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Pet Collar Comments

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File Name: Pet Collar Comments

File Submitter: Kendo 2

File Submitted: 20 Aug 2016

File Category: Misc Sex

Requires: Pet Collar and all of its prerequisits


Pet Collar Comments

 

Note!!!
As there have been no reports of issues where the mod is not working, conflicts, or other Bethesda/Skyrim stupidity this mod is no longer in Beta. I am considering this manifestation as a 'stand alone that works as intended'. Extensions, expansions and addons to this mod will be handled on upcoming separate or individual mod pages. For those of you following the mod, sorry for the multiple updates. For whatever reason LL will not register font and color changes without redoing the whole fucking page...every time I change something.

 

What does this do?
If you have the Pet Collar equipped NPCs will comment on your being collared. The comments aren’t degrading for the most part. Mainly, NPCs simply wonder out loud why you’re wearing a collar, but depending on the voice type and Factions involved they might be a little blunt, but nothing they say will be out of character for that particular voice type.

 

Disclaimer: What I have so far works but don’t get attached to it since things will likely change. It’s a beta, that means you’re play-testing, NOT playing. If you're thinking to yourself 'Another mod already does this' then that's the mod you should be playing. I'm making this FOR ME and I'm sharing it because I'm nice...sorta..not really...I'm a savage dick but I'm sharing it anyway so STFU.

 

What does the mod change or add?
It doesn’t ‘change’ anything and no vanilla quests or NPCs were altered to make this work. There are two new world interaction commenting quests with new globals. The mod does not rely on vanilla quests or scripts. You can install or remove the mod at leisure and it won’t break anything...in theory anyway.
Any NPC with a shared voice type or unrestricted dialogue can make a collar comment. The soldiers at the Civil War camps will also comment, with the very remote chance of your character being used. You’re wearing a slut collar and you’re standing in the middle of a military camp. What did you think would happen?

 

How does this work? (The Details)
If an NPC has a voice type or Faction that allows them to comment on your character being naked or wearing College robes they will also comment about the Pet Collar. The comments will appear as Hello statements or when you activate an NPC who has the lines available.
The commenting quests have an internal timer set to one game hour. Once an NPC comments on you being collared the quest stops and no other NPCs will be able to comment until the timer runs out. Once that happens the comments start again. Rinse/Repeat.
The collar comments to not interfere with the vanilla world interaction quests in any way. An NPC might comment about you being collared and also comment about you being naked or wearing College robes.
This mod does NOT change guard dialogues or those of enemy factions like bandits or necromancers. Both Defeat and Submit have dialogue for enemy factions and fucking with the guard dialogues is just asking for trouble. If it doesn’t need to be changed or if changing it breaks something...then don’t change it if you don’t have to.

 

Load Order
No matter where you have Pet Collar stacked, this mod needs to be after it. Otherwise it won't work or your game will crash on load.

 

Future Plans
I’m treating Pet Collar as a framework, not a stand alone mod. Pet Collar Comments is simply the ground work for me to integrate that framework into the game world the way I want it to be.
Next on the agenda is Faction specific comments and some interaction between the NPCs and the player. For instance, if you’re wearing a pet collar maybe Vex from the Thieve’s Guild will make you lick her boots. Or maybe Phinis at the College has his lecherous eye on you. We’ll see.
Eventually I will integrate Followers with additional dialogue where you can be their submissive little toy.

 

Credits
Yurik, Ashal, the DD team, etc.

 

Permissions and What-Not
Nothing I make goes to Nexus. Period.


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SexTalk [Gay]

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File Name: SexTalk [Gay]

File Submitter: ffabris

File Submitted: 25 Aug 2016

File Category: Dialog Sex


SexTalk is a mod for gay men, similar to SLEN, but with 95% less functionality. In short, the idea is: talk to a (male) NPC, get sex going. Nothing else.

 

That said, SexTalk has a few extra features. In particular: lots of dialog, and once you've decided what you want to do, the NPC will follow you to where you want to "get it on". Oh, and also, after sex, you get a bit of conversation. (It always annoyed me that NPCs would just walk away, like nothing happened at all. Feels very jarring to me, so that was the main reason I decided to write this mod.)

