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Notepad++ config for Papyrus

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File Name: Notepad++ config for Papyrus

File Submitter: CPU

File Submitted: 10 Jul 2016

File Category: Other

Requires: Notepad++
Special Edition Compatible : Yes


Hello, I use Notepad++ to do all the coding for Papyrus.

 

Some useful syntax highlighter of function discovery are available here and there.
But I never found something that had a couple of options (mandatory for me):

  • Ability to collapse Functions and Events without getting crazy about nested items
  • Provide a valid auto-complete
  • Compile directly in NP++ with the actual console visible inside Noptepad++

 

The files in attachment are an user defined language for Notepad++ (Papyrus_Skyrim) and a function discovery configurator (based on the work of Schnellzugs: http://schnellzugs.blogspot.com/2013/11/papyrus-function-list-in-notepad.html)

 

To use it, be aware that you cannot just replace the files. Or you will lose any other custom language you added to Notepad++.

 

Installation instructions:

  • Be sure you are using the latest version of Notepad++ (6.9.2)
  • You need to restart Noptepad++ to see the changes.

 

Papyrus Language, and syntax highlighting

  • Open the menu "Language", and then "Define your language...", on the window that pops-up, click on "Import...", and get the file PapyrusLanguage.xml

 

Papyrus Function List

  • Edit both the file %APPDATA%\Notepad++\functionList.xml, and the provided file functionList (to merge).xml.
  • Inside functionList.xml, you will find a tag called <associationMap>, put inside a tag defined as: <association userDefinedLangName="Papyrus" id="papyrus_function"/> (it is inside functionList (to merge).xml as reference)
  • Inside functionList.xml, you will find a tag called <parsers>, put inside the whole content of the <parsers> tag of the file functionList (to merge).xml. The content should be at the same levels of the other tags.

 

Compile Papyrus (also by editing files inside Mod Organizer folders) with full Console support

"C:\Program Files (x86)\Steam\steamapps\common\skyrim\Papyrus Compiler\NPPScriptCompile.bat" "$(FILE_NAME)" "$(CURRENT_DIRECTORY)"
  • You may have to fix the path and the name of the script. Warning because the double quotes (") are really important.
  • Click on "Save as...", and provide a name like "Compile Papyrus"
  • Select "Plugins" -> "NppExec..." -> "Advanced Options..."
  • Check the item in the top-left called "Place to the Macros submenu"
  • On the bottom-left you have a drop-down called "Associated script", select your "Compile Papirus" script.
  • Provide a name for it if you like (I use the same name: "Compile Papyrus")
  • And click on Add/Modify (Notepad++ will warn you that it has to be restarted. Just close it and start it again)
  • Open "Macro" -> "Modify Shortcut/Delete Macro..."
  • In the window select "plugin commands" tab
  • Search for the command you just added, select it, and click on Modify to add a keyboard shortcut (I use Alt+S, so I can save and then compile quickly.)

 

If you edit and compile just in Skyrim\Data\ or Fallout4\Data\ folders, then you are ready to go.
If you use Mod Organizer to keep and edit your mods, then you may want to add the dependencies of your mod too: Edit NPPScriptCompile - Extended.bat, and just put the extra references you need. Be aware that you need as first name of the directory the name of the folder that contains the mod in Mod Organizer\mods\ directory.

 

To activate the auto-complete just go in Notepad++ and open Settings->Preferences..
There is an autocomplete tab, just activate it.

 

In this version if you type FIXME, it will appear like: FIXME. With a yellow background.
You can collapse Functions, Events, States, if/elseIf/else/endIf statements.
You can also add a comment like like: ; ((- Some meaningful name
And close it with: ; -))
This will create a "spoiler" inside your code, useful to group and collapse whole sections of your code.

 

This version works (except the code compilation that requires a slightly different file, not difficult to create) also for Fallout4 Papyrus.

 

Enjoy.
CPU


Click here to download this file


SexLab Parasites - Kyne's Blessing (2016-11-15)

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File Name: SexLab Parasites - Kyne's Blessing (2016-11-15)

File Submitter: skyrimll

File Submitted: 09 Oct 2016

File Category: Quests

Requires: SexLab, Devious Devices, SexLab Aroused
Special Edition Compatible : No


In a nutshell, this mod will add several types of parasites as complements to Skyrim diseases.
Each will come with their own mesh, trigger, healing method and side effects.
I am also working on a questline to unify them during gameplay.

 

For example (included in this first release), sex with Spiders will come with a chance of vaginal infection by spider eggs.
You will have to figure out a way to cure that infection (no side effect yet except for increased arousal during sex and inflated belly).
I will eventually add lore, quests and dialogues to seek help in removing the parasites (or using them strategically).

 

Parasites included

 

- Spider eggs (vaginal) / sex with spiders / chance of detached spider penis in addition to eggs
- Chaurus worms (anal and vaginal) / sex with chaurus
- Estrus Tentacle attacks / harvesting chaurus eggs / EC+ required
- Tentacle Monster armor / chance of infection when attacked by Estrus Tentacle
- Estrus Slime or Ooze attacks / harvesting creepy clusters / EC+ required
- Living Armor armor / chance of infection when attacked by Estrus Slime or Ooze
- 'hip' and 'facial' Face hugger / sleep naked in Blackreach, caves or ruins
- Skin spores (barnacles) / sleep naked in Blackreach, caves or ruins

 

Note: The Living Armor and Tentacle Monster cannot be removed in-game at the moment, but you can use the menu to roleplay removal when you want to.

 

See this post for more details about the parasites ( http://www.loverslab.com/topic/68035-sexlab-parasites-kynes-blessing-2016-10-15/?p=1702419 )

 

REQUIREMENTS

 

SexLab V1.62+ and its requirements:

Devious Devices Integration v3.1 and its own requirementsOPTIONAL DEPENDENCIES

 

NiOverride (included in Racemenu) is needed if you want proper inflation of breasts and belly during infections, but it is not required for the mod to operate.
If you want to go that way, you will also need an advanced skeleton like XPMS+

 

You will have to install Estrus Chaurus + if you want to see actual tentacle and slime/ooze attacks when you harvest certain items (chaurus egg mounds, creepy clusters). You can still be infected by their related parasite if you don't have EC+ but the full effect relies on EC+ being available.

