or remove the mod at leisure and it won’t break anything...in theory anyway.
Any NPC with a shared voice type or unrestricted dialogue can make a collar comment. The soldiers at the Civil War camps will also comment, with the very remote chance of your character being used. You’re wearing a slut collar and you’re standing in the middle of a military camp. What did you think would happen?

 

How does this work? (The Details)
If an NPC has a voice type or Faction that allows them to comment on your character being naked or wearing College robes they will also comment about the Pet Collar. The comments will appear as Hello statements or when you activate an NPC who has the lines available.
The commenting quests have an internal timer set to one game hour. Once an NPC comments on you being collared the quest stops and no other NPCs will be able to comment until the timer runs out. Once that happens the comments start again. Rinse/Repeat.
The collar comments to not interfere with the vanilla world interaction quests in any way. An NPC might comment about you being collared and also comment about you being naked or wearing College robes.
This mod does NOT change guard dialogues or those of enemy factions like bandits or necromancers. Both Defeat and Submit have dialogue for enemy factions and fucking with the guard dialogues is just asking for trouble. If it doesn’t need to be changed or if changing it breaks something...then don’t change it if you don’t have to.

 

Load Order
No matter where you have Pet Collar stacked, this mod needs to be after it. Otherwise it won't work or your game will crash on load.

 

Future Plans
I’m treating Pet Collar as a framework, not a stand alone mod. Pet Collar Comments is simply the ground work for me to integrate that framework into the game world the way I want it to be.
Next on the agenda is Faction specific comments and some interaction between the NPCs and the player. For instance, if you’re wearing a pet collar maybe Vex from the Thieve’s Guild will make you lick her boots. Or maybe Phinis at the College has his lecherous eye on you. We’ll see.
Eventually I will integrate Followers with additional dialogue where you can be their submissive little toy.

 

Credits
Yurik, Ashal, the DD team, etc.

 

Permissions and What-Not
Nothing I make goes to Nexus. Period. This mod is still in early beta so don’t hi-jack it for internet fame.


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Richard Riekling

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File Name: Richard Riekling

File Submitter: PCGameFanatic

File Submitted: 23 Aug 2016

File Category: Misc Sex

Requires: Skyrim, Dragonborn.


Have you ever wanted to have boom, boom with a riekling or your riekling husband or even had the chance to marry one, but got fed up with console commands, then here you go.
This is my first and only mod that I have released that I feel OK with. This add's Richard Riekling to Skyrim you can find him upstairs inside breeze home in Whiterun. If you expect boom, boom you will have to install the mods needed.
He has had his voiced changed to that of MaleDrunk (This enables him to be spoken to and hired as a follower) He is a follower and a potential spouse ( yes you can marry him lol). If you want boom, boom with him please download mods that allow this. If you part ways and recruit another follower, he will return to Breeze home. My advice to you, if you run him with Sexlab, random sex, and a pregnancy mod <assuming you have the add-on patch) you will end up with little rieklings running around, that is if you have Lydia and a Wife there. (With him please drop creature percentage in random sex settings). Unless you want Skyrim repopulated with little blue rieklings :-).
He will level with the player, but he is capped at level 150. Please note this is mainly a fun mod.
Just extract or add with MO/NMM and tick esp. Any problems send me a message on LL and I'll reply very quickly.
Been tested with the latest Sexlab and mods that run alongside Sexlab with no probs.
As with all spouses, he will open a store and supply you with a home cooked meal every 24 hours. (Not tested with LoversComfort).
To get him to marry you, just approach after talking to Maramal, wearing the Amulet of Mara.
Added a few screenshots, that prove he is not fussy in what he pokes. :-)
Did a quick test with FurtherLoversComfort and can confirm it does work with Richard.
Also note: You must have purchased Breeze Home before recruiting him, as sorry so say he can not use the lockpick skill as he is too small to reach the lock.


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