 

This mods fits my KISS (*) style: few options, no frills, no fuss, no going nuts over a ton of settings and understanding what they do and how they interact with other options. Currently, these are the options:

  • Sex can increase relationship rank: what it says. If this is enabled, you can specify:
  • Acquaintance -> Friend: Chance of relationship increase from Acquaintance to Friend.
  • Friend -> Confidant: Chance of relationship increase from Friend to Confidant.
  • Confidant -> Ally: Chance of relationship increase from Confidant to Ally.
  • Ally -> Lover: Chance of relationship increase from Ally to Lover.
The right side of the MCM panel will show whether you have certain animation types available. This serves to indicate if some dialog choices will be available when chatting up an NPC. So if you have no hand-job animations, you won't be able to suggest a mutual JO. Same for fisting. Lack of n-some animations will restrict the number of participants in an orgy.

 

Note: If you installed SexTalk in a new game, then SexLab will not have initialized when SexTalk does. Thus the above indicators will all be unchecked. However, SexTalk runs this check on each game reload, so once you have set up your game, save, exist, reload, and the indicators will show correct values.

 

Some specifics...

 

If your relationship with an NPC is low, and they're not aroused enough, and your speechcraft is low, they will refuse sex. No chance to haggle or bribe, they just walk away. If your relationship with an NPC is low, sex will be aggressive (they're little more than strangers, so no "sweet" stuff).

You can select aggressive and group sex with NPCs of any relationship level.

 

Once you've decided on the sex act, the NPC goes into follow mode, so you can go somewhere private, if you want. Talk to him again to get things doing. After sex, there is more conversation. If the NPC is a lover, then you also get a kiss animation (unfortunately, with SexLab, that will result in orgasm; no easy way to prevent that).

 

Nothing in the mod prevents it from being used by female players. However, the dialog is very much geared to MM sex. I made this MM-specific for two reasons: 1. If I attempted to write FM or FF dialog, I would be laughed off the site. 2. The sheer quantity of dialog involved was a tad overwhelming.

 

Requirements

RecommendedThanks to...
Vachnic and jackharrow for testing and feedback.

 

(*) KISS ... Keep It Simple, Stupid!


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Slave Trainer

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File Name: Slave Trainer

File Submitter: shakrum

File Submitted: 26 Aug 2016

File Category: Other


Slave Trainer is a mod inspired by games like Slavmaker.
You capture or buy one slave, train her and then sell her, maybe turning a profit.
THIS IS NOT A QUEST. This mod is about enslaving some random bandit, stripping her naked, teaching some skills and then selling to a slave trader for some septims.

 

Everything is located in Whiterun, so you will spend most of your time there.
Slaves are female only. It is possible to enslave male NPCs but everything was made with females in mind. This might change later.
You can only train one slave at a time.
Slaves are useless in actual combat.
You can enslave friendly NPCs if you really want to. You can't "unenslave" them, so it might break some quests.

 

How to start:
Go to Whiterun and talk to Charna near Hall of the Dead. Hit slave with a Cane to open the menu. Hit slave with a Cane to stop whatever they are doing.

 

Features:
Attributes

  • Obedience - Increases with punishments. When obedience is high enough it starts increasing with rewards. Affects learning speed.
  • Fear - Increases with punishments, decreases with rewards.
  • Sanity - Goes down when both Obedience and Fear are too high. When reaches 0 slave becomes mindbroken, making them really cheap.
Quirks
  • Pain Tolerant - Spanking does nothing
  • Masochist - Spanking is a reward
  • Frigid - Sex punishments/rewards do nothing
  • Nympho - Sex punishments are rewards instead, sex rewards are double effective
  • Exhibitionist - Being naked is a reward
  • Sanguine - Hard to mindbreak
  • Depressive - Easy to mindbreak
Talents
  • Sex Slave
  • Fighter
  • Enchanter
Activities
  • Changing equipment - Wearing Devious Devices or being naked affects attributes.
  • Sleep - Like a pause button for the mod.
  • Rename - Let's you rename the slave. Purely cosmetical.
  • Pillory
  • Spanking
  • Jail
  • Massage
  • Cunnilingus
  • Training
Trainers
  • Sex skills - Player.
  • Combat - Recruits behind The Companions building. Rape slave when she loses a fight, which also increases sex skills.
  • Enchanting - Farengar. Recharges soul gems while slave masturbates (don't question it).
Cane
  • Hit slave to give orders.
  • Hit slave to stop current activity.
  • Hit any NPC during the pillory scene to start sex.
  • Hit any NPC to enslave it (there is a health threshold option in the mod menu).
Auction
  • Charna in Whiterun will always have some untrained slaves to sell. She will also buy your trained slaves.
People looking for slaves
  • Charna
  • Balgruuf
  • Eorlund
  • Hulda
Appearance
  • Usually slaves look angry when you just enslave them and later become sad/happy depending on what you do to them.
  • Slaves try to hide their private parts in shame if you strip them.
  • They also get dirtier with time (Slavetats).
Requirements:
Installed and working:


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Scent of Sex

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File Name: Scent of Sex

File Submitter: CPU

File Submitted: 10 Jul 2016

File Category: Misc Sex

Requires: SexLab 1.62, SkyUI 5.1



Description of Scent of Sex (SSX) - Version 1.3

 

This mod spices up the life in Skyrim, by adding a way to have controlled sex scenes.

 

Scent of Sex allows you to define a set of Sex Rules to define what type of sex will be done, and under which conditions. The rules can be fully defined by the user, and they can enable an enormous variety of different sex situations.

 

Ask in the support topic if you need help in defining a specific rule, or check the examples provided in the documentation.

 

This mod requires SkyUI version 5.1 and SexLab version 1.62 or newer.

 

The full documentation to configure the mod and create the Sex Rules is available as PDF and Word document.

 

A reduced - light - version of the mod (no aggressiveness, no rapes, no creatures) is available also on Nexus.

 

Share your Rules: Do you want to share the sex rules you created? Post them here!

 

Warning: you need a clean save in case you had version 1.2.
If you don't know how to do it follow the instructions in the spoiler

 

Spoiler

 

Credits:

Spoiler

 

Currently knew problems

 

No one

 

What is new

Spoiler

 

Enjoy this mod.
CPU


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Scent of Sex - Sex Rules Exchange

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Scent of Sex

Sex Rules Exchange Thread

 

Hello, if you use Scent of Sex, and you create some awesome sex rules you want to exchange, you can post them in this thread.

Please always tell the version of Scent of Sex the rule is for.

And please add a description for the rule (in the MCM you can edit the rule description inside the Rule Properties page.)

Export the rule as JSON file, and post it here.

 

Happy Modding,

CPU.

Richard Riekling & Co

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File Name: Richard Riekling & Co

File Submitter: PCGameFanatic

File Submitted: 23 Aug 2016

File Category: Misc Sex

Requires: Skyrim, Dragonborn.


Hi all,
Firstly, may I thank you all for downloading my mod and hope you have had some fun hours with Richard but alas Richard has had his past catch up with him.
Now I have looked into this a lot and have decided to implement quests, So on this update, I have added Ralph Riekling and his trusted Bristleback Barry. Not much of quests yet and am still at the drawing board with those, but read the note and see the direction I am coming from.
If you have kept the original readme of Richard then this can be seen as an add on to it.
And with Richard, everything in his readme is still the same.
To run this, please remove Richard Riekling esp, from your game and install the Richard Riekling & Co.esp as this has Richard already in it.
Now this adds Ralph Riekling and Barry Bristleback, to Skyrim there is a back story which I am implementing into my mod to answer why are there particular Rieklings and Bristlebacks here, well if you go to Riverwood around by the lumber mill will be Ralph and Barry, also a table with Bow and a couple of arrows, along with a note. Ralph can also be >married< this will be removed in next update), and is a follower as of today I have not enabled Ralph and Barry to travel through teleport cells yet.
Good luck
Darren aka PCGameFanatic.
I have also decided to rename the esp as you now see it, the reason being it allows me to add more as I go along.
Still requires Skyrim and Dragonborn.
All I request is you keep him of STEAM Workshop, and if you want to use him, please ask first he might only be vanilla assets but it was my time to make him and put into the game.


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Attached Thumbnails

  • 20160823151557_1.jpg
  • Standard Dialogue.jpg

SexLab Fade to Black

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File Name: SexLab Fade to Black

File Submitter: CPU

File Submitted: 08 Sep 2016

File Category: Sex Effects

Requires: SexLab


SexLab Fade to Black - V1.3b

 

This mod was done from an idea of Funnybizness.
When a SexLab animation starts and ends, a fade to back is applied.