 

I designed this mod to fit in with my other mods:

  • SexLab Stories - The Brood Maiden story will be playing a role in the upcoming quest from Parasites. The Stories Devious side of the mod handles the lactation effect when the player wears a Tentacle Monster or Living Armor parasites
  • SexLab Hormones - I added an option in Hormones' menu to better manage the max values of node scales when using NetImmerse Override. When you check that option, the max values of nodes (for mods I manage) are scaled back depending on which effect is currently active (pregnancy, hormones scaling, parasites, lactation). This should prevent abusive growth of belly and breasts especially.
  • Sanguine Debauchery + - Enslavement to Falmers, Spiders or Chaurus provides a good way to experience Parasites since they make these creatures more likely to have sex with you. SD+ enslavement to Falmers and Chaurus will also play a part in the upcoming main quest of Parasites.

 

THANKS AND ACKNOWLEDGEMENTS

 

This mod includes assets from the following mods (with permission)

 

 

CHANGE LOG

 

Spoiler


Posted Image
Click here to download this file

Attached Thumbnails

  • TESV 2016-10-09 23-39-49-63.png
  • TESV 2016-10-09 11-37-38-52.png
  • TESV 2016-10-08 00-39-31-54.png

SexLab Parasites - Kyne's Blessing (2016-11-18)

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File Name: SexLab Parasites - Kyne's Blessing (2016-11-18)

File Submitter: skyrimll

File Submitted: 09 Oct 2016

File Category: Quests

Requires: SexLab, Devious Devices, SexLab Aroused
Special Edition Compatible : No


In a nutshell, this mod will add several types of parasites as complements to Skyrim diseases.
Each will come with their own mesh, trigger, healing method and side effects.
I am also working on a questline to unify them during gameplay.

 

For example (included in this first release), sex with Spiders will come with a chance of vaginal infection by spider eggs.
You will have to figure out a way to cure that infection (no side effect yet except for increased arousal during sex and inflated belly).
I will eventually add lore, quests and dialogues to seek help in removing the parasites (or using them strategically).

 

Parasites included

 

- Spider eggs (vaginal) / sex with spiders / chance of detached spider penis in addition to eggs
- Chaurus worms (anal and vaginal) / sex with chaurus
- Estrus Tentacle attacks / harvesting chaurus eggs / EC+ required
- Tentacle Monster armor / chance of infection when attacked by Estrus Tentacle
- Estrus Slime or Ooze attacks / harvesting creepy clusters / EC+ required
- Living Armor armor / chance of infection when attacked by Estrus Slime or Ooze
- 'hip' and 'facial' Face hugger / sleep naked in Blackreach, caves or ruins
- Skin spores (barnacles) / sleep naked in Blackreach, caves or ruins

 

Notes:

 

The Living Armor and Tentacle Monster cannot be removed in-game at the moment, but you can use the menu to roleplay removal when you want to.

 

The KyneBlessing04-visible-parasites-test.7z is a test version with visible (worn) chaurus worms and spider eggs/penis provided by Kakabishan. They may or may not crash your game at this time (hopefully not) but be ready to go back to an earlier save if they end up causing crashes. I am providing this version as a test for anyone who want to take it for a drive while I am away for the week of Nov 19 to Nov 28.

 

See this post for more details about the parasites ( http://www.loverslab.com/topic/68035-sexlab-parasites-kynes-blessing-2016-10-15/?p=1702419 )

 

REQUIREMENTS

 

SexLab V1.62+ and its requirements:

Devious Devices Integration v3.1 and its own requirementsOPTIONAL DEPENDENCIES

 

NiOverride (included in Racemenu) is needed if you want proper inflation of breasts and belly during infections, but it is not required for the mod to operate.
If you want to go that way, you will also need an advanced skeleton like XPMS+

 

You will have to install Estrus Chaurus + if you want to see actual tentacle and slime/ooze attacks when you harvest certain items (chaurus egg mounds, creepy clusters). You can still be infected by their related parasite if you don't have EC+ but the full effect relies on EC+ being available.

 

I designed this mod to fit in with my other mods:

  • SexLab Stories - The Brood Maiden story will be playing a role in the upcoming quest from Parasites. The Stories Devious side of the mod handles the lactation effect when the player wears a Tentacle Monster or Living Armor parasites
  • SexLab Hormones - I added an option in Hormones' menu to better manage the max values of node scales when using NetImmerse Override. When you check that option, the max values of nodes (for mods I manage) are scaled back depending on which effect is currently active (pregnancy, hormones scaling, parasites, lactation). This should prevent abusive growth of belly and breasts especially.
  • Sanguine Debauchery + - Enslavement to Falmers, Spiders or Chaurus provides a good way to experience Parasites since they make these creatures more likely to have sex with you. SD+ enslavement to Falmers and Chaurus will also play a part in the upcoming main quest of Parasites.

 

THANKS AND ACKNOWLEDGEMENTS

 

This mod includes assets from the following mods (with permission)

 

 

CHANGE LOG

 

Spoiler


Posted Image
Click here to download this file

Attached Thumbnails

  • TESV 2016-10-09 23-39-49-63.png
  • TESV 2016-10-09 11-37-38-52.png
  • TESV 2016-10-08 00-39-31-54.png

Simple STD

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File Name: Simple STD

File Submitter: MixedupJim

File Submitted: 19 Nov 2016

File Category: Sex Effects

Requires: SexLab
Special Edition Compatible : No


Simple STD

 

Description

 

A very basic mod that adds a 10% chance of contracting a vanilla Skyrim disease (e.g. rock joint etc) at the end of ANY sex scene.

 

I just wanted something to add a bit of risk to having sex whether consensual or otherwise but without the major complexities of other disease mods.

 

If you want a bit of an extra challenge then try using it with Realistic Needs & Diseases with its progressive diseases and more complex cure system.

 

Dependencies

 

SexLab and all dependencies


Posted Image
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Molag Bal's War (2016-11-19)

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File Name: Molag Bal's War (2016-11-19)

File Submitter: m.skynet

File Submitted: 19 Nov 2016

File Category: WIP / Beta

Requires: SexLab, SexLab Aroused, Devious Devices Integration, Devious Devices Assets, ZazAnimationPack
Special Edition Compatible : No


Molag Bal's War

There are three kinds of people: a sheep, a wolf and a sheepdog.

Which one will the Dragonborn become?

 

[Intro]
A large, dark room lit by several heavily smoking torches. The room seems almost empty, featuring a sturdy wooden table filled with papyrus scrolls, maps and delicate metallic objects, glowing with arcane runes. A humanoid, male looking silhouette is sitting behind the table, reading intently one of the papers, occasionally making notes and marking lines with a quill. A polite knock echoed in the room, interrupting his work.
"Enter, Azazel... I've been expecting you." Molag Bal said in a raspy, low and powerful voice, looking up from his work, a scroll still in his hands. A door opened, and black-clad woman silently walked into the room, walking fast with a fluid grace of a predator. Without asking for permission, she sat down comfortably in a chair against the table, putting her legs on the table, right in front of Molag Bal's face. "..I will feast upon your soul, for this!" growled Molag Bal, forcefully pushing her legs from the table. "You insolent mortal, I ..." He was interrupted by a rude noise Azazel made, smiling impishly. "..Oh stop it already.." she said with a dismissive gesture. "... all THIS is not going to work on me, you see, I know that you are a big softy deep inside.." Azazel said brightly.
Molag Bal growled loudly and menacingly, his serpentine face contorted with rage, baring his canine teeth. Azazel continued to smile, innocently and brightly, looking straight into black eyes of her host. After several heartbeats, Molag Bal suddenly stopped growling, toothy smile on his face. "Still a wolf, I see. Haven't noticed even a trace of panic or fear. Very good. Now, I expect you want to know why have I summoned you, my pet." Azazel nodded curtly, smile fading from her lips, her eyes serious.
"Here, read this dossier, it is about your next target..." Molag Bal said, passing Azazel the scroll he was reading before she came. Azazel started reading the scroll, and the room fell silent for a while, Molag Bal looking at Azazel, studying her face while she was reading. Finally, she looked up from the scroll, looking slightly puzzled. "A dragonborn? why?" She asked tentatively, as if she knew the answer already.
"Because the dragonborn might be the one we were looking for so long, thats why. And were are looking for a long time...." said Molag Bal wearily, rubbing his nose bridge, closing his eyes for a moment. "Here is what you need to do..." he said, pushing towards Azazel one of the maps on the table...

 

And so our story has began...

 

[What is this?]
My intention is to provide a follower mod with several quests. The follower, Azazel, will be aware of devious devices, will have needs (sleep, eating/drinking) and will have some situational interactions, including some naughty bondage related ones. In terms of bondage interactions, ideally Azazel will be kind of mSex Veronica successor (mSex Veronica is a very nice concept that is strangely missing from Sexlab related mods. Maria Eden is very nice, but unfortunately it doesn't support DD related mods, so it is a no-go for me)

 

Also Azazel will be a quest giver, so the meaning behind mod name (Molag Bal's WAR) will have a good reason behind it :)

 

Also this mod will have a dependency to Devious Attributes (when the refactored version will be out), will be used to determine stuff like dialogue outcomes.
Devious Attributes is not forgotten or dead, soon there will be a new version. Knaeggchen has taken over the development, and I am checking the possibility to rewrite part of Devious Attributes as SKSE plugin so it will be easier on performance.

 

[How to begin?]
You can find Azazel in Sleeping Giant Inn in Riverwood. She should initiate dialogue when she notices the player (force greet).

 

[Features]
1) Quests - no quests yet, will create content as soon as I finish basic Azazel's functionality
2) Follower - currently Azazel has vanilla follower functions plus several additional ones. You can read more in the release notes here : https://github.com/mskynetll/Molag-Bals-War/releases/tag/0.0.4

 

[Required Mods]
The latest versions available on LL of :
* SexLab
* SexLab Aroused
* Devious Devices Integration
* Devious Devices Assets
* ZazAnimationPack

 

[Additional Notes]
* English is not my native language, so please tell me if you see any typos, weird phrases or weird language constructs.
* This mod is a work in progress and I am pretty noobish when it comes to Skyrim modding, so use with caution! It might cause trouble with your game or do all sorts of crazy stuff
* In case you'd like to contribute or just look at the code, the sources are here : https://github.com/mskynetll/Molag-Bals-War
* I will be adding content as my free time allows. My intention of releasing this now is to get feedback on how stuff is working, is Azazel overpowered / underpowered? What do you think of existing features? Of the concept? In general, I'd love to hear any feedback, good or bad.

 

[Known Issues]
* Azazel has "dark face" bug. Not sure if this is my Skyrim mod configuration or my general noobishness with CK, but I couldn't get rid of dark face on Azazel. Not sure it will appear on other systems. If it does appear, please tell me so.
* Sometimes I have crashes while initiating dialogue with Mara's Statue in Alternative Starts mod. I suspect that this mod might be to blame, but haven't found the real culprit so far


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[WIP] Traps, Pitfalls and Dangerous Things

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File Name: [WIP] Traps, Pitfalls and Dangerous Things

File Submitter: MixedupJim

File Submitted: 22 Nov 2016

File Category: Quests

Special Edition Compatible : No


Traps, Pitfalls & Dangerous Things

 

Overview

 

If you've ever thought that the dungeons and crypts of Skyrim are too predictable then this mod should help change that. It is designed to add random events while you are venturing through these areas so that you'll never know exactly what will happen.

 

The mod works on a random timer that will then roll to see if an event takes place. Not all events are bad, some are good (if you're lucky!).