 

You can define when the fade is applied at the start of the animation (3+1 different ways, including don't fade to black at start.)
You can define when the fade is applied at the end of the animation (5+1 different ways, including don't fade to black at start.)
You have 9 different fade modes (variation in luminosity and blur.)
You can specify the length and the transition time.

 

All changes can be done in the MCM.

 

All settings are stored in a JSON file.
The file can be found in: Data\SKSE\plugins\SexLab FadeBlack\SexLab FadeBlack Config.json

 

Enjoy.
CPU

 

 

For ENB users!
The default ENB Effect settings completely ignore the color correction applied by ImageSpaces. No way to alter this by a mod.
But you can edit the file enbeffect.fx and find: //#define APPLYGAMECOLORCORRECTION
Then replace it with: #define APPLYGAMECOLORCORRECTION
(That's it, just remove the two slashes at the begin.)
You ENB will still work, but the normal game color correction will be used.
So you can fade to black using an ENB settings.


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Combat Sex Shout

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File Name: Combat Sex Shout

File Submitter: johnbturnip

File Submitted: 17 Sep 2016

File Category: Combat Sex

Requires: SexLab Aroused


 

 

A simple, to-the-point mod that lets you try to initiate sex with your opponent if their health is low. Simply use the Combat Sex Shout on your opponent, and you'll have a chance of successfully fucking them.  Like catching a Pokemon, lowering their health gives you a greater chance of success.  Additionally, you can increase your chances by increasing your opponent's arousal.  You can configure the details in the MCM.

 

After you successfully cast the spell on them, there will be a 10 minute cooldown where you can't use it on the same NPC.  Failed attempts do not trigger this cooldown, so you can keep trying until it succeeds.  After success, though, you'll need to find a different victim.

 

No frills, no heavy scripts, no extra features that you don't want. Just a simple way to initiate sex with your enemy.

 

 

 

download.png
Click here to download this file

 


Sexlab Solutions español

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File Name: Sexlab Solutions español

File Submitter: xbloodxwestx

File Submitted: 22 Sep 2016

File Category: Quests


Hoy les traigo una traducción para mis compañeros hispano hablantes

 

La traducción esta echa al 100 % exceptuando los pequeños mensajes que salen en la esquina
superior izquierda de la pantalla.

 

Primero necesitas instalar el mod original y después reescribir el .esp

 

http://www.loverslab.com/files/file/1635-sexlab-solutions-504-10-august-2016/

 

Si hay algun error por favor avisenme.


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Sexlab Solutions español

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File Name: Sexlab Solutions español

File Submitter: xbloodxwestx

File Submitted: 22 Sep 2016

File Category: Quests

Requires: Skyrim, Sexlab solutions 5.0.4


Hoy les traigo una traducción para mis compañeros hispano hablantes

 

La traducción esta echa al 100 % exceptuando los pequeños mensajes que salen en la esquina
superior izquierda de la pantalla.

 

Primero necesitas instalar el mod original y después reescribir el .esp

 

http://www.loverslab.com/files/file/1635-sexlab-solutions-504-10-august-2016/

 

Si hay algun error por favor avisenme.


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Flimsy Ragdolls

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File Name: Flimsy Ragdolls

File Submitter: downjonsie

File Submitted: 28 Sep 2016

File Category: Framework & Resources

Requires: XPMSE and it's requirements.


 

 

I tweaked the XPMSE skeleton to have a more flimsy ragdolling affect (bodies now lay flat on the ground as they are intended to do), similar to that of the (for some reason obsolete now) CUTE ragoll mod. I will be keeping this up-to-date with Groovtamas rig
If you see anything that needs to he tweaked, just say so.

 

Requires original XPMSE (and it's requirements) just overwrite with this file
http://www.loverslab...extended-xpmse/

 

All credits go to Groovtama, XP32 and SKulltyrant and their testers/collaborators.

 

*fixed over-twisting arms, positive variable spine plane min. values.*

 

Attached File  Flimsy Ragdolls.7z   20.52KB   97 downloads

 

Sexlab_Achievement

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File Name: Sexlab_Achievement

File Submitter: yugioh2015

File Submitted: 06 Oct 2016

File Category: Misc Sex

Requires: SexlabFramework 1.60+


I've downloaded many files from this site, so I think it's time to make my own contributions.