 

Also, this is an adult mod so expect adult themed events :)

 

Current Status

 

Very much a beta. There are only 2 events in and working (Draugr Ambush and Hidden Treasure) however you can configure the mod through the MCM. I wouldn't install this unless you want to help test etc.

 

Dependencies

 

Quite a lot I'm afraid...
1. All DLC for Skyrim
2. SexLab Framework and all dependencies
3. Devious Devices and all dependencies

4. Fuz Ro D'oh

 

Current Events

 

Fairly limited at the moment, but should grow quite quickly.

 

1. Creature ambush
Depending on the type of dungeon you are in a number of different ambushes can take place. This includes things like Draugr rising from the ground or spiders dropping on your head!

 

2. Hidden Treasure
The earth tremor that usually precedes a creature ambush instead dislodges some hidden treasure. Hallelujah it's raining gold (or gems or ore)!

Future Events

 

This is not a complete list, just something to give you an idea of where this mod will go. I'll add to it as I go.

 

1. Underground Tomb Pitfall
The ground gives way causing you to fall into an underground tomb. Fight off the undead while you find a way out.

 

2. Underground treasure room
Similar to the Pitfall above but this time there's treasure (and monsters....probably)

 

3. Cursed Fabled Loot (possibly deviously!)
You find an item that casts a magic spell upon you making you the leading part in a strange fable story. Think along the lines of little red riding hood where you now become the focus of a big bad wolf.

 

Thanks To...

 

All those involved with the SexLab Framework and Devious Devices mods
user9120975435 for helping with some of the ideas
Everyone who's downloaded and helped troubleshoot previous mods


Posted Image
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Molag Bal's War (2016-11-26)

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File Name: Molag Bal's War (2016-11-26)

File Submitter: m.skynet

File Submitted: 19 Nov 2016

File Category: WIP / Beta

Requires: SexLab, SexLab Aroused, Devious Devices Integration, Devious Devices Assets, ZazAnimationPack
Special Edition Compatible : No


 

 

 

Molag Bal's War

There are three kinds of people: a sheep, a wolf and a sheepdog.

Which one will the Dragonborn become?

 

 

[Intro]
A large, dark room lit by several heavily smoking torches. The room seems almost empty, featuring a sturdy wooden table filled with papyrus scrolls, maps and delicate metallic objects, glowing with arcane runes. A humanoid, male looking silhouette is sitting behind the table, reading intently one of the papers, occasionally making notes and marking lines with a quill. A polite knock echoed in the room, interrupting his work.
"Enter, Azazel... I've been expecting you." Molag Bal said in a raspy, low and powerful voice, looking up from his work, a scroll still in his hands. A door opened, and black-clad woman silently walked into the room, walking fast with a fluid grace of a predator. Without asking for permission, she sat down comfortably in a chair against the table, putting her legs on the table, right in front of Molag Bal's face. "..I will feast upon your soul, for this!" growled Molag Bal, forcefully pushing her legs from the table. "You insolent mortal, I ..." He was interrupted by a rude noise Azazel made, smiling impishly. "..Oh stop it already.." she said with a dismissive gesture. "... all THIS is not going to work on me, you see, I know that you are a big softy deep inside.." Azazel said brightly.
Molag Bal growled loudly and menacingly, his serpentine face contorted with rage, baring his canine teeth. Azazel continued to smile, innocently and brightly, looking straight into black eyes of her host. After several heartbeats, Molag Bal suddenly stopped growling, toothy smile on his face. "Still a wolf, I see. Haven't noticed even a trace of panic or fear. Very good. Now, I expect you want to know why have I summoned you, my pet." Azazel nodded curtly, smile fading from her lips, her eyes serious.
"Here, read this dossier, it is about your next target..." Molag Bal said, passing Azazel the scroll he was reading before she came. Azazel started reading the scroll, and the room fell silent for a while, Molag Bal looking at Azazel, studying her face while she was reading. Finally, she looked up from the scroll, looking slightly puzzled. "A dragonborn? why?" She asked tentatively, as if she knew the answer already.
"Because the dragonborn might be the one we were looking for so long, thats why. And were are looking for a long time...." said Molag Bal wearily, rubbing his nose bridge, closing his eyes for a moment. "Here is what you need to do..." he said, pushing towards Azazel one of the maps on the table...

 

And so our story has began...

 

[What is this?]
My intention is to provide a follower mod with several quests. The follower, Azazel, will be aware of devious devices, will have needs (sleep, eating/drinking) and will have some situational interactions, including some naughty bondage related ones. In terms of bondage interactions, ideally Azazel will be kind of mSex Veronica successor (mSex Veronica is a very nice concept that is strangely missing from Sexlab related mods. Maria Eden is very nice, but unfortunately it doesn't support DD related mods, so it is a no-go for me)

 

Also Azazel will be a quest giver, so the meaning behind mod name (Molag Bal's WAR) will have a good reason behind it :)

 

Also this mod will have a dependency to Devious Attributes (when the refactored version will be out), will be used to determine stuff like dialogue outcomes.
Devious Attributes is not forgotten or dead, soon there will be a new version. Knaeggchen has taken over the development, and I am checking the possibility to rewrite part of Devious Attributes as SKSE plugin so it will be easier on performance.

 

[How to begin?]
You can find Azazel in Sleeping Giant Inn in Riverwood. She should initiate dialogue when she notices the player (force greet).

 

[Features]
1) Quests - no quests yet, will create content as soon as I finish basic Azazel's functionality
2) Follower - currently Azazel has vanilla follower functions plus several additional ones. You can read more in the release notes here : https://github.com/mskynetll/Molag-Bals-War/releases/tag/0.0.6

 

[Required Mods]
The latest versions available on LL of :
* SexLab
* SexLab Aroused
* Devious Devices Integration
* Devious Devices Assets
* ZazAnimationPack

 

[Known Issues]

In case you find a bug, please report in on the thread, or better yet report it as an issue in the GitHub repository.