 

#1 What's this mod?

 

Besides watching the animations, I find it lack motivations for players to sex around in Skyrim. This plugin is, as the name suggests, an achievement system built on SexlabFramework. Now players have a handful of lovers list to finish, and after compeletion players will get permanent buffs and powerful spells. There's also memories to add some flavors.

 

Basicly the procedure goes like this. First you open the MCM and see this:
http://imgbox.com/8DwCXnNi

 

After some fun
http://imgbox.com/SDyHHj6D
Now you can see the statistic goes up and memory unlocked.
http://imgbox.com/ctcZDxmR
I spent quite some time photoshopping the pictues, so I think I should post one here.
http://imgbox.com/n0Qep5fb

 

#2 Requirement and notices
Reuqirement: SexlabFramework 1.60+
Compatibility: shoud work fine with all mods.

 

Notice:
1. This mod doesn't need creatures-related mod as requirement, but if you don't have you can't get all the achievements. I use More Nasty Critters by dentarr, but any should work as long as it uses the SexlabFramework.
2. In some rare cases you may find the statistic didn't go up. This is not a bug and has something to do with the algorithm working behind the scene. To put it simple it's because of the creature's race. If this happens just give up this creature and find another. If you want to know why see more information in the Design section.
3. This mod is meant for a female character. If you play a male one you should skip it because the descriptions will be awkward and statistics will not work properly.

 

#3 Design
For those who wants to know what's working behind the scene or whether this mod is reliable, see this demonstration.
http://imgbox.com/19gcWo7t
This is the core code of this mod, simple and elegant. Of course it's pseudo-code and there're some implementation details to handle.
The reason why this algorithm can work lies in the well-defined datastructures. You can notice that for each specific i, RaceID[i]/Statistics[i]/NameList[i] all denote the same logical object, so we can use while to do traverse and dump 85 * if-elseif. (There're 85 strings altogether in the datastructures).
But there's a price to pay. In order to make the algorithm work properly, the logical order among all three data structures should be maintained, or else it'll jumble up. But the problem is, in Skyrim system one creature may have many races, for example the spider has FrostbiteSpiderRace/FrostbiteSpiderRaceLarge/FrostbiteSpiderRaceGiant. I handled all these races so there's no problem for spider, but I didn't handle ALL conditions. For example SkeletonNecroRace is left out.
Why didn't you handle for races? Because multiple races means I need to handle these differently, and it hurts the algorithm. I made sure to include all common races, so only in rare cases you may encounter this problem.

 

I hope you can enjoy this mod!


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Follow me for Sex

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File Name: Follow me for Sex

File Submitter: CPU

File Submitted: 08 Oct 2016

File Category: Dialog Sex

Requires: SexLab 1.6


Small mod that adds a dialogue line valid for all adult NPCs.

 

The dialogue line will ask the actor to follow you, then you can ask for sex (also using beds if beds are around.)

 

Up to 4 actors can be set to follow you for sex.

 

And actor following you will NOT be a follower, it will not engage combats and do actions for you.

 

When you are done, you can dismiss the actor with a dialogue line.

 

When asking for sex, the Player sexual orientation and its gender will be considered. If you are a Lesbian, you will not be able to ask sex to males.
If you are straight male, you will not be able to ask for passive sex. Etc.
No MCM, no requirements, no crazy stuff.


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SexLab Parasites - Kyne's Blessing (2016-10-10)

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File Name: SexLab Parasites - Kyne's Blessing (2016-10-10)

File Submitter: skyrimll

File Submitted: 10 Oct 2016

File Category: Quests

Requires: SexLab, Devious Devices, SexLab Aroused


DISCLAIMER: This is a very alpha stage at this point.
It is functional (you will get a chance to receive spider eggs during sex with spiders, with a way to remove them), but the mod is missing many features at this stage.
I am uploading this as a placeholder and to get the discussion thread started.
I am aiming at a more elaborate release around Halloween 2016.

 

In a nutshell, this mod will add several types of parasites as complements to Skyrim diseases.
Each will come with their own mesh, trigger, healing method and side effects.
I am also working on a questline to unify them during gameplay.

 

For example (included in this first release), sex with Spiders will come with a chance of vaginal infection by spider eggs.
You will have to figure out a way to cure that infection (no side effect yet except for increased arousal during sex and inflated belly).
I will eventually add lore and dialogues to seek help in removing the parasites (or using them strategically).

 

REQUIREMENTS

 

SexLab V1.62+ and its requirements:

Devious Devices Integration v3.1 and its own requirementsNiOverride (included in Racemenu) is needed if you want proper inflation of breasts and belly during infections, but it is not required for the mod to operate.
If you want to go that way, you will also need an advanced skeleton like XPMS+


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Attached Thumbnails

  • TESV 2016-10-09 23-39-49-63.png
  • TESV 2016-10-09 11-37-38-52.png
  • TESV 2016-10-08 00-39-31-54.png

SexLab Parasites - Kyne's Blessing (2016-10-15)

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File Name: SexLab Parasites - Kyne's Blessing (2016-10-15)

File Submitter: skyrimll

File Submitted: 10 Oct 2016

File Category: Quests

Requires: SexLab, Devious Devices, SexLab Aroused


In a nutshell, this mod will add several types of parasites as complements to Skyrim diseases.
Each will come with their own mesh, trigger, healing method and side effects.
I am also working on a questline to unify them during gameplay.

 

For example (included in this first release), sex with Spiders will come with a chance of vaginal infection by spider eggs.
You will have to figure out a way to cure that infection (no side effect yet except for increased arousal during sex and inflated belly).
I will eventually add lore, quests and dialogues to seek help in removing the parasites (or using them strategically).

 

Parasites included

 

- Spider eggs (vaginal) / sex with spiders / chance of detached spider penis in addition to eggs
- Chaurus worms (anal) / sex with chaurus
- Estrus Tentacle attacks / harvesting chaurus eggs / EC+ required
- Tentacle Monster armor / chance of infection when attacked by Estrus Tentacle

 

See this post for more details about the parasites ( http://www.loverslab.com/topic/68035-sexlab-parasites-kynes-blessing-2016-10-15/?p=1702419 )

 

REQUIREMENTS

 

SexLab V1.62+ and its requirements:

Devious Devices Integration v3.1 and its own requirementsNiOverride (included in Racemenu) is needed if you want proper inflation of breasts and belly during infections, but it is not required for the mod to operate.
If you want to go that way, you will also need an advanced skeleton like XPMS+

 

Change log

 

Spoiler


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Attached Thumbnails

  • TESV 2016-10-09 23-39-49-63.png
  • TESV 2016-10-09 11-37-38-52.png
  • TESV 2016-10-08 00-39-31-54.png

Rats in the Wall

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File Name: Rats in the Wall

File Submitter: Delzaron

File Submitted: 20 Oct 2016

File Category: Quests

Requires: ZAZ, Amputation framework


RATS IN THE WALL and AMPUTATION

 

Authors : Johnnyone and myself. Heretic for the Amputator framework and script help.

 

What is the content of this mod ?

  • Amputation
- player can loose part of his body by activating some traps (for example, bear traps could ampute your foot)
- you can buy some prothestics to a merchant, localized in Whiterun Drunken huntman.
- You can regenerate your body in Furotubs (Furotubs are present in the Forgotten cave (south to Dragon bridge) or in FTD and TID mods).
  • Rats in the Wall.
A small quest about a missing girl, and a livestock in a dwemer ruin... and you'll join the cattle !
Talk to a guard to begin the quest.

 

About Amputator Framework : you can find that mod here, on LL.
http://www.loverslab.com/files/file/3088-amputator-framework/


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Vampire Thrall Sex Slaves

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File Name: Vampire Thrall Sex Slaves

File Submitter: assiassin

File Submitted: 23 Oct 2016

File Category: Dialog Sex

Requires: Update, Dawnguard, Sexlab (1.62 tested)


Description

 

This mod allows you to use the vampire thralls in the Volkihar Castle as sex slaves; you are their better after all. There are options regarding what kind of sex you want to have and the mod works on male and female NPCs and for male and female players. This mod also allows you to have sex with any NPC that you have turned into a thrall, such as thralls made by the Better Vampires mod. This was the inspiration behind this mod. I was tired of having a collection of vampire thralls in my dungeon that I could feed on but not have sex with.