For updated known issues, bugs and enhancements, please see the issue page here : https://github.com/mskynetll/Molag-Bals-War/issues

 

[Additional Notes]
* English is not my native language, so please tell me if you see any typos, weird phrases or weird language constructs.
* This mod is a work in progress and I am pretty noobish when it comes to Skyrim modding, so use with caution! It might cause trouble with your game or do all sorts of crazy stuff
* In case you'd like to contribute or just look at the code, the sources are here : https://github.com/mskynetll/Molag-Bals-War
* I will be adding content as my free time allows. My intention of releasing this now is to get feedback on how stuff is working, is Azazel overpowered / underpowered? What do you think of existing features? Of the concept? In general, I'd love to hear any feedback, good or bad.

 

download.png
Click here to download this file

 

aSexyMod_2_b_ ESP_and_BSA_Spanish


Maiden Raven Overhaul & Riekling Follower (SexLab, Voiced) WIP

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File Name: Maiden Raven Overhaul & Riekling Follower (SexLab, Voiced) WIP

File Submitter: Jenova23

File Submitted: 08 Dec 2016

File Category: Quests

Requires: Sexlab, Dragonborn DLC, FNIS, XP32 Maximum Skeleton Extended, HDT Physics Extensions
Special Edition Compatible : No


Maiden Raven Overhaul & Riekling Follower (Sexlab) WIP Beta

 

Mods required - XPMS, SexLab, Dragonborn DLC, FNIS,

 

Features

  • New types human witches who are yet to be fully transformed into hagraven will be added. They will drop hargraven clothes that a female player can wear.
  • New fully voiced Hagraven Follower (Moira)
  • New fully voiced female Riekling follower (Wak Wak)
  • A Night To Remember modded quest added.
  • A friendly Porter modded quest added.

 

Story

 

A friendly Porter (Riekling)

Spoiler

A Night to Remember
Spoiler

 

My Version (Hagraven)

Spoiler

 

I uploaded this mod simply so I can have some help fixing some of the issues. Please bare with me while I fix any problems I might have missed. Currently I'm just looking for someone who can basically simplify the scripts and help fix some of the broken quests. I'm fairly basic modder, so the problems should be some what straight forward for any more advanced modders. Help is greatly appreciated!

 

 

Installation

  • Drag and drop into your data folder.
  • Run FNIS tool.
  • Activate the Esp in Nexus Mod Manager
NOTE: Please create a backup!

 

 

Update (From 1.00 to 0.98)

  • Completely uninstall old version.
  • Install new.

 

Problems

  • Wak Wak doesn't recruit properly (Unknown)
  • Race specific morphing custom armors (Not fully implemented yet)
  • Moira will not wait.
  • Moira will not do favors.

 

Password:Hagraven

 

 

Credits

 

huelparas: Maiden Raven mod.
PROMETHEUS_ts: Slave Pack Riekling.


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Immersive Pet Girl

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File Name: Immersive Pet Girl

File Submitter: Slaves of Tamriel

File Submitted: 10 Dec 2016

File Category: WIP / Beta

Requires: SexLab Framework, ZaZ Animation Pack, ZaZ Extension Pack, Devious Devices - Assets, Heretical Resources, Fuz Ro Doh
Special Edition Compatible : No


Immersive Pet Girl

 

Introduction

 

Immersive Pet Girl is a mod which I created as a test for the new crawling animation support in the latest ZaZ Extension Pack. Initially, I didn't have any plans for starting any real mod, and probably I still don't.

 

But during the test, I tried various ideas which I thought to be interesting and the result became something resembles to be an alpha version of another mod.

 

Still, it's not really a full scoped mod yet and it only contains a limited number of features which involve living a life of a pet slave girl. Overall, it contains such random features which I tried to implement as a proof-of-concept.

 

If anyone find the idea, or the mod itself interesting enough to build upon, please don't hesitate to take them and do whatever you want to do with it. You don't even need to ask me for a permission for that :)

 

Features

  • You are forced to crawl on the ground, with a collar and shackles.
  • You can't fight, jump, or keep any items except for the restraints you are wearing.
  • You can't interact with any objects with you hands.
  • You can ask other people to play a fetch with you (choose "(Look up expectantly)" in the dialogue options).
  • In a fetch game, the person will throw a stick in a random direction, which you need to chase and pick up with your mouth and return to him or her in 30 seconds.
  • You need to be very precise in positioning yourself, in order to pick up the stick.
  • Upon a successful fetch, the person will throw you a random food item (including some raw meat).
  • You can only eat foods which are lying on the ground, without using you hands.
  • By pressing a hot key, you can take a pee in a doggy style. The pee pool will grow as you release and dry up after you finish.
  • If you encounter a dog, it might follow you and probably try to rape you.

 

Integrations

  • Realistic Needs and Diseases - If you install an add-on, you will get stale food items as rewards when you play a fetch.

 

Plans and Ideas

 

I'm not too sure at this point that if I'll keep working on this mod. But here's some ideas which I think could be implemented without too much trouble, given enough time:

  • Some plausible background: Like the player committed a capital crime, so was deprived of all rights as a human being by the Jarls' order. We can assume that she was forbidden to use her hands, walk on her feet, or to enter any houses, and etc. Or we can make those limitations potentially lifted by the player, and let guards punish her if they see her violating the protocol.
  • Make the player offer sexual service or boot cleaning service (with her tongue), so that she can earn food items or tally marks (one I used in my previous mod, Slaves of Tamriel).
  • Implement perk system which can make picking up items with mouth easier with practice.
  • Make a designated owner of the player, who might order her to chase his heels, stay at one place, or rolling over on the ground, and etc.
  • Integrate it with Death Alternative or SexLab Defeat.

 

Thanks, and hope you enjoy it! :)


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Family ties (2016-10-12)

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File Name: Family ties (2016-10-12)

File Submitter: skyrimll

File Submitted: 10 Dec 2016

File Category: Quests

Special Edition Compatible : No


Introducing Family Ties - a series of small background mods that will make the player character the relative of a family from Vanilla Skyrim.

 

The mods feature:

 

- Relationships (mother/child, grandparent, aunt.. ) between the player and NPCs from the family.
- A key and night-time access to the family home.
- Family NPCs are renamed to Mother, Father, Grandpa etc… names of siblings are preserved.
- I made small adjustments to houses to give the player a bedroll and a safe storage with starting clothing.
- I also added map markers to your home town and family house.
- There is no proper quest yet - just the basic minimum to access a family home so far.

 

My goal here is to put together small mods (script free if possible) as templates for others to make their own and share them back. Eventually we could even envision small quests around family secrets.

 

Families already implemented:

 

- Imperial - start as the son or daughter of Adrianne Avenicci in Whiterun.
- Nord - start with Birna in Winterhold as a mother and Ranmir, your uncle.
- Breton or Reguard - start in the Lylvieve family Dragon Bridge. Since the father is Reguard and the mother Breton, it can fit a Redguard start as well.
- Altmer - start as a sibling of Taarie and Endarie in the Radiant Raiments store
- Any race - start as a former orphan from the Riften orphanage

 

I didn't make any racial check to keep things simple and script free. Up to you to role play the starts the way you want.

 

Obviously, you should only activate one module at a time (unless you want to have multiple parents in different places).

 

The mods will not make you start at your home though, so you are free to use Live Another Life or other start mods on top of these.

 

I am releasing these Family Ties modules as plain Skyrim mods - not SexLab - as it may be of interest for anyone interested in role play.

 

Requirements

 

None (see below for companion mods).

 

Q: What about Incest (since this is LoversLab).

Spoiler

 

I made a list of potential NPCs and their families broken down by race and activity (noble, mill worker, innkeeper, etc) that I may cover eventually. There is quite some potential for families with the player in the game.

 

Q: Why multiple mods instead of a single file?

 

Relationships between NPCs are hard coded as form IDs in the ESP file. I can't create new ones on the fly or turn them off.

 

Also, to give access to an NPC house at night, I had to edit the cell to make it public and give the place a key to the house. Editing the public flag of a cell is also not doable dynamically and keeping track of all keys would be a mess in a combined mod.

 

The only solution I could think of is to create these little modules individually.

 

Q: Why are you working on yet another instead of finishing SD+, Parasites, Hormones, Alicia, etc

 

I start a lot of new characters to test development of my other mods. It’s a tedious and boring task, and I need some diversity to keep things interesting. Mods like this one help a lot.

 

That and … procrastination and distractions are more fun than working on the hard tasks ahead with these mods.


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JUGs-Nov-1-2015 -Spanish

SexLab Parasites - Kyne's Blessing (2016-12-15)

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File Name: SexLab Parasites - Kyne's Blessing (2016-12-15)

File Submitter: skyrimll

File Submitted: 09 Oct 2016

File Category: Quests

Requires: SexLab, Devious Devices, SexLab Aroused
Special Edition Compatible : No


In a nutshell, this mod will add several types of parasites as complements to Skyrim diseases.
Each will come with their own mesh, trigger, healing method and side effects.
I am also working on a questline to unify them during gameplay.

 

For example (included in this first release), sex with Spiders will come with a chance of vaginal infection by spider eggs.
You will have to figure out a way to cure that infection (no side effect yet except for increased arousal during sex and inflated belly).
I will eventually add lore, quests and dialogues to seek help in removing the parasites (or using them strategically).

 

Parasites included

 

- Spider eggs (vaginal) / sex with spiders / chance of detached spider penis in addition to eggs
- Chaurus worms (anal and vaginal) / sex with chaurus
- Estrus Tentacle attacks / harvesting chaurus eggs / EC+ required
- Tentacle Monster armor / chance of infection when attacked by Estrus Tentacle
- Estrus Slime or Ooze attacks / harvesting creepy clusters / EC+ required
- Living Armor armor / chance of infection when attacked by Estrus Slime or Ooze
- 'hip' and 'facial' Face hugger / sleep naked in Blackreach, caves or ruins
- Skin spores (barnacles) / sleep naked in Blackreach, caves or ruins

 

Notes:

 

The Living Armor and Tentacle Monster cannot be removed in-game at the moment, but you can use the menu to roleplay removal when you want to.

 

See this post for more details about the parasites ( http://www.loverslab.com/topic/68035-sexlab-parasites-kynes-blessing-2016-10-15/?p=1702419 )

 

REQUIREMENTS

 

SexLab V1.62+ and its requirements:

Devious Devices Integration v3.1 and its own requirementsOPTIONAL DEPENDENCIES

 

NiOverride (included in Racemenu) is needed if you want proper inflation of breasts and belly during infections, but it is not required for the mod to operate.
If you want to go that way, you will also need an advanced skeleton like XPMS+

 

You will have to install Estrus Chaurus + if you want to see actual tentacle and slime/ooze attacks when you harvest certain items (chaurus egg mounds, creepy clusters). You can still be infected by their related parasite if you don't have EC+ but the full effect relies on EC+ being available.

 

I designed this mod to fit in with my other mods:

  • SexLab Stories - The Brood Maiden story will be playing a role in the upcoming quest from Parasites. The Stories Devious side of the mod handles the lactation effect when the player wears a Tentacle Monster or Living Armor parasites
  • SexLab Hormones - I added an option in Hormones' menu to better manage the max values of node scales when using NetImmerse Override. When you check that option, the max values of nodes (for mods I manage) are scaled back depending on which effect is currently active (pregnancy, hormones scaling, parasites, lactation). This should prevent abusive growth of belly and breasts especially.
  • Sanguine Debauchery + - Enslavement to Falmers, Spiders or Chaurus provides a good way to experience Parasites since they make these creatures more likely to have sex with you. SD+ enslavement to Falmers and Chaurus will also play a part in the upcoming main quest of Parasites.