 

Requirements

 

Dawnguard
Sexlab​

  • SKSE 1.7.3+
  • FNIS 6.0+
  • SkyUI 5.0+

 

Future Work

 

I plan on tweaking the scripts a bit once the SexLab wiki is back up.
I am generally open to suggestions but I don't really plan to update this mod too much. It was just to try modding with sexlab before starting a bigger project.


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[BFA] BeeingFemale Addon for RSChildren

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File Name: [BFA] BeeingFemale Addon for RSChildren

File Submitter: gullu

File Submitted: 30 Oct 2016

File Category: Sex Effects

Requires: BeeingFemale, RSChildren, Sexlab
Special Edition Compatible : No


This is a continuation of milzschnitte's RSChildren-addon, which adds RSChildren features to all the child-NPCs born via BeeingFemale.

 

It adds support for all Child-races from RSChildren, being:
- Breton
- (Breton-)vampire
- Imperial
- Redguard
- Nord

 

features:
- more races
- no neck seams
- more variety in armor and clothing

 

compatibility:
- works with "Armor and Clothing for Kids": http://www.nexusmods.com/skyrim/mods/56670
- regarding SSE: no idea..

 

bugs/known issues:
- neck seams possible on male actors with some armors (restriction of vanilla mesh)

 

(technical) changes compared to the first version by milzschnitte:

Spoiler

 

There are two versions:
- one using the normal skeleton, like the Nord-Children from BeeingFemale, which results in rather small heads.
- and another one using ranalines skeleton provided by RSChildren, which results in bigger heads, but maybe better matches the child-NPCs from RSChildren.

 

changelog:

Spoiler

 

Credits:
- milzschnitte (for BeeingFemale and the Base RS-Addon)
- Ranaline (for RSChildren)


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Relationship Dialogue System 1.0 (11/04/2016)

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File Name: Relationship Dialogue System 1.0 (11/04/2016)

File Submitter: Guffel

File Submitted: 04 Nov 2016

File Category: Dialog Sex

Requires: SexLab Framework, SexLab Aroused, Fus-Ro-Do - Silent Voice
Special Edition Compatible : No


RDS

 

 

Relationship Dialogue System

 

Foreword:
A lot of mods add NPC to the world, but seldom with the option for interaction. Even in vanilla many
NPC have more than one line ouf dialogue or only just a greeting line. That always bothered me and I tried
to come up with a solution. Making a dialogue tree would get old very soon regardless of its size. Even
complex trees or randomized answers would be learned fairly quickly.
Something like a chatbot would be needed, but that would be impossible
...I kept thinking on that idea

 

Description:

 

RDS tries to have any kind of conversation with all NPC. It does it by adding a dialogue tree valid for all NPC.
Since actuall lines woudln't fit for the various NPC or situations I didn't even try to make those. RDS uses
general phrases like "He starts to comment on the weahter." or "She friskily flirts with you." and you can
respond in the same way with actions like "Talk", "Flirt" or "Insult". This approach leaves enough room for
interpetation and roleplay in nearly every situation.

 

Which line a NPC chooses depends on diffrent factors, but mainly on its arousal and mood. All lines are arranged
in a coordinate system ranging from 8 to -8 in both directions. This gives a 17 by 17 grid, with 289 lines
in total. The X-axis represents the arousal, the Y-axis the mood. The area of a negative X means high sexual
interest and a positive X no sexual interest respectively. Positive Y means good mood, while negative Y is bad
mood. The grid then looks roughly like in screenshot 1.

 

Depending on the actions you choose, you influence the NPCs arousal and mood and so shift the positon on the
grid, giving the conversation a "natural" development. I tried to implement all general types of interaction
including insults, threats, demanding sex or gold as well as offering kisses or sex.
At the end of each dialogue an individual affection value is saved depending on your choice of actions.
The affection is linked to the vanilla disposition ranks and both are adjusted if the other one sinks or
rises.
A high affection causes a pull toward +Y and a negative affection to -Y respectively.

 

A random NPC will approach you if you every time you visit a diffrent location. You can set a cooldown in the MCM.

 

To make not all NCP behave the same each gets assigned a random personality out of five: dominant, confidant,
normal, compassionate or shy. Each personality reacts diffrently to your action.
Additionally they have a sexuality, a preferrence and the chance of a special trait. At the begining of the
dialogue you have to choose a type of behavior and if it matches the NPCs preferrence it gets a small arousal buff or
debuff if unmatching. The sexuality is as strait forward as homo, hetero and bi, respectively it gives a small
arousal debuff if you are not a potential partner.