 

THANKS AND ACKNOWLEDGEMENTS

 

This mod includes assets from the following mods (with permission)

 

 

CHANGE LOG

 

Spoiler


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Attached Thumbnails

  • TESV 2016-10-09 23-39-49-63.png
  • TESV 2016-10-09 11-37-38-52.png
  • TESV 2016-10-08 00-39-31-54.png

Ashe Preset

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File Name: Ashe Preset

File Submitter: NightcoreHorizon

File Submitted: 15 Dec 2016

File Category: Other

Special Edition Compatible : No


this is a preset of my character if you want her to look exactly like she does in the screenshots install the mods listed below:

 

Required
(Choose only one) Link NSFW
LovergirlRace-Dawngaurd
LovergirlRace-Non Dawngaurd

 

KsHairdos-HDT

 

YevModsMakeup
Optional

 

RacemenuOverlayCompilation

 

WingTattoo

 

GlossySkinCbbe

 

Recommended

 

if you want her to look exactly like she does in the screenshots you will have to download:
PureSkinTexture and overwrite the LoverGirl files located in: C:\Users\Michael\Documents\Mod Organizer\mods\Lovergirl\textures\BSnake\Lovergirl Race

If you have any problems please let me know and don't forget to upload screenshots and endorse if you like my character. (obviously optional)

 

Download Manually


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Maiden Raven Overhaul & Riekling Follower WIP 0.99 Beta (SexLab, Voiced) (2016-15-12)

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File Name: Maiden Raven Overhaul & Riekling Follower WIP 0.99 Beta (SexLab, Voiced) (2016-15-12)

File Submitter: Jenova23

File Submitted: 08 Dec 2016

File Category: Quests

Requires: Sexlab, Dragonborn DLC, FNIS, XP32 Maximum Skeleton Extended, HDT Physics Extensions
Special Edition Compatible : No


Maiden Raven Overhaul & Riekling Follower (Sexlab) WIP Beta

 

Mods required - XPMS, SexLab, Dragonborn DLC, FNIS,

 

I originally uploaded this mod simply so I can find some help fixing some of the issues... but, everything should be working fine now. Currently I'm just looking for someone who can basically simplify the sex scripts since I can't compile any SexLab scripts without getting any error... (Trust me I tried). I'm fairly basic modder, so the problems should be some what straight forward for any modder.

 

Help is greatly appreciated!

 

 

Features

  • New types human witches who are yet to be fully transformed into hagraven will be added. They will drop hargraven clothes that a female player can wear.
  • New fully voiced Hagraven Follower (Moira)
  • New fully voiced female Riekling follower (Wak Wak)
  • A Night To Remember modded quest added.
  • A friendly Porter modded quest added.
Problems
  • None (Let me know!)
Future Features
  • Marriage
  • WakWak will force herself on you when aroused.

 

Story

 

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A friendly Porter (Riekling)

Spoiler

 

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A Night to Remember

Spoiler

My Version (Hagraven)
Spoiler

 

 

Installation

  • Drag and drop into your data folder.
  • Run FNIS tool.
  • Activate the Esp in Nexus Mod Manager
NOTE: Please create a backup!

 

 

Update (From 0.98 to 0.99)

  • Completely uninstall/delete old version.
  • Install new.

 

Quest Help

 

Q: How do I get the wedding ring from Moira without killing her?
A: You can take it from her inventory once she's your follower.

 

 

Password:Hagraven

 

 

Credits

 

huelparas: Maiden Raven mod.
PROMETHEUS_ts: Slave Pack Riekling.

 

And anyone else I definitely missed. If there are any problems or if you have a specific requests, feel free to leave a response. Your comments are appreciated.


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Failure Mode Effects Analysis in Skyrim (FMEA)

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File Name: Failure Mode Effects Analysis in Skyrim (FMEA)

File Submitter: Bane Master

File Submitted: 17 Dec 2016

File Category: Other

Special Edition Compatible : No


DESCRIPTION

 

Has it ever bothered you that rather than going off adventuring and risking your life you can get rich in Tamriel using an alchemy lab in an inn and a few septims worth of Garlic and Salt? Do you wonder why people lock valuable items in chests or in rooms but hardly ever use magic or poison to deter thieves? Are you amazed that at level one you know the name of every useful alchemy ingredient and how to harvest it safely?

 

FMEA is designed to provide additional risks and failure effects to non-combat skills and resource harvesting. Since many of the consequences are based around sex and slavery FMEA has been written with the female adventurer in mind, however FMEA works perfectly well for male adventurers there are just less outcomes available.

 

The initial release includes plugins for Lockpicking, Alchemy and harvesting potion ingredients harvesting. Each plugin is highly configurable with its own MCM page and any or all of the plugins can be enabled or disabled as required.

 

Lockpicking

  • Any locked door or container might now be trapped
  • Traps can be set to either rearm or be cleared when triggered
  • Traps may have tamper detection built in – just inserting a lock pick might trigger the trap, also, the longer you take picking the lock the more likely it is that the trap will trigger
  • There is a chance you may spot a trap before you trigger it, or you may THINK you spot one
  • Traps are persistent in the world – as is their individual level of difficulty. Maybe you should come back to that dangerous looking chest with the master level lock when you’ve got a bit more skill?
  • Setting off a trap can result in a range of consequences including audible alarms, darts & gas traps

 

Alchemy

  • Any attempt to make a potion may fail based on the Alchemists skill and their experience at making that particular formula
  • Alchemical research is particularly risky even when successful , if unsuccessful it’s downright dangerous
  • When an Alchemist fails to make a potion the resulting mixture may be unstable, if they are lucky it will result in some fumes and a bad smell, or they could be unlucky…
  • Reckless use of alchemy workbenches in inns and shops poses a risk to innocent bystanders, endangering the public is a crime
  • Alchemical failures tend to be noisy and smelly and are likely to attract the attention of anyone (or anything) nearby

 

Ingredients

  • Plant and fungal ingredient sources will be renamed to “Plant” or “Fungus” until the one of the ingredients magic effects is learned. Optionally harvesting of plants and fungus can be blocked until an effect is learned
  • Insects and other activator type ingredients can be blocked from harvesting until an effect of the ingredient is learned
  • When an ingredient is harvested there is a risk of adverse effect, due to allergy, poisoning or something taking offence at having its friends torn to pieces…
  • The risk of an event is based on the number of unknown effects on an ingredient. Once all the effects are known the ingredient is safe to harvest

 

REQUIREMENTS

 

Sexlab 1.62+
SkyUI 5.1+

 

RECOMMENDED

 

Estrus Chaurus+ 4.22+
Sanguine Debauchery Enhanced 3.53+
Simple Slavery 4.6+
Prison Overhaul V033 with Prison Overhaul Patches 8g+
Learn Alchemy From Recipes - so you don’t have to eat ingredients to learn them!