 

All attributes are rolled out when a dialogue is started for the first time and saved permanently saved.
During a conversation all attributes can be seen and changed in the MCM.

 

Trait have various affects and can be seen in the technical section.

 

Installation:
Just use NMM or MO

 

Note:
I had problems with NPCs which were yet in the arousal faction, therefore I recomment using the Arousal Widgets mod and stting it to "Force calculation", the widgets can be turned off.

 

The technical section:

Spoiler


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SexLab Parasites - Kyne's Blessing (2016-11-13)

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File Name: SexLab Parasites - Kyne's Blessing (2016-11-13)

File Submitter: skyrimll

File Submitted: 09 Oct 2016

File Category: Quests

Requires: SexLab, Devious Devices, SexLab Aroused
Special Edition Compatible : No


In a nutshell, this mod will add several types of parasites as complements to Skyrim diseases.
Each will come with their own mesh, trigger, healing method and side effects.
I am also working on a questline to unify them during gameplay.

 

For example (included in this first release), sex with Spiders will come with a chance of vaginal infection by spider eggs.
You will have to figure out a way to cure that infection (no side effect yet except for increased arousal during sex and inflated belly).
I will eventually add lore, quests and dialogues to seek help in removing the parasites (or using them strategically).

 

Parasites included

 

- Spider eggs (vaginal) / sex with spiders / chance of detached spider penis in addition to eggs
- Chaurus worms (anal and vaginal) / sex with chaurus
- Estrus Tentacle attacks / harvesting chaurus eggs / EC+ required
- Tentacle Monster armor / chance of infection when attacked by Estrus Tentacle
- Estrus Slime or Ooze attacks / harvesting creepy clusters / EC+ required
- Living Armor armor / chance of infection when attacked by Estrus Slime or Ooze
- 'hip' Face hugger / sleep naked in Blackreach, caves or ruins
- Skin spores (barnacles) / sleep naked in Blackreach, caves or ruins

 

Note: The Living Armor and Tentacle Monster cannot be removed in-game at the moment, but you can use the menu to roleplay removal when you want to.

 

See this post for more details about the parasites ( http://www.loverslab.com/topic/68035-sexlab-parasites-kynes-blessing-2016-10-15/?p=1702419 )

 

REQUIREMENTS

 

SexLab V1.62+ and its requirements:

Devious Devices Integration v3.1 and its own requirementsOPTIONAL DEPENDENCIES

 

NiOverride (included in Racemenu) is needed if you want proper inflation of breasts and belly during infections, but it is not required for the mod to operate.
If you want to go that way, you will also need an advanced skeleton like XPMS+

 

You will have to install Estrus Chaurus + if you want to see actual tentacle and slime/ooze attacks when you harvest certain items (chaurus egg mounds, creepy clusters). You can still be infected by their related parasite if you don't have EC+ but the full effect relies on EC+ being available.

 

I designed this mod to fit in with my other mods:

  • SexLab Stories - The Brood Maiden story will be playing a role in the upcoming quest from Parasites. The Stories Devious side of the mod handles the lactation effect when the player wears a Tentacle Monster or Living Armor parasites
  • SexLab Hormones - I added an option in Hormones' menu to better manage the max values of node scales when using NetImmerse Override. When you check that option, the max values of nodes (for mods I manage) are scaled back depending on which effect is currently active (pregnancy, hormones scaling, parasites, lactation). This should prevent abusive growth of belly and breasts especially.
  • Sanguine Debauchery + - Enslavement to Falmers, Spiders or Chaurus provides a good way to experience Parasites since they make these creatures more likely to have sex with you. SD+ enslavement to Falmers and Chaurus will also play a part in the upcoming main quest of Parasites.

 

THANKS AND ACKNOWLEDGEMENTS

 

This mod includes assets from the following mods (with permission)

 

 

CHANGE LOG

 

Spoiler


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Attached Thumbnails

  • TESV 2016-10-09 23-39-49-63.png
  • TESV 2016-10-09 11-37-38-52.png
  • TESV 2016-10-08 00-39-31-54.png
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