 

INSTALLATION

 

Install using NMM or ModOrganiser – make a save first so you can go back if you don’t like the mod or it makes the world explode!
You should see an MCM initialisation message when you load the game. Once the MCM is initialised you need to install the plugins from the FMEA menu.

 

FUTURE DEVELOPMENT

 

If there’s sufficient interest I plan on developing FMEA Plugins for Enchanting and potentially Smithing and Mining, along with more effects & outcomes for the current plugins. Suggestions welcome!

 

TROUBLESHOOTING

 

If a plugin is not working as intended try disabling it in the MCM, waiting a few minutes and then reactivating it.

 

PERMISSIONS

 

Under no circumstance can this mod or any of its parts be posted outside of LL without my permission. You may not use the code as part of a for-profit project.


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Devious Anticheat

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File Name: Devious Anticheat

File Submitter: ssonly

File Submitted: 18 Dec 2016

File Category: Other

Requires: Deviously Cursed Loot, ConsoleUtils
Special Edition Compatible : No


Sorry for my English, it is not my native language.

 

Description
This small mod designed to play with Deviously Cursed Loot. It catches adding devious keys and triggers dcl events when player tries to add them using "player.additem". Keys are removed from inventory. Also console commands "tgm" and "tcl" are catches.
Key names are: "Restraints Key", "Chastity Key", "Piercing Removal Tool", "Leg Restraints Key", "Head Restraints Key", "Hand Restraints Key" and "Body Restranits Key".
Possible events:
- standart cursed trap
- rubber doll collar
- belt of shame
- yoke of shame
Of couse, if anybody really wants to cheat, he finds the way.

 

Requirements
Deviously Cursed Loot, http://www.loverslab.com/files/file/1216-deviously-cursed-loot/
ConsoleUtils, http://www.nexusmods.com/skyrim/mods/66257/?
and it's requirements.


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SexLab Pleasure

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File Name: SexLab Pleasure

File Submitter: vinfamy

File Submitted: 18 Dec 2016

File Category: Dialog Sex

Requires: SexLab, Fuz Ro D-oh
Special Edition Compatible : No


Note that the images contain spoilers.

This is simple lightweight mod that adds context-specific dialogues to vanilla NPCs that lead to consensual sex. You are still able to play Skyrim normally and smoothly, just with optional sexual content added to various NPCs (no impact on your Speech skill, NPC disposition, no highly scripted scenes etc). I tried to keep the dialogues as gender and orientation-neutral as possible, but some of them are more geared towards a female PC.

So far, I have only completed Riverwood and Whiterun. Other cities and towns will be added in later updates.

Requirements:
SexLab Framework, and its dependencies
Fuz Ro D-oh

 

Recommended: These mods go well with SexLab Pleasure
SexLab Solutions - I deliberately avoid adding dialogues to some NPCs that are already included in Solutions
Amorous Adventures if your setup can handle it

Installation:
Manually or with MO just like any mod. The added dialogues may require one save-load cycle to appear so just load up a clean save/ start a new game, initialize SexLab, save then load the save you just create.

What's included so far:
(Honestly, you don't need to read the below, just play the game normally in Riverwood and Whiterun and you can't really miss the new dialogues)

Minor Spoilers - NPC names only:

Spoiler

Major Spoilers - Details:
Spoiler


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SexLab Install Guide

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File Name: SexLab Install Guide

File Submitter: MadMansGun

File Submitted: 19 Dec 2016

File Category: Other

Requires: 7-Zip
Special Edition Compatible : No


a guide for installing SexLab mods with screenshots.

 

note: nude body mods are not covered in this guide.


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Simple Setup to Skyrim Sex

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File Name: Simple Setup to Skyrim Sex

File Submitter: tndvrs

File Submitted: 19 Dec 2016

File Category: Other

Requires: Skyrim and all in the List
Special Edition Compatible : No


This is a Simple 20 files Setup to have sex happen in Skyrim.

 

Its a very rude way of copy to the Skyrim/data folder or what ever folder is needed

 

Follow the printscreen and collect the files from 1 to 20, thats the most heavy part all files collected are with my setup 167 mb

 

List
Skse 1_07_03 Packed File , not executable
Hdt Physics Extension 53996-14-28
360walkrun Run towards Cam.
Fuz do Roh
JContainers v3.3
Nio = netimmerse override v3.4.4.374
Papyrusutil_v31
Skyui_5_1-3863-5-1
UIextensions v 1-2-0-57046
Immersive Hud =Ihud-3222-3-0-03
Realistic Force-601-1-9 = Ragdoll
Fnis Behavior V6_2
Fnis Creature Pack 6_1
Racemenu V3-4-5-29624
Xp32 Maximum Skeleton Extended 68000-3-82
SOS Schlongs of Skyrim - 3.00.004
Sexlab Framework V161b Full
SexlabMatchMaker.rev7 = for testing sex
Follow me for sex 1.6
Sexlab Aroused _V28a

 

For other install info see the forum. For Searching use Google !! or whatever you use to have results
I used CBBE for my setup.
Program - Tes5edit to clean your ESM files update , dragonborn , heartfire , dawnguard
Program - Loot to get the loadorder correct and get info about other possible problems
Program - BodySlide .

 

Credit goes to All mod makers of the mods In the list above , the creators of the programs and
all other people not mentioned that had a part in creating the possibillity to make Skyrim A wonderfull world.

 

Me, I am just me and hope I did nothing wrong..........


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